Found a cool sonar ping for the hostile alert sound effect.
/sounds/hostilealert.wav
[Edited on 12-10-2010 by XB7]
mod - sonar ping for hostile alert
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XB7
- Lieutenant Jr. Grade

- Posts: 88
- Joined: Sun Feb 15, 2009 5:11 am
- Location: Remula One
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Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
mod - sonar ping for hostile alert
Great sound! I haven't tried it in game yet, but I'm optimistic.
I have a whole bunch of sound replacements. I would lay them out here, but some of them are "borrowed" from other games, and some of them are silent (to "fix" the problem of sound in space). The result is that you can hear sounds from your own ship, but nothing from outside your ship, except when you're in the atmosphere.
If anyone is interested in my sound/nosound package, let me know.
I have a whole bunch of sound replacements. I would lay them out here, but some of them are "borrowed" from other games, and some of them are silent (to "fix" the problem of sound in space). The result is that you can hear sounds from your own ship, but nothing from outside your ship, except when you're in the atmosphere.
If anyone is interested in my sound/nosound package, let me know.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
mod - sonar ping for hostile alert
LOL...Eclipse.....
:P:P:P:P
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Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

