Newbie questions.

Tips, tactics, and general discussion for Evochron Legacy.
Supernaut
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Post by Supernaut »

I played the demo and will be buying the full version soon. Just had a couple of questions though. Does changing your ship or the frame change the cockpit at all like in Wing Commander: Privateer or Freelancer, or does it look the same throughout the game? Also I noticed you can change the size and positioning of parts such as engines and wings, does this affect anything beyond appearance? And is there any reason to turn MDST off? I noticed the option to turn it off but it makes shooting a target so much easier I can't really see a reason to turn it off.

[Edited on 4-12-2009 by Supernaut]
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Post by AbsoluteLlama »

You will want to turn it off when enemies start doing more than just flying forward. I think it won't hurt to have it on for beam weapons, but for particles if they are doing any sort of spiral or whatnot it just won't hit and you will have to manually aim.

I'm really enjoying this game. Found it a few days ago and bought it about 20 minutes after demo. I enjoy the fairly difficult combat (well, compared to most space games). The main gripe I have atm, is that the first minute or so of combat is a missile dodging game. The enemies, even in the first systems with combat, seem to have racks and racks of missiles they constantly spam at you. How come I only get two? :(
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Post by Maarschalk »

Hi Supernaut, welcome to the game and forum.

Changing frames do not change your cockpit. You could use the cusomization kit to change or use different cockpits but this requires you to change or modify your HUD folder before each start of the game.

Positioning of parts does not affect anything else. It just affect appearance.

You might want to turn of MDTS when minning, trading and exploring or for contract involving clearing of astroid fields and your not in combat. It gives you a more unobstructed view of your surrounding and manual control of your targeting.

Hope to see you out there soon. ;)
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Post by Maarschalk »

Hi AbsoluteLlama, welcome to the game and forum.

Concerning missile spaming by enemies is that enemies like easy targets like new players. The higher you rank or reputation the harder you have to work at getting the enemies to shoot at you. If in multiplayer online and your rank and reputation is the highest of all players online in the same sector you are in you are pretty much ignored by the enemy. LOL :P:P:P:P:P:P

Also there are many different type of missiles in the game and most ships can hold 8 missiles. You can work your way up to a ship that can hold 8 missiles or one excalibur pack of 8 regenerative missiles.

Hope to see you out there some time.;)
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Post by warsign »

Welcome aboard pilots.

If you want to change your cockpits when you changed your ships! It is possible and easy. Click on my signature, there are many cockpit desings for Legends. There are some from other modders too. Download them and check customizing kit for details. So easy you will see, you can do it!

See you in Mp for more details If you need. :)
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Post by 49rTbird »

Hello Supernaut, welcome to the forum and the Sim. See you out there sometime.:)
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Post by MMaggio »

Hail Supernaut!
I regret you have been misled some.
Position of the wings & engines WILL affect maneuverability to some degree, especially in atmo flight and in turning radius.
As for MTDS, it should be onmost all the time, imho.
Turning it off may clear visibility, but attacks may come suddenly. I believe that AbsoluteLlama's advice may be premature. MTDS assists targeting of ALL weapons.
The off feature is sometimes used by mutual consent in MP play to truly test your skill in PvP combat.
Other than that, I can think of no good reason to leave it off unless, again, if you want to test your skill w/o it.
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Post by 49rTbird »

Hello AbsoluteLlama, welcome to the forum and the Sim. See you out there sometime.:)
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Post by 49rTbird »

The enemies, even in the first systems with combat, seem to have racks and racks of missiles they constantly spam at you. How come I only get two? :( [/quote]

You can get a bigger ship that can hold up to 8 missiles at a time.
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Post by ryuu »

i personally have never had any ship fire more than one missile before it goes boom, so i wouldn't know about them spamming them, (it's a simple matter to just shoot down the missile followd by launching one of your own and firing at the enemy ship as you do a flyby) you get more missile hardspots in the more expensive frames, however i find i rarely use missiles as having a bigger frame completely removes most of my maneuverability, and i am very much a fan of maneuverability, i only use a bigger frame when there are more than two enemy ships, regardless of what frame they are using XD
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Post by Supernaut »

Originally posted by MMaggio
Hail Supernaut!
I regret you have been misled some.
Position of the wings & engines WILL affect maneuverability to some degree, especially in atmo flight and in turning radius.
As for MTDS, it should be onmost all the time, imho.
Turning it off may clear visibility, but attacks may come suddenly. I believe that AbsoluteLlama's advice may be premature. MTDS assists targeting of ALL weapons.
The off feature is sometimes used by mutual consent in MP play to truly test your skill in PvP combat.
Other than that, I can think of no good reason to leave it off unless, again, if you want to test your skill w/o it.
Thanks for joining.
So how do the wings and engine affect maneuverability and how do I position them for best performance?
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Post by Maarschalk »

Ah, that's the trick you are using to beat me with when I'm out of missiles. (Of course I already knew that)
LOL :P:P:P:P:P

[Edited on 12-6-2009 by Maarschalk]
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Post by Maarschalk »

ROFL ! :P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P
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Post by Ravenfeeder »

Originally posted by ryuu
i personally have never had any ship fire more than one missile before it goes boom, so i wouldn't know about them spamming them, (it's a simple matter to just shoot down the missile followd by launching one of your own and firing at the enemy ship as you do a flyby) you get more missile hardspots in the more expensive frames, however i find i rarely use missiles as having a bigger frame completely removes most of my maneuverability, and i am very much a fan of maneuverability, i only use a bigger frame when there are more than two enemy ships, regardless of what frame they are using XD
I guess you haven't tried doing combat missions yet? If you do, you'll find a darn sight more than one missile coming at you, especially with the cap ships.

