Station deployment trouble - Information needed.

Tips, tactics, and general discussion for Evochron Legacy.
Blackthorne
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Station deployment trouble - Information needed.

Post by Blackthorne »

Okay. I've read the manual, I bought the build deployer, I used it. But there are some unclear points.

Placing Trading Stations and Construction Stations is pretty straightforward. The naming of trading stations is a tad bit awkward if you fly with the mouse, but it's nothing that poses a serious problem. Both types of stations work, the trading station offers missions and stuff to trade (at the same tech level/prices as any other trading station in the system), the Construction Stations convert raw materials into equipment. So far, so good.

The energy/ore converter/science stations however seem to do jack. No change in the inventory at all. I seemingly got a science station to work once (there was the message that new items became available, and the nearest trade station indeed offered some new tech, but it was temporary at best - when I jumped to another station in the same system (Alpha Centauri) and then returned, the item selection had reverted back.

Do these secondary stations have a effective maximum range?

And do I really need to wait patiently beside the nearest trading station until the "happy hour" is announced, and then furiously buy anything that isn't welded to the station bulkheads?

The "secondary station limit reached" error message also seems rather wonky - I get the message that the limit is reached even though there are no secondary stations in the sector. Even better, I was able to place a station in said location in another savegame (give or take a few klicks, but it's the same sector).

And yes, all this is single player.

-Blackthorne
The individual has always had to struggle to keep from being overwhelmed by the tribe.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
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Vice
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Station deployment trouble - Information needed.

Post by Vice »

There can be waves of items in inventory and the effect on inventory can vary depending on how many and what secondaries you build. For example, if you build a Research station and an Ore processor, the long term effect will be far more pronounced. And it can take a few inventory update cycles for the changes to be fully implemented.
Do these secondary stations have a effective maximum range?
Generally the same sector where there are trade options.
And do I really need to wait patiently beside the nearest trading station until the "happy hour" is announced, and then furiously buy anything that isn't welded to the station bulkheads?
I might, but that's just me :) Often, it's good to build the secondaries, then go some place else for a while and let the inventory pools gradually update for the new variable conditions, then come back later and check on things.
The "secondary station limit reached" error message also seems rather wonky - I get the message that the limit is reached even though there are no secondary stations in the sector. Even better, I was able to place a station in said location in another savegame (give or take a few klicks, but it's the same sector).
Interesting. I would guess that there may be another secondary somewhere nearby. If you send me the profile(s) and the coordinates, I could check on it and confirm (or deny, lol).
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Blackthorne
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Station deployment trouble - Information needed.

Post by Blackthorne »

Mh, I'll might take you up on that offer. As soon as I reach civilized space again and give the build deployer another go.

Right now, I reloaded an older savegame (the one where the science station upgrade worked at least once) and will now abuse the mantis drive I managed to snatch during happy hour to reach Sol "the hard way".

That's plenty of time for the program to register changes. I'll have a second look once I get back from there.

But just for clarification - the secondaries need to be build in the same sector (as in 1300, -1700, for example) as a new/existing trade station, or do they influence the whole "system" (in that case, Alpha Centauri) they're located in?

-Blackthorne

[Edited on 17-9-2010 by Blackthorne]
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Station deployment trouble - Information needed.

Post by Vice »

Same sector for the multiple added effect. They register a 'sub-class' of economic effect for the sector they are in. The primary class is regional and based on the entire solar system, the secondaries then effect that primary class on a per-sector basis. So you can create 'pockets' of higher inventory pools within a larger network of lower inventories.
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Blackthorne
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Station deployment trouble - Information needed.

Post by Blackthorne »

I managed to get the feature to work, but it seems buggy at best.

I placed a research and an energy station around the mars orbital, then went down to mine. Somewhere between the second and third haul, I got the message that new items have become available. Mars city had no changes, the mars orbital (take note - same sector!) had a few items that usually aren't in the inventory there - a mantis drive, station detonators, probes, proximity mines.

I had built two similar stations near the Earth orbital earlier, ore processor and research station. After getting the mantis drive, I jumped over to earth to see if there were any changes - nothing. When I jumped back to Mars, the inventory had reverted to the "usual" stuff available there, even though I hadn't bought all of the stuff.

So, basically, you only get an effect when the system inventory updates, AND when you're in the same sector. Once you leave, it's back to the baseline. Same upon restarting the game or reloading a save.

Savegame available, I'll just attach it here.



[Edited on 7-8-2011 by Vice]
The individual has always had to struggle to keep from being overwhelmed by the tribe.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
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Station deployment trouble - Information needed.

Post by Vice »

Incorrect. Station adjustments to inventory are polled with each relocation. What you're running into here is just the standard variation of inventory items for an already maxed out inventory level. Trying to build ore processors and research stations in Sol won't amount to much or any change or improvement in most Sol inventories. Sol is already an overall high end system for items, so the best you could hope for is the occasional new high end item once in a while as a result, not any kind of significant level shift since the max items are already produced there.

[Edited on 9-18-2010 by Vice]
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