To begin i installed metaseq and fooled around with it for a few hours and now i understand how to create objects and how to add texture. So i took the CCPIT.x from the customizer kit and reshaped the struts and alot more.. just to fool around and to get the hang of modding.
I read on the forum that Accountant's Observation Cockpit Mod came with MQO files. so i downloaded it just to learn what the possibilities are. I love his work and flew around for a few hours, great cockpit! nevertheless when i tried to use his MQO in Metaseq i stumbled on to a problem wich i cannot figure out......
Whlie using his MQO's in Metaseq it loads fine and i can add objects. i also attach texture to the new objects. (i just take the texture1.BMP because im not realy building but just learning to understand) anyway i can see the texture on my new object (single strut) in Metaseq. Then i save the files as .X and when play the game my new objects appear in game!!!!! Now thats a good thing! only........its all black, no texture.. not even on Accountant's base object.. I know the textures wich are assigned have to be in the same hud folder and they are because i saved to the Mod map itself (first i took the original .x files out for later use) but nothing...
So to check this i opened the MQO's again in Metaseq (CCPIT,CCPITlights and CCPITreflect). Now i did not change anything but just saved them as .x in the Hud map. When i now play the game the accountants cockpit appears but still no texture.
When i now replace .x files with the original .x files wich came by the mod.... texture in game...
What am i missing? Can anybody help me????????
Thanks alot!



