But, if it could be fitted into the game engine a more flexible mod set would allow my holy grail - optional "improvements" 9rather than compulsory ones!)
I suspect the contract system is like it is to minimise having to have thousands of system dependent contracts and the byte bloat that would ensue - but if they could become more interesting (not just the same but harder) then different systems would have their unique "flavours" Perhaps stations could have a focus - selling agricultural stuff when orbitting agric planets and paying a premium for techy stuff, rather than system wide pricing - but again it might not fit easily into the game engine. After all, one comment is how small the code is for such a big and rich system.
Perhaps people who discover a system could be allowed to write its history? Perhaps rewards for some contracts could be a prize of being able to write an already discovered systems story - then again if other people have my story telling ability, perhaps not! Perhaps each system could have a special bonus given when it is discovered to the discoverer - this would work in SP, but would conflict with SeeJay's mapping system unless you have the willpower of a saint!
I'm very very happy to vote again for the hint/story idea in some format or other!
One last point : randomness is not the same as variety
[Edited on 31-5-2011 by DaveK]








