Vector lines in the HUD?

Tips, tactics, and general discussion for Evochron Legacy.
Woden
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Vector lines in the HUD?

Post by Woden »

In the tutorial, the text mentions that the HUD will display vector lines on ships (and objects?) to allow the pilot to determine relative motions more easily. I haven't seen this in the game, and I'd very much like to. Is it an option I need to enable, or am I just not noticing the lines, or is the tutorial giving wrong information?
Nigel_Strange
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Vector lines in the HUD?

Post by Nigel_Strange »

Woden,

Those little grey dots that you see in space are not dust particles: they are vector indicators. If you turn off your HUD while moving, you will notice that these also disappear. They are meant to give you a feeling of which direction you're facing based on your motion without being too conspicuous.
Woden
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Vector lines in the HUD?

Post by Woden »

I had noticed those and recognized them for what they were. I was under the impression that objects in space would also receive vector lines to make flying an intercept course (or non-intercept course, as the case may be) easier. Based on your reply, I assume I was wrong in making that assumption?
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Marvin
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Vector lines in the HUD?

Post by Marvin »

Originally posted by Woden

I was under the impression that objects in space would also receive vector lines to make flying an intercept course (or non-intercept course, as the case may be) easier.
When within cannon range, you get an aiming circle that acts as a vector ... it also lets you know when you're in cannon range. Other than that, you can expect any enemy ship to head in your direction unless it is otherwise engaged (as often happens in MP). Setting a non-intercept course is, therefore, a fairly easy procedure ... especially since enemy ships never use afterburner.
Woden
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Vector lines in the HUD?

Post by Woden »

Originally posted by Marvin
Originally posted by Woden

I was under the impression that objects in space would also receive vector lines to make flying an intercept course (or non-intercept course, as the case may be) easier.
When within cannon range, you get an aiming circle that acts as a vector ... it also lets you know when you're in cannon range. Other than that, you can expect any enemy ship to head in your direction unless it is otherwise engaged (as often happens in MP). Setting a non-intercept course is, therefore, a fairly easy procedure ... especially since enemy ships never use afterburner.
Heh, fair enough. That makes sense, thanks. : )

[Edited on 11-15-2010 by Woden]