Enhanced Nebulae Mod (EM) Updated
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Enhanced Nebulae Mod (EM) Updated
Hi Leatherpoker.
I used your mod in my XP 32bit and it worked great.
Now I have upgraded to Win7 64bit and when your mod is installed, all nebulas disappear?
Any idea on that one?
Other than that I really liked the looks of it. (When it worked LOL);)
I used your mod in my XP 32bit and it worked great.
Now I have upgraded to Win7 64bit and when your mod is installed, all nebulas disappear?
Any idea on that one?
Other than that I really liked the looks of it. (When it worked LOL);)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Enhanced Nebulae Mod (EM) Updated
Make sure your install of Mercenary.exe file, files, folders and mods are in your sw3d folder. When I installed Mercenary in Windows 7 for the first time it some how did not put the Mercenary folder in the sw3d folder........

Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Enhanced Nebulae Mod (EM) Updated
I see these nebula have to be extremely high quality to show up and be good looking?
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Enhanced Nebulae Mod (EM) Updated
It all looks fine. I have the HUD mod and Ships (warps) and they work just fine.From post: 98177, Topic: tid=6890, author=Maarschalk wrote:Make sure your install of Mercenary.exe file, files, folders and mods are in your sw3d folder. When I installed Mercenary in Windows 7 for the first time it some how did not put the Mercenary folder in the sw3d folder........![]()
Thx anyway.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Enhanced Nebulae Mod (EM) Updated
I use Win7 64 bit so it should work but then each system seems to have it's own quirks.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Enhanced Nebulae Mod (EM) Updated
Hi
I'm using W7 64 bit and the mods work fine
I'm using W7 64 bit and the mods work fine
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Enhanced Nebulae Mod (EM) Updated
Thanks for the update! 
Andromeda now looks a lot more mysterious than the vanilla version ^^
Andromeda now looks a lot more mysterious than the vanilla version ^^
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Enhanced Nebulae Mod (EM) Updated
Hi Leatherpoker.
I backed up to the previous Mod and all looks fine now.
I backed up to the previous Mod and all looks fine now.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Leatherpoker
- Lieutenant Jr. Grade

- Posts: 53
- Joined: Mon Jun 07, 2010 4:37 pm
Enhanced Nebulae Mod (EM) Updated
Hi SeeJay,From post: 98241, Topic: tid=6890, author=SeeJay wrote:Hi Leatherpoker.
I backed up to the previous Mod and all looks fine now.
Sorry to hear that it wasn't working for you. I'm also running Win7 64-bit, but I don't have any problems... You said that when you use the old version of the mod (without Sol and Andromeda) it works? I wonder if it is a memory issue? The Andromeda texture is huge so that might be an issue... Try removing the cloudy blue texture from the environment folder and see if it works then.
LP
Leatherpoker\'s Mods: Enhanced Nebulae | Starport City | High Detail Capital Ships | Tiny Trees | ENB Series Bloom | Spoiler Map | Sound Pack
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Enhanced Nebulae Mod (EM) Updated
Hi Leatherpoker.
I'll try that. Thx. It's probably memory related. I onle have 2Gb installed . Will upgrade eventually.
EM is working with Max on all settings, so i was really happy after upgrading from XP 32bit.
I'll try that. Thx. It's probably memory related. I onle have 2Gb installed . Will upgrade eventually.
EM is working with Max on all settings, so i was really happy after upgrading from XP 32bit.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Mecingo
- Lieutenant

- Posts: 386
- Joined: Tue Mar 29, 2011 12:03 am
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Shieldwolf
- Lieutenant

- Posts: 186
- Joined: Mon Apr 04, 2011 9:31 pm
Enhanced Nebulae Mod (EM) Updated
Gorgeous. Thank you for sharing. Noticed that they're .jpg's. Can this be expanded by adding other .jpg's to it?
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Enhanced Nebulae Mod (EM) Updated
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Enhanced Nebulae Mod (EM) Updated
Maybe meant add new nebulas for other systems.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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Shieldwolf
- Lieutenant

