A new space game, from a indie developer, will be release tomorrow.
Official site
There's a recent interview with the developers in RPGWatch
It seems interesting.
Starpoint Gemini
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Von Paulus
- Lieutenant

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MMaggio
- Captain

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- Location: Jupiter, Fl
Starpoint Gemini
Nice find, Von Paulus. I will add it to "My Favorites" !
\"To kill hubris with humility is a goal rarely achieved by men\"
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Maarschalk
- Captain

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- Location: USA, Also check your six!
Starpoint Gemini
Thanks for the info. Like Eclipse I would like to see some trailer video clips to get a better idea....

[Edited on 12-18-2010 by Maarschalk]
[Edited on 12-18-2010 by Maarschalk]
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Darkness is the absence of Light as Evil is the absence of Good

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Von Paulus
- Lieutenant

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- Location: Portugal
Starpoint Gemini
Let them solve their first problem.
http://www.spacesimcentral.com/starpoin ... t1499.html
But people seem to like it. They are a planning a demo for this month.
I think I'll buy it in the end of the month.
http://www.spacesimcentral.com/starpoin ... t1499.html
But people seem to like it. They are a planning a demo for this month.
I think I'll buy it in the end of the month.
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Tycow
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- Location: Bristol, UK
Starpoint Gemini
Turns out the crashes were down to the DRM GamersGate put on the game.
The game itself isn't too bad. Apparently the devs are planning to add free content to the game in patches, which is a good thing.
The game itself isn't too bad. Apparently the devs are planning to add free content to the game in patches, which is a good thing.
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Maarschalk
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Starpoint Gemini
Mmmmmm...toobad.....
:(:(:(:(
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Tycow
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Starpoint Gemini
Should have qualified my statement further - the DRM has been removed as a result of the crashes. The game is pretty stable now.From post: 98135, Topic: tid=7023, author=Maarschalk wrote:Mmmmmm...toobad.....:(:(:(:(
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Maarschalk
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Starpoint Gemini
Thanks for the update......

