So, I see talk of a land walker, but I did not want to muck up the thread where Vice is asking for specific feedback. I do want to ask if there is any more information on the subject. Are we talking about an AT-ST style machine:
Or more of a StarCraft power armor suit:
Personally, I prefer the latter with a jetpack, like the Starship Troopers novel. If anyone has played any of the Tribes games, I think that style of gameplay would be totally rad with which to explore planets and (hopefully) fight enemies on the ground. Evochron's spaceflight combined with Tribes ground combat could be the last game I ever bought, haha.
In addition to the planet system, I've also be developing a new 'terrain walker' prototype which would allow players to get out of their ship and explore the surface of a planet 'on foot'. The walker would protect the pilot from the harsh conditions of a planet while giving them the mobility and freedom to travel on the ground to explore, fight, or harvest at close range. Once implemented, this could open up a wide variety of new gameplay options and features to the game. I already have a prototype walker design with full animation up and running using the new terrain engine and results are successful so far, including proper walker alignment to any position on the planet and low additional resource load. Terrain walkers even have jump jets for short flight bursts.
And the picture of the current dev-state of the walker: