Will I always be seen when I jump into a sector?

Tips, tactics, and general discussion for Evochron Legacy.
60x420
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Will I always be seen when I jump into a sector?

Post by 60x420 »

Hi again,

The Evochron Strategy Guide seems to indicate that if I have IDS turned off during combat I will be more difficult to detect. But every time I jump into a new sector, if there are any enemies, they seem to start tracking and chasing me right away, even if I have made no thruster adjustments at all.

Does jumping in always allow enemy ships to scan you? When flying without IDS will any use of thrusters cause you to light up on their scanners?

Finally, when flying interialess is there any way to use the forward thrusters without using afterburners? It seems the only way I can get them to fire is either turning IDS on, or using afterburners.

Thanks.
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Marvin
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Will I always be seen when I jump into a sector?

Post by Marvin »

:cool: The enemy have a sensor array they developed at least as far back as Evochron Legends. The Alliance finally got ahold of the plans and have incorporated it into the deploy constructor ... except our sensor array operates on a different wavelength. If you've ever seen one of these arrays in action, you'd know why the enemy can spot you any time you enter a sector.
60x420
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Will I always be seen when I jump into a sector?

Post by 60x420 »

Thanks, Marvin. Much appreciated.

Sounds like I should plan on generally being spotted.

Will I stay spotted even if I use no thrusters at all?
countjimula
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Will I always be seen when I jump into a sector?

Post by countjimula »

Yes, but speed is your friend.
Busch
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Will I always be seen when I jump into a sector?

Post by Busch »

Flying IDS-Off is a detriment to incoming missile threats. At least to my knowledge, witness, and experience. And has a co-relational impact on sensor suites. Thrusters are much "cooler", and don't appear to attract much in the way of undesired missile attention. The best methods of "un-detection" that I've found, are employing any of the available stealth implements. Strategic/tactical applications would be pretty much a singular consideration in their useage. One is launch-able, the other may be initiated/terminated - toggle or "action". Both are handy in certain scenarios, not mutually exclusive. Although, one may be at odds with another equipment item. Coin toss, I'd say. ;)


P.S.: "They" (the Baddies) also communicate with each other, sub-light cell-phone or some such. :)
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