Another suggestion thread:
With hangers it would be great to have the option to have your ship keep it's weapons and equipment when you put it in the hanger. You would be able to have the option to transfer pieces of equipment from your old ship to your new ship, but by default everything would stay on your old ship. You then equip your new ship from the station you are at or by selecting equipment from your old ship to transfer.
The same could be true of crew. You could leave your crew attached to your old ship. You would have to continue paying them of course and they would have the possibility of leaving each payday just as if you were docking they could leave.
The basic ideas here are that you could keep your ship just the way you like it. Have one for trade, one for fighting, etc... Also, so that if you switch between craft that don't support the equipment you have that you don't lose it. (Switching to a talon when your current ship has an excaliber pack for example) or switching from a civilian ship with a crew to a military ship doesn't mean you necessarily lose your crew.
I understand that this would take a fair amount of change to the code, but thought I'd throw it out there to hear other people's opinions
Neal.
Hanger Suggestion
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Hanger Suggestion
The additional transfer system would likely be the biggest challenge, along with additional array slots for crew pay and storage information. From another thread on the subject of crews:
Crew dismissal for hangars: ...they would likely want to continue working and wouldn't be willing to just sit around until you got back. This would also help avoid having numerous crew for several civilian ships scattered around doing nothing and would keep the player active in managing/hiring a crew.
Crew members would likely want to keep doing what they do rather than just lazily sitting around waiting to be called back, so that system has kind of been designed to be fluid and have events that cause crew members to leave and need to be replaced, including leaving at a dock and being dismissed when a ship is deactivated and placed in a hangar.
The idea for ships is that the useful parts of it are kept active by transferring all possible items as needed without the additional expense of having to buy replacement components and weapons and not leaving those functional components in storage doing nothing. However, you can still manually do this if you want to for at least 5 components with a civilian ship. Simply uninstall the equipment and/or weapons you want from your ship before you park it and place them in the cargo bay. Once in the hangar, transfer the items from your cargo bay to your hangar, then store the ship. The ship will be duplicated and you can then buy and install replacement items as desired to the new ship. The ship and its items will then remained stored for use in the future and you can do the same thing next time you want to activate a ship by using the cargo transfer system and installation after you swap ships. This obviously is designed to work with civilian ships rather than military, which have other additional compromises associated with them for their limited role use, but it works pretty well if you want to keep different weapon and equipment loadouts for different ships.
Crew dismissal for hangars: ...they would likely want to continue working and wouldn't be willing to just sit around until you got back. This would also help avoid having numerous crew for several civilian ships scattered around doing nothing and would keep the player active in managing/hiring a crew.
Crew members would likely want to keep doing what they do rather than just lazily sitting around waiting to be called back, so that system has kind of been designed to be fluid and have events that cause crew members to leave and need to be replaced, including leaving at a dock and being dismissed when a ship is deactivated and placed in a hangar.
The idea for ships is that the useful parts of it are kept active by transferring all possible items as needed without the additional expense of having to buy replacement components and weapons and not leaving those functional components in storage doing nothing. However, you can still manually do this if you want to for at least 5 components with a civilian ship. Simply uninstall the equipment and/or weapons you want from your ship before you park it and place them in the cargo bay. Once in the hangar, transfer the items from your cargo bay to your hangar, then store the ship. The ship will be duplicated and you can then buy and install replacement items as desired to the new ship. The ship and its items will then remained stored for use in the future and you can do the same thing next time you want to activate a ship by using the cargo transfer system and installation after you swap ships. This obviously is designed to work with civilian ships rather than military, which have other additional compromises associated with them for their limited role use, but it works pretty well if you want to keep different weapon and equipment loadouts for different ships.
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nschafer
- Ensign

- Posts: 46
- Joined: Thu Jul 03, 2008 3:00 am
- Location: FL - USA
Hanger Suggestion
Thanks Vice,
I'll have to try moving stuff around like that
Neal.
I'll have to try moving stuff around like that
Neal.

