Strategy Guide preview...
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
I am nearing completion on the strategy guide and have uploaded it for preview. I'd still like to change and add a few things, particularly with some images and I want to expand on the offensive combat tactics section a lot. But you can preview the guide at this link. Again, this guide gives away some things about the game that you may not want to know if you prefer to discover things on your own and enjoy the challenge.
http://starfighter.home.att.net/evochro ... lguide.htm
http://starfighter.home.att.net/evochro ... lguide.htm
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Strategy Guide preview...
Thanks Vice, I'll read it when I'm done playing with the Artifact, to see if I missed anything else!lol:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Strategy Guide preview...
SPOILER 
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I'm pretty sure the wormhole to al's quay is not at 7,0,-7. I thought it was closer to 18,0,-18... I may be incorrect in assuming this.
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I'm pretty sure the wormhole to al's quay is not at 7,0,-7. I thought it was closer to 18,0,-18... I may be incorrect in assuming this.
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
Nope, you're right, corrected.
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Ali Fish
- Ensign

- Posts: 24
- Joined: Fri Mar 06, 2009 9:38 pm
Strategy Guide preview...
thanks. ive been patiently awaiting this. im not that familiar with a great deal in EL so this will help nicely. thanks creator !
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
For the larger ones, they're either 640X480 or 640X400.
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warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
Strategy Guide preview...
Looking good, all pilots must read it.
Carefully!!!
Carefully!!!
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whitey
- Ensign

- Posts: 4
- Joined: Fri Mar 20, 2009 2:23 am
- Location: Australia
Strategy Guide preview...
Just a suggestion, is it worth while mentioning the avenue for converting commodities.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Strategy Guide preview...
Here is something else I have not tried yet! The surprises keep on coming!:P:P:POriginally posted by whitey
Just a suggestion, is it worth while mentioning the avenue for converting commodities.
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Strategy Guide preview...
When I looked at it, it had all the beacon info in it. I would probably have omitted that info. I would consider this a spoiler.
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Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Strategy Guide preview...
Nitpick: hire fee should be higher fee, I think.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Strategy Guide preview...
The hire fee is per cycle, and if you really nitpick and do not pay your crew a higher fee well, they'll walk out on you when you most need them! Like the Engineer who leaves your ship after your ship is barely hanging on after a battle and he takes his tools and the automatic repair system with Him! After all He receives the highest pay!LOL:P:P:POriginally posted by Nigel_Strange
Nitpick: hire fee should be higher fee, I think.
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
Sure, perhaps a list of available options would be good.Just a suggestion, is it worth while mentioning the avenue for converting commodities.
Fixed, thanks.Nitpick: hire fee should be higher fee, I think.
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nschafer
- Ensign

- Posts: 46
- Joined: Thu Jul 03, 2008 3:00 am
- Location: FL - USA
Strategy Guide preview...
Vice,
I'd recommend moving the Beacon Quest Walkthrough to section 5. Section 5 is already basically a 'spoiler' section, and the walkthrough seems to fall into that category.
Just my $.02
Neal.
[Edit]
Actully only the last part of section 5 is a spoiler, but basically I'd suggest putting spoiler type information in one place and labeling it as such so that those who don't want to read that section can easily determine what not to read.
Neal.
[Edited on 4-2-2009 by nschafer]
I'd recommend moving the Beacon Quest Walkthrough to section 5. Section 5 is already basically a 'spoiler' section, and the walkthrough seems to fall into that category.
Just my $.02
Neal.
[Edit]
Actully only the last part of section 5 is a spoiler, but basically I'd suggest putting spoiler type information in one place and labeling it as such so that those who don't want to read that section can easily determine what not to read.
Neal.
[Edited on 4-2-2009 by nschafer]
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
Agreed, I've updated it.I'd recommend moving the Beacon Quest Walkthrough to section 5. Section 5 is already basically a 'spoiler' section, and the walkthrough seems to fall into that category.
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Exim
- Lieutenant Jr. Grade

- Posts: 69
- Joined: Fri Feb 27, 2009 6:52 am
Strategy Guide preview...
Can it be updated with usage of some specialty missiles?
Weapon/Engine is fairly obvious... but Kinetic? EMP? (I know what EMP does, but noobs may not...)
Weapon/Engine is fairly obvious... but Kinetic? EMP? (I know what EMP does, but noobs may not...)
Intel Core2Quad Q9650 w/ Zalman 9700NT | 4x 2GB Ballistix Tracer PC2-8500 DDR-2
ATI Radeon HD4870x2 2GB | Gigabyte P35-DS3P | Win7 x64/Mac OSX/Kubuntu x64
ATI Radeon HD4870x2 2GB | Gigabyte P35-DS3P | Win7 x64/Mac OSX/Kubuntu x64
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Daedalao
- Lieutenant

- Posts: 287
- Joined: Sat Dec 01, 2007 1:18 pm
- Location: Oregon
Strategy Guide preview...
Kinetic energy missiles knock your opponents around like a leaf in the wind 
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warsign
- Captain

- Posts: 1771
- Joined: Thu Apr 24, 2008 10:04 am
Strategy Guide preview...
Originally posted by Daedalao
Kinetic energy missiles knock your opponents around like a leaf in the wind![]()
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Strategy Guide preview...
Yeah watch out for one Called Storm, He realy blows some trees around with these babies!lol:P:P:POriginally posted by warsignOriginally posted by Daedalao
Kinetic energy missiles knock your opponents around like a leaf in the wind![]()
![]()
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Storm
- Lieutenant

