Does your system reputation drop in SP when not working in those systems for a period of time? I went back to retrieve an item in storage in the Rigel system and notice a number of systems I had worked in the past to “Good� had reverted to “Fair� and even one to “Moderate�. Is this a design of the game in SP?
Thanks.
System Reputation – SP
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MMaggio
- Captain

- Posts: 1535
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
System Reputation – SP
Yep. It is a dynamic universe and when you're gone, they soon forget you.
\"To kill hubris with humility is a goal rarely achieved by men\"
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
System Reputation – SP
Once you earn a shift in global reputation, you generally keep it unless you do other actions that change it. But one step you'll need to be sure to complete when you do transition from one reputation tier to another is save. If you don't save, your reputation won't be stored. It's a good habit to get into that when you see the message that your reputation has changed, save immediately.
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TGS
- Lieutenant

- Posts: 192
- Joined: Mon Aug 08, 2005 5:17 pm
System Reputation – SP
Hey Vice on that note does the message on rep change occur in multiplayer ? Or only single player?
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MMaggio
- Captain

- Posts: 1535
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
System Reputation – SP
I'm pretty sure that everything you do in SP counts the same as in MP & vice-versa.
But, I'll let Vice confirm that.
But, I'll let Vice confirm that.
\"To kill hubris with humility is a goal rarely achieved by men\"
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
System Reputation – SP
Your earned SP reputations are protected while you are in multiplayer. From a related thread ( http://www.starwraith.com/forum/viewtop ... 1#pid56281 ):
By design. Multiplayer reputations are synchronized for human players as part of the fleet system and to accommodate the conditions for multiplayer itself. Reputations are 'locked' in to protect your earned reputations for various actions while you're in multiplayer (primarily so that taking actions you may need to in multiplayer do not adversely effect the reputations you have earned in single player).
Here is a more detailed explanation posted in the other thread on the forum:
Why are reputations linked to set values for human players in multiplayer?
The 'fleet' entity system unites human players as a group in the game. In SP, the fleet system only involves NPC controlled ships and the threat system is based on that. Linking (via the trade console) lets you form a small fleet of ships to join you in combat. In MP, the fleet system supports human players, allowing you to link with others with clan ID's and with the link key (default numpad -). In order for that fleet linking system to properly effect ship-specific reputations (for the 'human' group) and to allow common AI behavior (helps keep bandwidth lean and maximize controller swapping efficiency) relative to the global reputation, the default reputations from the game's default universe are used and 'locked' in while you are in multiplayer.
The primary reason for this are the player requests for a 'no-penalty' environment in multiplayer. That is, players want to be able to take actions in multiplayer (coop or otherwise) that they normally would not take in single player and not have their reputation penalized for it. As an example, they may have to attack ships that they were normally allied with in single player due to circumstances in multiplayer caused by helping out other human players. They want the option to do that without harming the reputation they worked so hard to achieve in single player. This lets the player do whatever actions they want in multiplayer without worrying about hurting their (hard) earned single player reputations.
By design. Multiplayer reputations are synchronized for human players as part of the fleet system and to accommodate the conditions for multiplayer itself. Reputations are 'locked' in to protect your earned reputations for various actions while you're in multiplayer (primarily so that taking actions you may need to in multiplayer do not adversely effect the reputations you have earned in single player).
Here is a more detailed explanation posted in the other thread on the forum:
Why are reputations linked to set values for human players in multiplayer?
The 'fleet' entity system unites human players as a group in the game. In SP, the fleet system only involves NPC controlled ships and the threat system is based on that. Linking (via the trade console) lets you form a small fleet of ships to join you in combat. In MP, the fleet system supports human players, allowing you to link with others with clan ID's and with the link key (default numpad -). In order for that fleet linking system to properly effect ship-specific reputations (for the 'human' group) and to allow common AI behavior (helps keep bandwidth lean and maximize controller swapping efficiency) relative to the global reputation, the default reputations from the game's default universe are used and 'locked' in while you are in multiplayer.
The primary reason for this are the player requests for a 'no-penalty' environment in multiplayer. That is, players want to be able to take actions in multiplayer (coop or otherwise) that they normally would not take in single player and not have their reputation penalized for it. As an example, they may have to attack ships that they were normally allied with in single player due to circumstances in multiplayer caused by helping out other human players. They want the option to do that without harming the reputation they worked so hard to achieve in single player. This lets the player do whatever actions they want in multiplayer without worrying about hurting their (hard) earned single player reputations.
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Wedge598
- Ensign

- Posts: 40
- Joined: Wed Sep 30, 2009 8:12 pm
System Reputation – SP
I'm working on changing my reputation and I've now got 100% with Energy and Navy and 95% with Miners in one system. How much more do I need to do to get the reputation change? Will it change when I get Miners to 100% or is there some other trigger?
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
System Reputation – SP
In multiplayer it will not change since reputations are locked.Originally posted by Wedge598
I'm working on changing my reputation and I've now got 100% with Energy and Navy and 95% with Miners in one system. How much more do I need to do to get the reputation change? Will it change when I get Miners to 100% or is there some other trigger?
In Single player when you reach 100% for those 3 factions and 0% for Rebels and Guilds then your level will change one step and the cycle starts over again.
Arvoch Alliance Stat:

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Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Corgano
- Ensign

- Posts: 28
- Joined: Wed Sep 09, 2009 3:37 am
- Location: St Louis, MO
System Reputation – SP
Originally posted by Wedge598
I'm working on changing my reputation and I've now got 100% with Energy and Navy and 95% with Miners in one system. How much more do I need to do to get the reputation change? Will it change when I get Miners to 100% or is there some other trigger?
just keep killin' the reds/working contracts and the change will happen.... I was in Thuban earlier today and got a bump up in rep with 100% in Energy/Navy, but the Miners were only around 40% the last time I checked it before the change (I just keep blasting all the hostile ships that jumped into the area after completing a contract)
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
System Reputation – SP
Identify the faction the reds are with before you kill them.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
System Reputation – SP
Yes, you have to, otherwise it might take you for ever to change your reputation in a system. LOLOriginally posted by thetiebers
Identify the faction the reds are with before you kill them.![]()
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

