Then I tried warping like 15 times in one direction, I didn't find anything.
If you warped to the destination location in the image you posted above, you're just warping to the same spot in the same sector over and over again. You'll need to move the jump point to a -different- sector to progress toward a different object on the map (that itself is in a different sector).
You don't need to complete the quest to 'unlock' anything. You can travel to other sectors and other systems without completing the quest.
2. Is there anyway to turn off the coordinates within the Nav map? If I'm looking to warp towards a planet more than 5 sectors away. Its too 'busy' and overlapping I can't see anything.
Yes, click on the button that read 'Planets' in your sample image. It will change to each successive category and you can filter out details for different categories of objects. If it's still too cluttered in one area, turn off the text (by clicking on the 'Highlight' button), then right click on the sector you want to look at, then just hold the mouse pointer over the object's icon to retrieve details about it. Or you can also optionally turn the full text mode or selective text modes back on, but it isn't really needed when using the highlight mode.
3. How to text chat in MP? There isn't a dedicated button, so I just start clicking everything within the window. This should be upfront and simple... I find it embarrassing even asking this.
Enter - type message - enter.
4. Could anyone spare a link Player buildings or stations. I can get a general understanding of what they do. But I couldn't find any information on placement. Do I need to place the ore processor next to the resource etc.?
Have you read the instructions included with the game? It answers many of these and other questions... it's a good resource for learning the basics of the game after or before completing the tutorial. You may also want to read the details at this page (which include tutorial videos):
http://www.starwraith.com/evochronmerce ... iverse.htm
To directly answer your question, here are the details (taken from the page above):
Trade Stations are the main trade locations in the game. They provide additional AI threads for new traffic patterns, ship docking, inventory changes, market values, contract objectives, and more.
Constructor Stations let you construct items from raw materials.
Research Stations provide valuable R&D for increasing the level of technology in a given area. These can improve availability of items while also offering more advanced technology.
Energy Stations help support the local energy and navy factions by producing critical energy related items such as power cells, batteries, solar arrays, and direct capital ship refueling.
Ore Processors take raw materials from a nearby trade station (which in turn receives the materials from local freelance mercenaries) and converts them into machinery parts, electronics, and other simple items. These stations can help boost local inventories and provide a better range of items.
Energy Stations fully recharge your main power cells and shield arrays.
Repair Stations restore your ship's subsystems and hull armor integrity.
Fuel Processors convert energy from your ship into fuel in 5 unit intervals. Boost power to your ship's primary energy system to speed up the refueling process.
Sensor Stations provide the location of all ships in the area with twice the range of probes and broacast data too all ships within range rather than being limited to only the ship that deployed it.
Shield Arrays can be used to protect large regions of space.
Once I can figure these few problems out, hopefully I can start playing. By far this is the most annoying game I've played. But it has my attention and I see the potential for a lot of fun to be had. Many thanks for your help and advice. And again sorry for asking these questions if their spammed or misplaced. I really didn't find any info on the matter.
Rest assured, if you have the patience and interest, you will learn the systems and functions of this game (and likely pretty quickly), building your skillset and getting past the learning curve. Some things may seem very complex or difficult in the beginning, but it's often just a matter of learning new things (which if you like to learn new things, you'll pick up on this game pretty quickly). Once you've got the basics down, you'll probably discover how simple it all really is and functionally accessible after the years of tuning and tweaking it's been through. Plus, I'm still working on new options and features to help make the various systems easier and more flexible/customizable (particularly with navigation).
[Edited on 3-5-2012 by Vice]