Question regarding Player vs Player combat

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NFW
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Question regarding Player vs Player combat

Post by NFW »

Last night I got to participate in my first player on player duel.
It was a gentlemens duel so there was the opportunity to communicate during the sparing.

Here's some observations and the resulting questions:

Missiles were unreliable - expected given that players will use CM's, INERT movement and straffing...

Lasers were also very OFF - not expected.... both in manual mode and auto mode... lasers were just way off... I was not hitting him, eventhough on my screen it showed hits... and also he was not hitting me eventhough on his screen he was showing hits... actually the only time there was actual correct targeting and hits was with the cannons at close range
What's the deal with that?

Our tactics were sound... and really there should have been an explosion as the end result... but with the lasers missing.... like way off... eventhough on each of our screens they were showing as hitting the other....

Lag issue, game mechanic fine tuning issue ... any ideas?
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Question regarding Player vs Player combat

Post by MiaZ »

It was the beam weapon that was missing its target even though it appeared to have locked on.
No shield damage at all with beams.

Very weird. This has never happened to me before against AI or player.

But I put down to my crappy Internet connection.

I feel confident that if you had a pvp with any other player
this would not have been an issue.
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Question regarding Player vs Player combat

Post by NFW »

actually when I first logged on the server and Nubarrus offered to give me some pointers about combat and fighting using the INERT mode. It was the same thing.

I was stationary and he started flying at me, I watched his lasers shooting straight out of his ship and then a few times in different directions nowhere near me.... but on his end I think it was the same thing... appeared to be registering as hits....
because he was making comments like "you see how that works?" etc... to myself I was thinking "like how what works... you didn't hit me yet?" but because I was super new (total game time on server was probably 10minuts I didn't say anything and just kept my questions to myself.

I'm starting to think maybe it's something goofy on my end?
Same thing happens when doing co-op missions where there will be 2 or more pilots... I shoot at the AI and on my screen it's registering hits... but the shields never take damage of the enemy craft.... I figured I just sucked....

But then trying the exact same mission but solo, when no other player ships are in the area.... it's boom boom... the ai go down exactly as it registers on my side of the screen.

It's really odd. I think maybe I should be searching for solutions in the tech help section instead maybe...

I AM behind a router and firewall.... so who knows. it's sounding more like a tech issue then what I was originally thinking.... (ie... I just sucked LOL )
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Question regarding Player vs Player combat

Post by NFW »

From post: 103315, Topic: tid=7345, author=Eclipse wrote:Lasers missing? I sure hope you mean that the particle cannons were missing.
no cannons performed as expected... that's what is odd... it's the lasers ... beam weapons that were goofy. Huge difference in what I see in my game screen and what is actually taking place.
What's more odd is it's vice versa... when asking Miaz it was the same thing... on his screen it appeared he was scoring hits on me... but on my screen his beam weapons aren't even close enough to be considered warning shots....

Will have to make sure I experiment more with some other players next time I'm on. To see if it is consistent or just as Miaz was saying and due to poor internet connections on one or both of our parts.
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Question regarding Player vs Player combat

Post by Marvin »

Image When did this first start happening? Vice made some adjustments to lasers one or two releases back.
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Question regarding Player vs Player combat

Post by MMaggio »

Vice modified the beam weapons to use the same range as the particle weapons.
When used separately, each weapon reverts to listed range.
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Question regarding Player vs Player combat

Post by NFW »

Well I've not been a player for that long. So for me I noticed it the first night I played.

I'm using keyboard and mouse configuration right now since I stupidly sold the flight stick I had in a garage sale because I figured I wouldn't use it again.... then picked up this game and was DOH!

so I have to hit the "N" key to toggle primary weapons.. because of this I leave it set for ALL then when shields are down I hit it one time so it toggles to just the cannons.

I'm sure the range is effected as you say, but it's the targeting that both myself and dueling partner experienced problems with. On my display when I'm shooting, you can visually see the target being hit with both the beam and cannon. You see the graphic effect.... but according to the display in my cockpit the shields of my foe never take damage.
Also on my display I see my foe shooting at me but his beam weapon is nowhere near my ship.... so bad in fact that you wouldn't even think it's me he is shooting at....
I was curious and asked... my foe confirmed that on his screen... it was the same thing... it looked like he was hitting me but not registering shield damage.

