New build system you can use to construct space stations, dynamically expanding the game's universe with new trade routes, docking points, and economies. The online multiplayer universe system supports this dynamic station placement, letting you or any other player construct stations at new locations in the game's universe while you are playing online. There are 5 different types of stations you can build. Trade Stations are the main trade locations in the game. They provide additional AI threads for new traffic patterns, ship docking, inventory changes, market values, contract objectives, and more. Constructor stations let the player construct items from raw materials. Research stations provide valuable R&D for increasing the level of technology in a given area. These can improve availability of items while also offering more advanced technology. Energy stations help support the local energy and navy factions by producing critical energy related items such as power cells, batteries, solar arrays, and direct capital ship refueling. Ore processors take raw materials from a nearby trade station (which in turn receives the materials from local freelance mercenaries) and converts them into machinery parts, electronics, and other simple items. These stations can help boost local inventories and provide a better range of items
That getting off the news page.
My question is how long does it take to start seeing improvement on that systerm economies? Meaning weapon, equiepment and ships?
I had build all station [trade startion, construc station, energy, ore and research station] on 1 of the systerm and had try staying on the same systerm like 9 hours and did like 30 contract and did not see anything change on anything. Still only able to get the same weapon/missile and equiepment.
Build station and economies question{spoiler?}
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PandaBear
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Vice
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Build station and economies question{spoiler?}
Where did you build? If you build additional research stations and processors in a system that is already maxed out for them, then you won't likely see much of a difference. Also be sure to review the default economy classes to build stations where you want particular market improvements. Where you build is often just as important as what you build.
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PandaBear
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Build station and economies question{spoiler?}
Certulean B is where I build it. I notice I was able to get high KVM ship, equipment, weapon and missile from mp yesterday. So I thought it would be nice to have it in SP. No improvement after 9 hours of game running.
Left the game ran for 9 hours before I went to work and when I got back I saw no systerm new item nor was there and change when I dock with the station and check it
Left the game ran for 9 hours before I went to work and when I got back I saw no systerm new item nor was there and change when I dock with the station and check it
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Vice
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Build station and economies question{spoiler?}
I'd be interested in seeing what you built, where, and how many. If you have time, please send me your profile and I'll check it out.
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PandaBear
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Build station and economies question{spoiler?}
I will do it right now if I know how
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PandaBear
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Build station and economies question{spoiler?}
Also I build 2 contrict station, 3 trade station, 4 reseach, 4 energy and 4 ore station
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PandaBear
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Build station and economies question{spoiler?}
3sup station around the "Comand Beta"
4 sup station arount starport 82593696] XYZ 2k,0K,4k sec 2402, 0, 2501
4 sup station Sec 2402, 0, 2508
Then 2 more station close by with 3 sup station
4 sup station arount starport 82593696] XYZ 2k,0K,4k sec 2402, 0, 2501
4 sup station Sec 2402, 0, 2508
Then 2 more station close by with 3 sup station
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PandaBear
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Build station and economies question{spoiler?}
think I got it, you should be getting 2 pilot profile from me by now
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Vice
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Build station and economies question{spoiler?}
Excellent, thanks. I reviewed the stations and effects on the economy and it is working as intended. I think what you are running into is the inherent market caps/limits of the system, which can restrict and/or reduce the frequency of certain items depending on economy class and the starting inventory level. With what you have there, you will probably run into some higher end items from time to time, but overall the limit will be where most of the items fall into (both MP and SP as they use the same system).
Also, you had built stations in a war zone and while they do effect the inventory there, you'll likely have better results in other civilian systems. If you wouldn't mind the spoilers, I can provide some locations where you can tune and tweak the build points for particular inventory shifts for what you may be most interested in. Cerulean is ok for a 'general' build project, but other locations can offer quite a bit more.
Also, you had built stations in a war zone and while they do effect the inventory there, you'll likely have better results in other civilian systems. If you wouldn't mind the spoilers, I can provide some locations where you can tune and tweak the build points for particular inventory shifts for what you may be most interested in. Cerulean is ok for a 'general' build project, but other locations can offer quite a bit more.
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PandaBear
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Build station and economies question{spoiler?}
Thanks Vice. It seem odd to me that I was able to buy Lvl 14 weapon and lvl 5 lazer on MP, not have not seen them on SP. Other then that I have no problem :p Just seem dd to me that all.
THANKS for the fast reply
THANKS for the fast reply