If you want maneuverability, try doing military missions in one of the war zones, once you get some military rank up you can purchase a military ship - the Evoc has all the maneuverability that you could require, plus decent armour, missile slots, and speed.
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Post by ryuu »

yh, well even with a lot of missiles i can hold my own, when i get bored i just fly into the most hostile system i can find and start blasting ships, i can get up to about 6 in the wasp (fast, but easy to swat if you are accurate) and about 8 in the beetle (well armored with lots of power pointed forwards). that's simultanious without going schplat. lol
the day has ended, the night is yet to come
light and darkness, opposite sides to the same coin, yet what may do not realize is that this coin holds a third side, a side not of either or the other, but of both, a side of twilight. when light and darkness destroy eachother, there is nothing left but twilight, yet aslong as one or the other exists twilight exists within it, that is both the power and weakness of twilight. i am Ryuu Hakumei, The twilight Dragon. The Dusk Has Come

part three of The Fire of Twilight now posted! http://www.starwraith.com/forum/viewthread.php?tid=5546
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Post by Ravenfeeder »

Wasp and Beetle ships? Never heard of them!
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Post by ryuu »

oh, it's what i've nicknamed my ships, the wasp is yellow, small and fast, while the beetle is black slow and well armoured... i also have the hornet, slightly slower than the wasp, but a hell of a lot harder to kill (yellow too) and the worker bee, my mining ship, fast and can carry a lot... i like naming things XD spaceships always get names of stuff that can fly...
the day has ended, the night is yet to come
light and darkness, opposite sides to the same coin, yet what may do not realize is that this coin holds a third side, a side not of either or the other, but of both, a side of twilight. when light and darkness destroy eachother, there is nothing left but twilight, yet aslong as one or the other exists twilight exists within it, that is both the power and weakness of twilight. i am Ryuu Hakumei, The twilight Dragon. The Dusk Has Come

part three of The Fire of Twilight now posted! http://www.starwraith.com/forum/viewthread.php?tid=5546
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Post by Ravenfeeder »

:-O
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Post by ryuu »

i have also named some manouvers, however i won't describe them (there is such thing as keeping some secrets back
the day has ended, the night is yet to come
light and darkness, opposite sides to the same coin, yet what may do not realize is that this coin holds a third side, a side not of either or the other, but of both, a side of twilight. when light and darkness destroy eachother, there is nothing left but twilight, yet aslong as one or the other exists twilight exists within it, that is both the power and weakness of twilight. i am Ryuu Hakumei, The twilight Dragon. The Dusk Has Come

part three of The Fire of Twilight now posted! http://www.starwraith.com/forum/viewthread.php?tid=5546
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Post by verbosity »

Originally posted by ryuu
i have also named some manouvers, however i won't describe them (there is such thing as keeping some secrets back
just be careful, there are quite a few named maneuvers already, my personal fav is tha_rami's "flower of death" , vices "exodus drop" though I still like "death from above" which combines a stealth/planet jump to take out an unsuspecting pilot near a city :cool:
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Post by ryuu »

flower of death sounds quite interesting... i personally have the starburst and the starboost, but the starboost is a formation maneuver, it has very little purpose when your on your own as it's the way that the ships interact that gives it power...
then there is the pretzel... but that's a two pilot maneuver for throwing the enemy off his approach vector
the day has ended, the night is yet to come
light and darkness, opposite sides to the same coin, yet what may do not realize is that this coin holds a third side, a side not of either or the other, but of both, a side of twilight. when light and darkness destroy eachother, there is nothing left but twilight, yet aslong as one or the other exists twilight exists within it, that is both the power and weakness of twilight. i am Ryuu Hakumei, The twilight Dragon. The Dusk Has Come

part three of The Fire of Twilight now posted! http://www.starwraith.com/forum/viewthread.php?tid=5546
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Post by Sinbad »

Originally posted by Ryuu

then there is the pretzel... but that's a two pilot maneuver for throwing the enemy off his approach vector.
Didn't that one work on George Bush a few years ago?

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Post by ryuu »

no, i think that was the chocolate pretzel... watch mallrats and you will know that one XD
the day has ended, the night is yet to come
light and darkness, opposite sides to the same coin, yet what may do not realize is that this coin holds a third side, a side not of either or the other, but of both, a side of twilight. when light and darkness destroy eachother, there is nothing left but twilight, yet aslong as one or the other exists twilight exists within it, that is both the power and weakness of twilight. i am Ryuu Hakumei, The twilight Dragon. The Dusk Has Come

part three of The Fire of Twilight now posted! http://www.starwraith.com/forum/viewthread.php?tid=5546
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Post by Marvin »

Originally posted by verbosity

... my personal fav is tha_rami's "flower of death" ....
:cool: Then, of course, there's the "De-Flower of Death" ... but that maneuver only works once on any single pilot.