Ok..newb planetary nav question

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Starmaster100
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Ok..newb planetary nav question

Post by Starmaster100 »

So I went to the -14100 on Erato II like the popup said for beacon 1...no beacon..and yes I have the required stuff in cargo hold. Am I missing something?
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Ok..newb planetary nav question

Post by Maarschalk »

Yep, remember on planets your y coordinate is pointing to the north pole of the planet and your x coordinate is pointing east and your z coordinate is your elevation or altitude from the planets surface.... so you have to fly east around the planet holding your y coordinate at -14100 till you find the beacon. It takes a while depending on your starting point you might have to go full circle if the beacon was behind you from your starting point and you did not see it....LOL... ;)

Oh yes, and welcome to the game and forum. Hope to see you out there...

[Edited on 4-7-2010 by Maarschalk]
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Ok..newb planetary nav question

Post by 49rTbird »

Hello Starmaster100, Welcome to the forum and the Sim. See you out there sometime.:)
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Ok..newb planetary nav question

Post by Starmaster100 »

Thanks all. Seems this game is more involved than other sims I've played .
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Ok..newb planetary nav question

Post by MMaggio »

That would be a correct assumption... LOL
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Ok..newb planetary nav question

Post by atomicto »

Correct indeed. For a while I was covinced that I wasn't smart enough for this game... which still may be true. ;)

Beacons? You gotta look around for those bad boys!

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Ok..newb planetary nav question

Post by Maarschalk »

Nice Avatar Atomicto.....;)
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Ok..newb planetary nav question

Post by Starmaster100 »

Somewhat puzzled and wondering if my game is glitched. I pilot to -14100 traveling on a heading of 0 then turn to a heading of 270. In level flight and maintaining an altitude of about 15000 the compass goes all over the place and my Y position changes rapidly. ????? And what's more all I have to do is pitch up 15 or so degrees and the compass does a 180. ????

[Edited on 4-8-2010 by Starmaster100]
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Ok..newb planetary nav question

Post by atomicto »

Thanks Maarschalk.
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Ok..newb planetary nav question

Post by Maarschalk »

Originally posted by Starmaster100
Somewhat puzzled and wondering if my game is glitched. I pilot to -14100 traveling on a heading of 0 then turn to a heading of 270. In level flight and maintaining an altitude of about 15000 the compass goes all over the place and my Y position changes rapidly. ????? And what's more all I have to do is pitch up 15 or so degrees and the compass does a 180. ????

[Edited on 4-8-2010 by Starmaster100]
Your altitude reading changes because the terain changes as you fly over mountains and valleys.
As for the compass it stays oriented to the galactic plane but you have to be aware that your y-axis points to the north pole of the planet which is the same as pointing to above the galactic plane and your x-axis is pointing east and your z-axis wich is your altitude or distance from the planets surface is parralel with the galactic plane and on the equator is at the same level of the galactic plane. So your x and z axis is the same as the galactic plane and will change as you fly around the planet your y-coordinate should stay steady or as close as possible to the given value of -14100...;)
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Ok..newb planetary nav question

Post by MMaggio »

HUH??:o
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Ok..newb planetary nav question

Post by 49rTbird »

Maybe we could use a Planetary compass that only activated when you entered a gravity field or planets magnetic field? Just one of those random thoughts I have.:P
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Post by Marvin »

Originally posted by MMaggio
HUH??:o
:o Ditto. ;)
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Ok..newb planetary nav question

Post by Starmaster100 »

Originally posted by Marvin
Originally posted by MMaggio
HUH??:o
:o Ditto. ;)
Are you refering to the planets in game terms or to actual astrophysics which i am well aware of. It just seems unweildy if all the planets in games terms do not align with the plane of the ecliptic or galactic plane. The physics of flight change somewhat so how hard would it be to include a change in compass characteristics. Just saying...:o

[Edited on 4-8-2010 by Starmaster100]
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Ok..newb planetary nav question

Post by Maarschalk »

Originally posted by Marvin
Originally posted by MMaggio
HUH??:o
:o Ditto. ;)
Since the owner of the question understood and could follow my answer, I have no need to explian it further unless the 2 of you are still in need of finding the Beacon on EratoII and need a better understanding to do so. In that case, as my nick name is Mr. Muchtalk, I will be glad to elaborate extensively on this topic if the 2 of you so desire....LOL...:P:P:P:P:P:P:P:P:P:P:P:P
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Post by Marvin »

:cool: I'm fine. No need. :)
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Post by Maarschalk »

LOL...I thought so.....:P:P:P
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Ok..newb planetary nav question

Post by MMaggio »

"If my language is too copius for your diminuative comprehension, please notify me and I will endeaver ellucidate more explicitly"!:P
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Post by Maarschalk »

Nah...., My comprehension of the Universe and what lies beyond is fine. What I have a problem with is the copius and diminuative world I live in which is very ellucidative and most of the time to explicit....LOL...:P:P:P:P:P:P
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Ok..newb planetary nav question

Post by Nigel_Strange »

If you are flying around a curved surface in 3d cubic space, then you will see changes in the x and z coords as you fly around latittudinally, and changes in either x and y or z and y if you are flying longitudinally (or perhaps all three).

As for the pitch ladder, you are flying a straight line on a curved surface, on a tangent, so as you keep going, the angle of your ship trajectory with respect to the horizon increases, and so your pitch ladder shows that you are pitching up.

IF the planets were bigger, gravity stronger, and atmospheric flight more aeronautic, then you wouldn't see this effect, as your point of reference would be based on the planetary geometry and not the galactic coordinate system.