quickly followed by a big grin i just recently discovered this gem.
as a space sim veteran and 3ds max person i'd like to contribute to this little community and game.
for testing the modability of evochron mercenary here the mighty TIE fighter v.2.0
download x-files
compressed textures:
textures
close to factor 10. sry for that little fault pas; am still testing a lot.
if you cruise around in the tie fighter, you should replace the textures. unzip and overwrite the files in your evochron/ships folder.
due to a TIE fighters well known stability i decided for some starter components:
you'll get a new hull for the talon,
archer 2 wings are replaced with the fighter's panels,
illumine mkII engines are now your tie fighter's thrusters.
all cargo bays, fuel tanks and shields are completely replaced.
all ship components received a new texture.
this is due to the limitations of the modability, afaik. you'll get some fancy camou for your vessels for now.
in case i'm totally wrong advice is highly appreciated.
installation:
unzip the files into your evochron main folder.
it should create a 'Ships' folder, including various .x and .dds files + a readme.txt.
model should look fine with positions set to 0 and scale to 100 in your hangars. you can change that arrangement for sure.
for keeping the original textures, simply delete the dds files.
.x files contain the new models. please read the ships part - part of the customkit readme if you need to know more.
since ai ships are obviously using available player parts, you will encounter some weired vessels on your voyage. (:
engine glows arn't matched yet. i didn't touch the descriptions and names either.
some authentic sound would be nice too. and the cockpit. if someone..
am planning to put some more effort into this once its possible (or i know how) to texture, even better, model, more individual
parts. is that planned?
models are built in max; .x export via panda's directx exporter, textures comped in gimp.
feel free to use and abuse it all. feedback, advice, critique, requests welcome! (:
thx & enjoy,
ijon

ps: i just realized how to fix the textures. i guess.
unwrapping everything on one single prepainted image. it will take some time though.
do people have experience with higher resolution textures? any known limits?
thx.
[Edited on 3-26-2012 by ijon]


















