Reputation Single Player vs Multi Player

Tips, tactics, and general discussion for Evochron Legacy.
nschafer
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Reputation Single Player vs Multi Player

Post by nschafer »

Does your reputation for a system follow between Single Player and Multi Player? I thought it did, but tonight I upgraded to build 1.088 and logged on to multi player. I was in the Sierra system and it showed my reputation as Hostile. In single player I have a Fair reputation in Sierra. To test, I logged off and went into single player, there my reputation was fair. I went back into multi player and it was hostile again.

Not sure if this is by design or a bug?

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Reputation Single Player vs Multi Player

Post by Vice »

By design. Multiplayer reputations are synchronized for human players as part of the fleet system and to accommodate the conditions for multiplayer itself. Reputations are 'locked' in to protect your earned reputations for various actions while you're in multiplayer (primarily so that taking actions you may need to in multiplayer do not adversely effect the reputations you have earned in single player).

Here is a more detailed explanation posted in the other thread on the forum:

Why are reputations linked to set values for human players in multiplayer?

The 'fleet' entity system unites human players as a group in the game. In SP, the fleet system only involves NPC controlled ships and the threat system is based on that. Linking (via the trade console) lets you form a small fleet of ships to join you in combat. In MP, the fleet system supports human players, allowing you to link with others with clan ID's and with the link key (default numpad -). In order for that fleet linking system to properly effect ship-specific reputations (for the 'human' group) and to allow common AI behavior (helps keep bandwidth lean and maximize controller swapping efficiency) relative to the global reputation, the default reputations from the game's default universe are used and 'locked' in while you are in multiplayer.

The primary reason for this are the player requests for a 'no-penalty' environment in multiplayer. That is, players want to be able to take actions in multiplayer (coop or otherwise) that they normally would not take in single player and not have their reputation penalized for it. As an example, they may have to attack ships that they were normally allied with in single player due to circumstances in multiplayer caused by helping out other human players. They want the option to do that without harming the reputation they worked so hard to achieve in single player. This lets the player do whatever actions they want in multiplayer without worrying about hurting their (hard) earned single player reputations.
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nschafer
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Reputation Single Player vs Multi Player

Post by nschafer »

Thanks for the explination.
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Reputation Single Player vs Multi Player

Post by verbosity »

If you want to play online and have your actions effect your reputation you can try the dynamic server, while its still seperate from the SP reputation system you can still effect your online rep ( by PvP and doing contracts) :)
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