We both figured it was just lag or something.... but it's strange because it was the exact same thing with another person I dueled when I first started.

Same thing happens when fighting AI if there are other players present in the same battle.

Hope that clears up the problem... I'm not sure how else to describe it.

It's not a range issue.
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Question regarding Player vs Player combat

Post by Maarschalk »

Are you sure you had MDTS on?.....Also as previous mentioned the range of beam weapons was changed so maybe you where out range of what you expected the range to be from the old settings....;):cool:
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Question regarding Player vs Player combat

Post by NFW »

Ummmm no... that's not it.. but I don't know how to explain it anymore detailed then I already tried...

I understand that you are saying there were changes made and that the range will not be the same when firing individual rather then together? But when you fire your weapons together "the all mode" you should not see cannons going one way and lasers going a different way right?

I'm really starting to think maybe the problem is something with my connection or game.

Been having a lot of WTF moments in the game.
Example: today I went to blow up a station... it was one of those stations where someone has built a trade station, then built a.... research or energy station right on top of it so the two stations are melded together.... making it impossible to dock with the station... and also apparently you can't destroy it iether? or maybe you need to destroy the overlaping station first... then blow up the trade station?

Also got into combat with GORF... I figure I must be really really lagged.... On my screen range was 3000 or so... no missile warning and he never shot at me... then boom... insta-boom
both of us.... no player vs player kill credit... just boom

I figure it's got to be something with my connection.
Will try and figure it out on my own.

[Edited on 3-6-2011 by NFW]
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Question regarding Player vs Player combat

Post by Maarschalk »

If you have MDTS off and when you are moving on inertia trying to shoot a target with both beam and cannons on they can go in different directions and miss the target. Also what is your frame rate when your online in Multiplay? If you have low frame rates below 20 weird things can happen due to lag....LOL...;):P



[Edited on 3-6-2011 by Maarschalk]
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Question regarding Player vs Player combat

Post by MiaZ »

From post: 103360, Topic: tid=7345, author=NFW wrote: Also got into combat with GORF... I figure I must be really really lagged.... On my screen range was 3000 or so... no missile warning and he never shot at me... then boom... insta-boom
both of us.... no player vs player kill credit... just boom

[Edited on 3-6-2011 by NFW]
I am not 100% sure here, but that sounds a lot like it could have been a proxy mine.
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Question regarding Player vs Player combat

Post by Marvin »

:cool: If both of you died, it might've been an FT. Gorf gets clumsy with FTs ... he probably used you for target practice.
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Question regarding Player vs Player combat

Post by NFW »

From post: 103367, Topic: tid=7345, author=Maarschalk wrote:If you have MDTS off and when you are moving on inertia trying to shoot a target with both beam and cannons on they can go in different directions and miss the target. Also what is your frame rate when your online in Multiplay? If you have low frame rates below 20 weird things can happen due to lag....LOL...;):P



[Edited on 3-6-2011 by Maarschalk]
Ahhh ya know what you may have something there! I'll have to check my frame rate next time I'm in combat... would explain a lot.

Random goofyness I'm experience periodically:

*Enemy ships seem to just disappear without a trace... no explosion nothing... just poof not there anymore

*The whole combat thing we been talking about here...

*Exiting a jump gate and while the screen is still doing the fading white screen effect I've already got inbound missiles in such close proximity to my ship that there isn't even time to pop CM's

*the combat with GORF today, on my screen I range was 3000+ but in reality maybe we were much closer, but due to lag on my end it made suddenly blowing up confusing.

Thanks Maarschalk you've given me something to work with.

PS so it is confirmed then... Mines do not have any friendly fire safety measures and can kill the person that deployed it?
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Question regarding Player vs Player combat

Post by Maarschalk »

Yes mines have no warning except a timer or range for the deployer of the mine but Gorf is ussually clumpsy with them...so suicide is avoidable......LOL....:P:P:P:P:P

So no warning to friendlies or enemies, unless he uses teamspeak and or private message to his clan mates but ussualy he does not...LOL..:P

[Edited on 3-6-2011 by Maarschalk]
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