- Posts: 186
- Joined: Mon Apr 04, 2011 9:31 pm
Enhanced Nebulae Mod (EM) Updated
Expanded to add more nebulae.
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Enhanced Nebulae Mod (EM) Updated
There are 12 image slots you can use for background nebula (slot 6 can be used if you want to use a solid background at some point). You'll need to use the \\environment folder, and then place the images you want to use in that folder. You'll need to use the filenames cX.jpg where X is a number from 1 to 12. Then you'll need to be aware that most of the images are shared to include variety, so here is the list of the linked pairs:
Pairs: Default Textures
1 = 2: blue – green nebulae
2 = 1: green – blue nebulae
3 = 9 purple1 (bright red patch in one corner) – purple2 nebulae
4 = 8: blue – light blue nebulae
5 = 7: orange – brown nebulae
7 = 5: brown – orange nebulae
8 = 4: light blue – blue nebulae
9 = 3: purple2 – purple1 nebulae
11 = 2: dark green – green nebulae
Unpaired: Default Textures
6: empty (does not display either a default or custom texture)
10: Andromeda sky (displays one image, without gaps, stretching 360°)
12: Milky Way in the distance (displays where the first of a pair would be displayed)
Pairs: Default Textures
1 = 2: blue – green nebulae
2 = 1: green – blue nebulae
3 = 9 purple1 (bright red patch in one corner) – purple2 nebulae
4 = 8: blue – light blue nebulae
5 = 7: orange – brown nebulae
7 = 5: brown – orange nebulae
8 = 4: light blue – blue nebulae
9 = 3: purple2 – purple1 nebulae
11 = 2: dark green – green nebulae
Unpaired: Default Textures
6: empty (does not display either a default or custom texture)
10: Andromeda sky (displays one image, without gaps, stretching 360°)
12: Milky Way in the distance (displays where the first of a pair would be displayed)
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ECC01
- Ensign

- Posts: 19
- Joined: Sun Aug 14, 2011 9:59 am
Enhanced Nebulae Mod (EM) Updated
bump.
cos this doesn't desrve to be off the front page.
awesome sybox textures these.
cos this doesn't desrve to be off the front page.
awesome sybox textures these.
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SpeedFreek
- Ensign

- Posts: 14
- Joined: Fri Aug 12, 2011 10:46 am
Enhanced Nebulae Mod (EM) Updated
I resized all the square images to 1024x1024 and they still look very good to me (my display is 1440x900). I did this to reduce a "stepping" effect I was getting when panning across them, due to my underpowered PC.From post: 98181, Topic: tid=6890, author=thetiebers wrote:I see these nebula have to be extremely high quality to show up and be good looking?
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Ducimus
- Ensign

- Posts: 32
- Joined: Thu Apr 26, 2012 11:55 pm
Enhanced Nebulae Mod (EM) Updated
My apologies for being a thread necro, but I have to give my thanks to the mod author. Fantastic job, it really makes a difference!
For anyone else who just picked up Evochron Mercenary this last week off the steam sale, this mod works, and it works quite well.
For anyone else who just picked up Evochron Mercenary this last week off the steam sale, this mod works, and it works quite well.
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Leatherpoker
- Lieutenant Jr. Grade

- Posts: 53
- Joined: Mon Jun 07, 2010 4:37 pm
Enhanced Nebulae Mod (EM) Updated
Glad you're enjoying it!From post: 135972, Topic: tid=6890, author=Ducimus wrote:My apologies for being a thread necro, but I have to give my thanks to the mod author. Fantastic job, it really makes a difference!
For anyone else who just picked up Evochron Mercenary this last week off the steam sale, this mod works, and it works quite well.
LP
Leatherpoker\'s Mods: Enhanced Nebulae | Starport City | High Detail Capital Ships | Tiny Trees | ENB Series Bloom | Spoiler Map | Sound Pack