- Posts: 218
- Joined: Mon Jan 05, 2009 8:54 pm
Strategy Guide preview...
Apparantly someone in MP is using "Storm" as a callsign?Originally posted by MaarschalkYeah watch out for one Called Storm, He realy blows some trees around with these babies!lol:P:P:POriginally posted by warsignOriginally posted by Daedalao
Kinetic energy missiles knock your opponents around like a leaf in the wind![]()
![]()
For the record, that isn't me. I am only playing SP.
From past forum chatter, there are those that like to "impersonate" people in MP (for whatever reason).
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Strategy Guide preview...
No need to take it personal Storm, I just made this Joke as a play with words, no one as far as I know was impersonating you!;)Originally posted by StormApparantly someone in MP is using "Storm" as a callsign?Originally posted by MaarschalkYeah watch out for one Called Storm, He realy blows some trees around with these babies!lol:P:P:POriginally posted by warsign![]()
For the record, that isn't me. I am only playing SP.
From past forum chatter, there are those that like to "impersonate" people in MP (for whatever reason).
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Strategy Guide preview...
Ah, a Storm by any other name, etc etc 
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
Ok, the strategy guide is nearing completion. It's been updated with a lot of new content and images. If there are any last minute tips or details you'd like to see added to the guide, please post them here. The guide will likely 'launch' within a couple of weeks.
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Storm
- Lieutenant

- Posts: 218
- Joined: Mon Jan 05, 2009 8:54 pm
Strategy Guide preview...
Vice;
The last two posts in this thread:
http://www.starwraith.com/forum/viewtopic.php?t=3942
... Maybe "under the hood" stuff that is found in some game strategy guides... equations, algorithms, etc. (some people ARE interested in that kind of thing). Even just an overview?
Examples;
Precisely HOW is reputation effected (the numbers...) when a Rebel or Guild ship (and in the negative direction, Navy, Energy, Miner ships) is destroyed by the player?
Precisely how does successfully completing a given mission type effect reputation? Do the "run a race" missions effect reputation, and if so, with which faction?
Exactly how does overpaying crew members work? What are the equations? If a crewmember has 'x' loyalty, and they are being paid 'y' above fair wage, what are the odds (calculable) that they will stay and not quit, and how does overpaying them 'a lot' cause big jumps in loyalty? (and skill? I can't be absolutely certain, but sometimes I think that a *small subtle* improvement in skill increases occurs when overpaying 'a lot'. If so, what is 'a lot'?).
Is there a practical limit past where overpaying an amount serves no purpose? (For Renegades, one person stated that they pay their crew 2,500 above fair wage, and another stated 10,000 Cr above fair wage...).
(edit): When a crew member is at 100 / 100, is there a *practical* amount over fair wage that *should* be paid, past which there is no benefit? Even at 100 / 100, if the crew is "functioning well" and not deserting at given overpaid amounts (lets call this the 'magic number", whatever it is, to keep them from walking off) , do they function even better ('work harder') at higher amounts? If so, what is the practical limit?
When I updated to 1.084, I *got the impression* that the crew system might have changed a little? ... because I started over again with a new profile... I was occasionally seeing crew members with 95 loyalty quit when I was paying them over 1000-1500 Cr above fair wage... even 2000 Cr above fair wage... that had never happened (to me) before. I have the impression that the odds have changed somewhat.
.... and any other "under the hood" stuff that people might be interested in.
[Edited on 4-9-2009 by Storm]
The last two posts in this thread:
http://www.starwraith.com/forum/viewtopic.php?t=3942
... Maybe "under the hood" stuff that is found in some game strategy guides... equations, algorithms, etc. (some people ARE interested in that kind of thing). Even just an overview?
Examples;
Precisely HOW is reputation effected (the numbers...) when a Rebel or Guild ship (and in the negative direction, Navy, Energy, Miner ships) is destroyed by the player?
Precisely how does successfully completing a given mission type effect reputation? Do the "run a race" missions effect reputation, and if so, with which faction?
Exactly how does overpaying crew members work? What are the equations? If a crewmember has 'x' loyalty, and they are being paid 'y' above fair wage, what are the odds (calculable) that they will stay and not quit, and how does overpaying them 'a lot' cause big jumps in loyalty? (and skill? I can't be absolutely certain, but sometimes I think that a *small subtle* improvement in skill increases occurs when overpaying 'a lot'. If so, what is 'a lot'?).
Is there a practical limit past where overpaying an amount serves no purpose? (For Renegades, one person stated that they pay their crew 2,500 above fair wage, and another stated 10,000 Cr above fair wage...).
(edit): When a crew member is at 100 / 100, is there a *practical* amount over fair wage that *should* be paid, past which there is no benefit? Even at 100 / 100, if the crew is "functioning well" and not deserting at given overpaid amounts (lets call this the 'magic number", whatever it is, to keep them from walking off) , do they function even better ('work harder') at higher amounts? If so, what is the practical limit?
When I updated to 1.084, I *got the impression* that the crew system might have changed a little? ... because I started over again with a new profile... I was occasionally seeing crew members with 95 loyalty quit when I was paying them over 1000-1500 Cr above fair wage... even 2000 Cr above fair wage... that had never happened (to me) before. I have the impression that the odds have changed somewhat.
.... and any other "under the hood" stuff that people might be interested in.
[Edited on 4-9-2009 by Storm]
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Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Strategy Guide preview...
Ah, good point. I'll see if I can put some of the equations and values together in some form of table(s). However, some things, like reputations, are more dynamic in design and can't 'precisely' be pinned down to static linear equations. But other things can be, so I'll plan on digging through some of the systems you mentioned to see if I can put together some more finite equation/value information.

