Combat question?

Tips, tactics, and general discussion for Evochron Legacy.
Aria
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Combat question?

Post by Aria »

Ok this might be a silly question but if I am attacked by any hostile (red) ship and I fight back do I lose faction with thats ships faction?

Reason I ask is right now almost everyone in Pearl hates me well except the rebels and guild who I am actually against. So of course I always have about 10+ ships waiting to greet me when I jump to the station there.

Normally I just avoid them and jump back to my gate...can I retaliate or should I just keep avoiding combat since I am trying to raise (Navy, Energy) faction?
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Combat question?

Post by 49rTbird »

Take missions for the navy and energy and yes avoid shooting them if you can. When you dock at a station, enter the station after docking as this protects you from their attacks until you exit the station (not the undocking) and you can do most things while you have entered the station after docking.;)
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Combat question?

Post by SeeJay »

Hi.

You need to do contracts in a system to gain reputation.
If you attack a navy ship, even if it's self defence, you'll loose reputation.

I recommend an easier system such as Olympus Prime if you're new.
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Marvin
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Combat question?

Post by Marvin »

:cool: Also, reputation works a bit different in MP versus SP. In single player, if you remain in a system and continue to do contracts for the Navy, Miners and Energy ... your overall reputation will go from Hostile to Moderate to Fair to Good. Unless you leave the system prior to the change ... in that case, your individual reputation for each faction will re-set.

:o In MP, your faction reputation has little influence over the general system reputation. A hostile system will continue to be hostile, no matter how many contracts you do for the good guys. The big exception is that, should you accidently shoot a good guy (or have one of your missiles go astray) while engaged in a contract, the good guys might turn against you.
Aria
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Combat question?

Post by Aria »

From post: 105344, Topic: tid=7479, author=Marvin wrote::cool: Also, reputation works a bit different in MP versus SP. In single player, if you remain in a system and continue to do contracts for the Navy, Miners and Energy ... your overall reputation will go from Hostile to Moderate to Fair to Good. Unless you leave the system prior to the change ... in that case, your individual reputation for each faction will re-set.

:o In MP, your faction reputation has little influence over the general system reputation. A hostile system will continue to be hostile, no matter how many contracts you do for the good guys. The big exception is that, should you accidently shoot a good guy (or have one of your missiles go astray) while engaged in a contract, the good guys might turn against you.

Wait my reputation resets every time I do a trade run to another system?


As for the other suggestions...I already enter station soon as I dock if its all hostile, also built a station near the gate for quick selling and buying.

[Edited on 4-8-2011 by Aria]
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Combat question?

Post by MMaggio »

Leaving a system for a trade run before you have made any changes to your rep will reset your rep everytime you return.
In other words, don't leave a system before you have a rep change and don't stay away too long. Every time you leave a system, the clock starts running and they soon forget about you.
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Brycesv1
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Combat question?

Post by Brycesv1 »

hmm... could u explain this game mechanic a little more? at the moment its sounding pretty badly implemented. is it impossible to bring standing back up if u make someone hostile?
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Marvin
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Combat question?

Post by Marvin »

:cool: The mechanics are different for multiplayer and single player. Which one confuses you?

;) And, if you dock at a station you built yourself, you automatically have a station license ... and are protected.
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Combat question?

Post by Brycesv1 »

so u could effectivly be hostile to everyone and still be able to play the game in a normal sense at ur own stations?

Yay another POS i get to setup lol
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Post by Marvin »

:cool: You're only protected while docked at your own station. Any contracts you accept will be as difficult as those found elsewhere in the hostile system. And, of course, as soon as you step outside your station, you're fair game.

:o Btw, the "safe" rule only applies to AI.
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Combat question?

Post by Brycesv1 »

can u hide a station like a personal outpost or will AIs always know where it is and fly to it?
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Marvin
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Post by Marvin »

:cool: The AI have an amazing information network. It seems the only places which are fairly safe from AI unannounced visits are high-energy nebulas. And they're rather scarce.
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Post by Brycesv1 »

what so special about these nebulas and what are the chances of finding them? are they randomly placed or have they been found by players already?
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Marvin
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Post by Marvin »

:cool: There are at least two nebulas in Sapphire ... and one of them is a high-energy nebula. Meaning, once you're inside the nebula, it saps your energy. You can't lock up another ship. You can't fire missiles. You can't use your jump drive. And, if you have a cloaking device, it won't work. In other words, you're limited to guns, a tractor beam and conventional engines.
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Combat question?

Post by Brycesv1 »

aah thank you very much. that could be a serious tactical advantage. since its a combat question thread. what would say are the most used/effective weapons in the game. and how is pvp usually faught? flight wise, is it practiced tactical flying ur just fire up the engines and continuously turn to keep ur target in the sights?
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Marvin
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Post by Marvin »

:cool: Few pilots will suggest turning in a fight ... either with AI or another pilot. Learn to use inertial and your side thrusters. CMs are important for survival ... as is the thrust multiplyer (which must be set using page 3 of the Options menu). Pick a ship that meets your own needs ... check elsewhere (either in this forum or on SeeJay's website) for a series of charts listing ship specifications.
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Combat question?

Post by Aria »

From post: 105355, Topic: tid=7479, author=MMaggio wrote:Leaving a system for a trade run before you have made any changes to your rep will reset your rep everytime you return.
In other words, don't leave a system before you have a rep change and don't stay away too long. Every time you leave a system, the clock starts running and they soon forget about you.
So busting your behind to raise your rep from say fair to good is a wasted effort if you stay away from a system too long?

Eventually you could go right back to hostile or whatever your starting reputation was in that system, if you don't revisit all the systems on a regular basis and do contracts?

Is there a actual game manual thats more in depth or is that 8 pages or so read me that came with the game install it?
Aria
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Combat question?

Post by Aria »

I guess I just figured (or was hoping) this reputation system would be like other games I have played similar to this, where basically your reputation preceded you to some extent but you did not lose reputation after gaining it unless you did something silly.

Not really seeing the advantage to having this kind of rep system unless I was a pirate.
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Marvin
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Post by Marvin »

:cool: I have never seen my system reputation decline in SP. Faction rep, yeah. But once your get your faction reputation high enough to change system rep, it pretty much stays that way unless you start killing the wrong pilots.
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Combat question?

Post by Aria »

From post: 105412, Topic: tid=7479, author=Marvin wrote::cool: I have never seen my system reputation decline in SP. Faction rep, yeah. But once your get your faction reputation high enough to change system rep, it pretty much stays that way unless you start killing the wrong pilots.

Oh thank you for this answer! :)

I was worried I would get a major rep change go do some trading in another system, come back and they would be like and who are you?

Hugs thanks Marvin have to admit I was little dismayed but you cleared it all up.
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Post by Marvin »

:cool: Keep in mind that this only works in single player. MP has too many real pilots roaming in and out of star systems and it would be far too confusing for MMaggio to track who is a good guy and who keeps shooting at the Navy.