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Von Paulus
- Lieutenant

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Starpoint Gemini
After 6 patches:
*Fixed issue with not getting full ship control after loading
*Initial Perk now saves as it should. Does not revert to default anymore.
*Player can no longer fill all station docks by repeating Dock command
*Increased chance of freelance mission reactivation on entering sector
*Transferring command to a captured ship now works as it should
*CTD due to missing video codec is now logged in the ActivityRecord.txt
*Player can no longer repeatedly sell a captured ship
*Fixed a bug with not being able to close in-game menu when info or trade panel was open
*FIxed level requirement for campaign missions issue
*Fixed numerous smaller glitches
*Fixed a bug with being unable to dock on TGates and stations
*Fixed a bug where pressing the home key during the opening sequence caused the game to crash
*Intro sequence can now be skipped by pressing the spacebar key
*Fixed an exploit with Research freelance missions (multiple scans)
*Slightly rebalanced AI maneuver usage
*Fixed a bug where passing through a TGate would spawn the player off the map boundaries
*Fixed a bug with player bouncing off obstacles in TDrive
*Game can no longer be saved during docking or undocking
*Updated Activity recording
*When you change ship, Grappling beam and transporter are now re-equipped.
*Fixed a bug where active fighters didn't get flushed from memory when changing maps.
*Sector Zero is now inaccessible, until required otherwise.
*Fixed target lock instability after loading.
*Fixed a bug concerning Captains log, with possible issues appearing when Log was filled to the max and Freelance missions get reactivated.
*When docking/undocking HUD is now deactivated.
*When docking/undocking shortcuts are now deactivated.
*Gemini map shortcut now opens and closes the panel.
*Fixed a bug where shortcuts could be triggered while typing a save game name.
*Fixed various bugs in the Options panel
*Fixed a bug where launching fighters in a sector with max ship numbers could cause CTD.
*Ships that must be destroyed by quest will now self destruct when captured.
*Various errors fixed in texts and panels.
*Power to Shields maneuver increases Shield recharge by 15%,25%,35% per level and reduces Speed and Weapons reload by 7%,10%,13%.
*Power to Weapons maneuver speeds up Reload by 15%,25%,35% per level and reduces Speed and Shield recharge by 7%,10%,13%.
*Power to Engines maneuver raises speed by 40%,70%,100% per level and reduces Reload and Shield recharge by 20%,25%,30%.
*Transport range is now accurately taken into account when attempting transport.
*Transport is now interrupted when exiting Transport range (except when boarding ships)
*Fixed a bug where switching target lock while transporting switched transport target as well.
*Fixed a bug where capturing a ship didn't automatically end when the capture target died.
*Fixed a bug where ships would respawn instantly.
*Fixed a bug where player could get attacked while docked.
*Fixed a bug where captured ship could not be destroyed.
*Fixed a bug where all station docks could be filled while attempting docking during combat.
*AI allies will no longer attack a ship player has captured.
*Fixed numerous smaller bugs.
*Implemented free rotation camera (press and hold MMB + mouse movement; tapping MMB reverts to default camera)
*Fixed a number of bugs related to Search and destroy freelance missions
*Tutorial can now be skipped
*Saving now stores Commodities and Systems available on stations in the current sector
*Made changes to enemy AI
*Fixed a bug where player’s ship model would double after loading
*Fixed several smaller bugs
I haven't tried yet. But seems to be getting better.
Nothing like an indie developer to support the product.
A review: http://www.outofeight.info/2010/12/star ... eview.html
*Fixed issue with not getting full ship control after loading
*Initial Perk now saves as it should. Does not revert to default anymore.
*Player can no longer fill all station docks by repeating Dock command
*Increased chance of freelance mission reactivation on entering sector
*Transferring command to a captured ship now works as it should
*CTD due to missing video codec is now logged in the ActivityRecord.txt
*Player can no longer repeatedly sell a captured ship
*Fixed a bug with not being able to close in-game menu when info or trade panel was open
*FIxed level requirement for campaign missions issue
*Fixed numerous smaller glitches
*Fixed a bug with being unable to dock on TGates and stations
*Fixed a bug where pressing the home key during the opening sequence caused the game to crash
*Intro sequence can now be skipped by pressing the spacebar key
*Fixed an exploit with Research freelance missions (multiple scans)
*Slightly rebalanced AI maneuver usage
*Fixed a bug where passing through a TGate would spawn the player off the map boundaries
*Fixed a bug with player bouncing off obstacles in TDrive
*Game can no longer be saved during docking or undocking
*Updated Activity recording
*When you change ship, Grappling beam and transporter are now re-equipped.
*Fixed a bug where active fighters didn't get flushed from memory when changing maps.
*Sector Zero is now inaccessible, until required otherwise.
*Fixed target lock instability after loading.
*Fixed a bug concerning Captains log, with possible issues appearing when Log was filled to the max and Freelance missions get reactivated.
*When docking/undocking HUD is now deactivated.
*When docking/undocking shortcuts are now deactivated.
*Gemini map shortcut now opens and closes the panel.
*Fixed a bug where shortcuts could be triggered while typing a save game name.
*Fixed various bugs in the Options panel
*Fixed a bug where launching fighters in a sector with max ship numbers could cause CTD.
*Ships that must be destroyed by quest will now self destruct when captured.
*Various errors fixed in texts and panels.
*Power to Shields maneuver increases Shield recharge by 15%,25%,35% per level and reduces Speed and Weapons reload by 7%,10%,13%.
*Power to Weapons maneuver speeds up Reload by 15%,25%,35% per level and reduces Speed and Shield recharge by 7%,10%,13%.
*Power to Engines maneuver raises speed by 40%,70%,100% per level and reduces Reload and Shield recharge by 20%,25%,30%.
*Transport range is now accurately taken into account when attempting transport.
*Transport is now interrupted when exiting Transport range (except when boarding ships)
*Fixed a bug where switching target lock while transporting switched transport target as well.
*Fixed a bug where capturing a ship didn't automatically end when the capture target died.
*Fixed a bug where ships would respawn instantly.
*Fixed a bug where player could get attacked while docked.
*Fixed a bug where captured ship could not be destroyed.
*Fixed a bug where all station docks could be filled while attempting docking during combat.
*AI allies will no longer attack a ship player has captured.
*Fixed numerous smaller bugs.
*Implemented free rotation camera (press and hold MMB + mouse movement; tapping MMB reverts to default camera)
*Fixed a number of bugs related to Search and destroy freelance missions
*Tutorial can now be skipped
*Saving now stores Commodities and Systems available on stations in the current sector
*Made changes to enemy AI
*Fixed a bug where player’s ship model would double after loading
*Fixed several smaller bugs
I haven't tried yet. But seems to be getting better.
Nothing like an indie developer to support the product.
A review: http://www.outofeight.info/2010/12/star ... eview.html
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DarkOne
- Ensign

- Posts: 3
- Joined: Sat Jan 31, 2009 9:40 pm
Starpoint Gemini
The LGM team is doing a great job on fixing issues and adding gamers suggestions to the game. I personally I can't wait for their mod tools to be released.
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PavelC
- Ensign

- Posts: 2
- Joined: Fri Feb 18, 2011 4:59 pm
Starpoint Gemini
The patch 1.007 with active-pause is out!
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Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Starpoint Gemini
There's a video on this http://www.gamersgate.co.uk/DD-SPG/starpoint-gemini and some comments from players.
In their forum I noticed that some geezers, who were running pirated copies were making complaints - jeez, how cheeky can you get?
The controls are mouse, and keyboard - no joystick, ugh!
Combat appears to be a factor of two ships battering away at each other until one explodes. No strategic movements, aside from doing a runner. I think that Starwraith has spoiled me for other space sims!
However, I'll probably buy it in about a months time, once all, or most of the bugs, have been sorted out.
In their forum I noticed that some geezers, who were running pirated copies were making complaints - jeez, how cheeky can you get?
The controls are mouse, and keyboard - no joystick, ugh!
Combat appears to be a factor of two ships battering away at each other until one explodes. No strategic movements, aside from doing a runner. I think that Starwraith has spoiled me for other space sims!
However, I'll probably buy it in about a months time, once all, or most of the bugs, have been sorted out.
And mad cat-
49rTbird
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- Posts: 2954
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Starpoint Gemini
Hello PavelC, Welcome to the forum and the Sim. Have fun and hope to see you out there sometime.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!

