[EM] mod - mighty TIE fighter 2.0

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
ijon
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

good morning!

quickly followed by a big grin i just recently discovered this gem.
as a space sim veteran and 3ds max person i'd like to contribute to this little community and game.

for testing the modability of evochron mercenary here the mighty TIE fighter v.2.0
download x-files
compressed textures:
textures

close to factor 10. sry for that little fault pas; am still testing a lot.
if you cruise around in the tie fighter, you should replace the textures. unzip and overwrite the files in your evochron/ships folder.

due to a TIE fighters well known stability i decided for some starter components:
you'll get a new hull for the talon,
archer 2 wings are replaced with the fighter's panels,
illumine mkII engines are now your tie fighter's thrusters.


all cargo bays, fuel tanks and shields are completely replaced.
all ship components received a new texture.
this is due to the limitations of the modability, afaik. you'll get some fancy camou for your vessels for now.
in case i'm totally wrong advice is highly appreciated.


installation:
unzip the files into your evochron main folder.
it should create a 'Ships' folder, including various .x and .dds files + a readme.txt.
model should look fine with positions set to 0 and scale to 100 in your hangars. you can change that arrangement for sure.

for keeping the original textures, simply delete the dds files.
.x files contain the new models. please read the ships part - part of the customkit readme if you need to know more.

since ai ships are obviously using available player parts, you will encounter some weired vessels on your voyage. (:
engine glows arn't matched yet. i didn't touch the descriptions and names either.
some authentic sound would be nice too. and the cockpit. if someone..

am planning to put some more effort into this once its possible (or i know how) to texture, even better, model, more individual
parts. is that planned?

models are built in max; .x export via panda's directx exporter, textures comped in gimp.
feel free to use and abuse it all. feedback, advice, critique, requests welcome! (:

thx & enjoy,
ijon


Image

ps: i just realized how to fix the textures. i guess.
unwrapping everything on one single prepainted image. it will take some time though.

do people have experience with higher resolution textures? any known limits?
thx.

[Edited on 3-26-2012 by ijon]
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[EM] mod - mighty TIE fighter 2.0

Post by Maarschalk »

Wow, cool, thanks for sharing!

Hi Ijon, welcome to the game and forum!.....Hope to see you out there some time!.....;):cool:
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[EM] mod - mighty TIE fighter 2.0

Post by Raynor »

Nice. Now all that's missing is a tie fighter cockpit.
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Marvin
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[EM] mod - mighty TIE fighter 2.0

Post by Marvin »

From post: 131508, Topic: tid=8979, author=ijon wrote:...do people have experience with higher resolution textures? any known limits?
:cool: Although some computers can handle high-res, it's always a good idea to offer a lower resolution alternative.
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

thx so far!

i'll keep that in mind and try to offer multiple options.

am currently optimizing the mesh, changing a few things.

the original tie fighter has no shields. i'll turn that into an awacs kind of thingy matching the fighter's top. this will hopefully add some kind of antenna look to ai controled ships while giving the fighter more authenticity. adding guns then going to redo the textures.

another question: i figured that somehow the position of the engine glow is attached to mesh or pivot of the engine. is that correct?
i am not entirely sure how, though. especially the steering thruster is a bit disturbing. turning EM on and off while testing little adjustments can be quite time consuming.
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[EM] mod - mighty TIE fighter 2.0

Post by Twilly Frost »

Excuse me, excuse me, Mr. ijon, sir, I feel compelled to offer a bit of clarification, sir, it's written TIE fighter you see, because it's an acronym, it stands for "Twin Ion Engine" as that is the craft's system of propulsion that creates its signature "whine". I would urge you to correct this egregious oversight as it is a slap in the face to the proud purveyors of Star Wars canon, sir.

That above is meant as a joke, of course, your mod is very cool and when should we expect the X-wing, sir? :cool:
Spaceships! Pew pew pew!

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[EM] mod - mighty TIE fighter 2.0

Post by DaveK »

X-wing would be very very cool! :D
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[EM] mod - mighty TIE fighter 2.0

Post by mikeuk »

Nice work ijon ;)
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ijon
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

o/

evolution!
i'll turn it into 'TIE' once the next version is done. am begging for pardon for this temporary act of blasphemy.

x-wing is doable.
two plans i had actually: go on with interceptors, bombers, the yummi advanced - or do a completely new design lign.
but why not an x-wing in between. sooo: patience.

and thx! (:
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[EM] mod - mighty TIE fighter 2.0

Post by Marvin »

:cool: The ironic thing is that the twin ion engine was invented by a guy named Windsor. ;)
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

took me a while as a non native english speaker. :D

but now:
Image
dear capsuleers..; ..mercs actually: your new TIE fighters.

it comes along with several improvements and benefits:
first of all guns.

2nd: fresh skins.
you are a recon specialist?
the slamander camou is for you. optimized for combat and deep reconnaissance in yellow space!

you are a bush wookie?
dress accordingly!

prefer to show off and show the ladies that you are a true veteran? you'll find a true veteran's paintjob.

shields and cargo bay have been improved to match other vessels.

some space madness:
Image
http://s7.directupload.net/images/120224/xji5jb68.jpg
http://s7.directupload.net/images/120224/ntekcva8.jpg
http://s1.directupload.net/images/120224/6a26737g.jpg
roar.

it comes along with the recommended 512X512 textures. package with 1024px seems to work and will be postet later.
link and installation instructions in the op.
i changed the sphere to the civilian starter frame.
if you want to be sure to make everything right, simply delete the old files instead of overwriting them.

i took the screenies with the 1024texture pack beside the last one. its 512px.
am currently running 4x AA as well as ENB Voyager thingy with viper's ini and slightly reduced bloom.

oh, one more: you'll have to adjust the shields, cargobay, and engines positions in your hangars. according to your taste. shape changed slightly. scale is the same.


[Edited on 2-24-2012 by ijon]

[Edited on 2-24-2012 by ijon]

[Edited on 2-24-2012 by ijon]

[Edited on 2-24-2012 by ijon]

[Edited on 2-24-2012 by ijon]
Daedalus
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[EM] mod - mighty TIE fighter 2.0

Post by Daedalus »

Great work! We too are modeling some ships for the game but you sure work faster than us! Do you have changed the original ships texture on your screens?
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[EM] mod - mighty TIE fighter 2.0

Post by Raynor »

Nice nice nice. Talented modders keep games interesting and fresh longer.
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

From post: 131811, Topic: tid=8979, author=Daedalus wrote:Great work! We too are modeling some ships for the game but you sure work faster than us! Do you have changed the original ships texture on your screens?
the game uses one texture (disregarding the shading) for all civilian hulls and mods. thats what makes it a bit tricky. you'll find several ships with solar panels printed on their hulls for example.

plan that in while unwrapping. it's getting pretty tight.
currently the only 'perfect' optical solution would be a whole series of new civilian frames and mods, abstract textures or a uv/mesh template from the master for better improvisation.

if thats what you mean?

btw i find the dds files still a bit big. if i find a working way of compressing them, you guys will get an update.


[Edited on 2-24-2012 by ijon]
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

o/

compressed textures:
http://www.mediafire.com/?f8wmt41934a9y08

close to factor 10. sry for that little fault pas; am still testing a lot.
if you cruise around in the tie fighter, you should replace the textures. unzip and overwrite the files in your evochron/ships folder.
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[EM] mod - mighty TIE fighter 2.0

Post by Maarschalk »

Very cool indeed!......;):cool:
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[EM] mod - mighty TIE fighter 2.0

Post by Mop Head »

Hi ijon, I like your TIE fighter. I changed the Frame number to 49 (Starmaster), changed the wings to '5' (level 6 wings), I didn't bother with the engines (because the thrusters don't line up right) so I kept my level 10 & Mantis drive.
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Nice pic with Venus in the background
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I do like this look though, almost a Vader ship

Keep doing the Mods, they're great. Waiting for that X-wing!
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[EM] mod - mighty TIE fighter 2.0

Post by Raynor »

Ijon, what bloom effects are you using? The pics of those planets look particularly "bloomy"
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

hehe, pimp my tie. good to read that people like and use it. more to come.

raynor, i'm not on that machine for the next hours/days and can't remember. i'll let you know.
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

o/

since i can't remember what values i changed i'll post the whole ini :D think i really just lowered the general bloom.

based on punt's voyager release + viper's ini.
still a bit bright.
as mentioned before am as well running 4x AA.
there is some issues with the loading times in hangars else pretty stable. it can't stand alt tab though; freezes game. windows key works. you can turn it off before docking; (lower uv shields for faster identification? :D ) but it needs time to reinitialize. always some lag somewhere. all singleplayer. didn't find time for mp yet.
motion blur causes nasty flickering; if someone fixed that i'd be interested in the 'how'.
win7/64, 8gb, 460gtx

--------------------------------------------------------------------------
[PROXY]
--------------------------------------------------------------------------
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=

--------------------------------------------------------------------------
[GLOBAL]
--------------------------------------------------------------------------
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0

--------------------------------------------------------------------------
[EFFECT]
--------------------------------------------------------------------------
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=500

--------------------------------------------------------------------------
[INPUT]
--------------------------------------------------------------------------
KeyUseEffect=27
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118

--------------------------------------------------------------------------
[REFLECTION]
--------------------------------------------------------------------------
ReflectionPower=35
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=15
ReflectionSourceTFactor=15
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1

--------------------------------------------------------------------------
[BLOOM]
--------------------------------------------------------------------------
BloomScreenLevelDay=70
BloomScreenLevelNight=25
BloomPowerDay=7 /1
BloomPowerNight=10 /2
BloomAdaptationScreenLevel=90
BloomAdaptationMultiplier=87.50
BloomConstantDay=10 /0
BloomConstantNight=10 /0
BloomFadeTime=5000
BloomQuality=0
BloomCurveDay=0
BloomCurveNight=1
BloomAllowOversaturation=0

--------------------------------------------------------------------------
[SSAO]
--------------------------------------------------------------------------
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=3
BrighteningLevel=1
IlluminationLevel=35
AdditiveIlluminationLevel=35
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=75

--------------------------------------------------------------------------
[COLORCORRECTION]
--------------------------------------------------------------------------
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountDay=0
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0

--------------------------------------------------------------------------
[PLUGIN]
--------------------------------------------------------------------------
WeatherMod=0

--------------------------------------------------------------------------
[WATER]
--------------------------------------------------------------------------
UseWaterDeep=1
WaterDeepness=1000
WaterQuality=0

--------------------------------------------------------------------------
[SHADOW]
--------------------------------------------------------------------------
ShadowFadeStart=750
ShadowFadeEnd=1000
ShadowAmountDay=55
ShadowAmountNight=85
ShadowScreenLevelDay=65
ShadowScreenLevelNight=15
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0

--------------------------------------------------------------------------
[ENGINE]
--------------------------------------------------------------------------
ForceAnisotropicFiltering=0
MaxAnisotropy=0
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=0

--------------------------------------------------------------------------
[MOTIONBLUR]
--------------------------------------------------------------------------
MotionBlurQuality=0
MotionBlurRotation=1
MotionBlurVelocity=1
ijon
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[EM] mod - mighty TIE fighter 2.0

Post by ijon »

i was told the files are down. new dl link set.
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[EM] mod - mighty TIE fighter 2.0

Post by Hazeler »

Please somebody reupload this :D