and managed to convert a google sketchup modelto .X format, but it isn't displaying in-game despite my replacing it according to instructions as I understand them.
My copy of C:\\sw3dg\\EvochronMercenary\\ships is as follows below:
1. the customkit contains a readme. read it. twice. it explains what files are needed what for.
2. what ever you did to convert these files went wrong. your destiny.x file has a size of 145mb. your smallest file has like 9mb. thats way to big. something like 145kb would be realistic. 1,45MB would allready be on the edge i guess. (did not download)
3. .x format has several options (which you will have to research) and the free converters i heard of have their problems here and there
4. you will most likely have to touch the mesh in some 3d app for scale and allignment.
evochron is amazingly easy to mod. (at least for a code dyslexic like me) i'd call it 'drag 'n drop modding' - but you guys first of all have to fix your reading comprehension skills.
no offense, but ist hard to help with such general questions since we have no clue about your workspace environment. if you don't know what you are doing, you'll have to change that first. start with said readme, then check your options.