Geeked out by Gravity!

Tips, tactics, and general discussion for Evochron Legacy.
Galaxian
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Geeked out by Gravity!

Post by Galaxian »

So..... There I was, just minding my business on a mining run....

And kept having to correct for drift.

Checked my controls, trim, etc. and was puzzled for a few moments until I checked my instruments and saw the gravity readout registering a gradually incrementing number... :P

I was being pulled into a sideways drift by the gravity well of a nearby star.

I completed my mining operation while having to correct for the grav field continually and smiling the whole time. :cool:

I had to post up my geek moment and give another thumbs up to Vice for the great work. Epic really.
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SeeJay
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Post by SeeJay »

Really cool, isn't it. Thats one reason that I love this game.;)
Thanks for sharing.:P
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deathMinder
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Post by deathMinder »

lol that's awesome... such wonderful details.
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Post by Nigel_Strange »

Of course, the gravity should be pulling the asteroids at the same time as you, so you shouldn't notice any drift with respect to the asteroid.

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Marvin
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Post by Marvin »

:cool: The asteroids are probably in a stable orbit. You just can't tell.
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Post by Maarschalk »

I was just relatively going to mention that fact of relativity.....you relatively beat me to it Marv.....LOL...:P:P:P:P:P
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Post by Aures »

Nah the asteroids are stationary, nothing orbits anything in Evochron.

The real geeks among us have noticed that gravity in Evochron is nothing like reality. Still, it is nice that there is at least a nod towards it.
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Post by TGS »

As much as I would love true gravity in evochron I don't think it's really possible given the way the engine operates. Even if it was made possible it would require a lot of dynamic updating of nav component's to determine where things are going to be at any given time.

With orbiting that throws in another element. "Time". Everything in relation to one another in reality is the fundemental basis of time. It would be amazing but it would get very complex very quickly. Especially considering nothing is to scale.
Originally posted by Aures
Nah the asteroids are stationary, nothing orbits anything in Evochron.

The real geeks among us have noticed that gravity in Evochron is nothing like reality. Still, it is nice that there is at least a nod towards it.
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Post by Aures »

The navigation system relies on everything having a static location and it would be a massive overhaul to make planets rotate and orbit stars. But the way gravity works in Evochron could be changed to allow ships to orbit planets etc.
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Post by DaveK »

With gravity you would never know where a planet was around its star or where a station was (unless it was in geostationary orbit) around its planet. Asteroid fields would have condensed into loose rubble balls as the asteroids attracted each other or would have formed very very thin rings around a star or a planet. Docking at a space staion in orbit around a planet would be very difficult - as you increased velocity to move towards it you would move into a more distant orbit around the planet! :)

Do the particles making up planetary rings move? perhaps they are in a geostationary orbit! :P

[Edited on 3-11-2010 by DaveK]
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Post by SeeJay »

It would be cool with moving planets. Then we could use Fulcrum Missiles and shoot some Pool!:P
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
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