I've probably forgotten about half of them, but here goes:
Questions:
-What is the exact range and blast radius of a Fulcrum?
-So, Fulcrums are the most powerful weapons in the game. And you can mount one in the same location as an Echelon. I'm not saying you should change it, I'm just asking if there's a technical reason for it.
-Why do Renegades have the same capital ships as the rest of Evochron?
-What happened to the Von interceptors and bombers?
Ideas:
-Dumbfire missiles - the ability to shoot regular missiles like they were Fulcrum torps (I can't think of any real application for this except for shooting asteroids, but it would still be awesome).
-Multiple hostile capships - especially close together. That would make a nice challenge.
-Nebula fields with varying visibility (some you can see pretty far, some, barely 1000 meters(?))
-Denser asteroid fields (especially the Sol asteroid belt... It's not very... asteroid-belt-like).
-Permanent capital ships or armed installations guarding important jump gates (destructable would be nice, with them being replaced after a certain period of time).
-Enemy fleets that jump in formation (lol... Von capship and 6 or 7 escorts jumping in right on top of you...
-Capital-vs.-capital fights - maybe contracts to help one side or the other?
-I've heard about the exploding asteroids, so how about in-game minefields, and mines placeable by players (secondary weapon?)?
-A Fulcrum-type torpedo that works like a giant CM and EMP. Knocks out all missiles and ship systems within it's radius.
Most of these are just things that I randomly thought of off the top of my head. Most have no practical application (or "reason for existing") that I can think of. I have no idea if they are even possible. I just wanted to throw them out there.




