Translation update (text.dat)...

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
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Vice
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Translation update (text.dat)...

Post by Vice »

For anyone working on language translations for the game, I wanted to post the new lines in the text.dat file that were added as part of the 1.208 update. If you update your translation files for these additions and would like it to appear on the game's website, just send me the updated files zipped via e-mail (starwraith.com > contact). Here are the new lines:

1549=< IDS throttle scale adjusted:
...
1555=Increase IDS Throttle Scale:
1556=Decrease IDS Throttle Scale:
1557=Zoom Map
1558=Normal Map
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
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Vice
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Translation update (text.dat)...

Post by Vice »

Here are the details for new/changed text data in the text.dat file for the next update (some lines have spacing changes):

109=Key Control: Button Control: Mouse Control:
...
1577=< Clear mouse button >
1578=Mouse Button

Again, if you update your translation files for these additions and would like it to appear on the game's website, just send me the updated files zipped via e-mail (starwraith.com > contact).
StarWraith 3D Games
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3D Space Flight and Combat Simulations
Lhetre
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Translation update (text.dat)...

Post by Lhetre »

Hello Vice,

I have added the accented characters to the Evochron font file, French (and European) translators could use it.
The most used accented letters are in it : é,è,ç,à,ö,ô,ï,î, and some other. I didn't add the capital accented letters because they are not used in French, and in Italian you use the apostrophe instead of the accent.

I play the English vanilla version, and so far it seems harmless.

The font file is attached, I don't know if I am breaking any copyright, so feel free to delete it
Ykses
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Translation update (text.dat)...

Post by Ykses »

A little question about the new "setfont" option in game :

If I use a translation with accented characters in the game, can I avoid this "accented_font.ttf" from Lhetre(and then select a french windows7 font in the "setfont.txt" file ?)

Or may be I can install this .ttf in windows in order to call it in the "setfont.txt" file ? (so I will have the option to choose the size, etc...)

Thx :)
.XS.
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Vice
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Translation update (text.dat)...

Post by Vice »

Update 1.448 introduces new options and messages, so several new lines of text have been added to the game (including some older lines that hadn't yet been added to the translations). For now, the German and Italian translation files will include these lines in english. I'll plan on updating them once they have been translated. Here are the new lines:

1550=Quick Save Secondary Control:
1551=Autopilot Secondary Control:
1552=Lock Mining/Tractor Beam On Secondary Control:
1553=Padlock View Secondary Control:
1554=Cinematic View Secondary Control:

1559=< Distress Call Received >
1560=< Severe food shortage on planet
1561=< Medical crisis on planet
1562=< Critical metal resource shortage on planet
1563=< Atmosphere processor failure on planet
1564=< Severe water shortage on planet
1565=< Rescue beacon received from stranded spacecraft near
1567= completed distress call objective. >
1568=< Distress call objective accomplished,
1569=< Distress call objective failed, time limit exceeded. >
1570=< Deliver 25
1571=< to the planet for
1572=< Sector coordinates:
1573=< In-sector coordinates:
1574=Distress Call Time:
1575=< Trade station limit reached for this region, build request denied... >

1579=< Container recovery limit reached >
1580=Mute DC
1581=Disable DC
1582=Enable DC
1586=< Distress call alarm muted >
1587=< Distress call alerts disabled >
1588=< Distress call alerts enabled >
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations