I had this idea, and its mostly geared towards multiplayer.
One of the most difficult things in PvP is that an opponent can jump away. One way of solving this problem is having jumps create a slipstream or scar.
This way, a jump would leave a small artifact or disturbance that acts as a wormhole to the jump destination for, lets say, 30 seconds.
It would allow for interesting things, although the coolest things I can imagine would be lifting, tricking enemies into difficult locations (think nearby Black Hole) and things like that. To avoid accidentally running into them, I'd say you can only enter them if you've already pressed F2 but have not actually jumped yet.
Ideas? Pros? Cons?
Lets call it a scar...
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tha_rami
- Commander

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Lets call it a scar...
tha_rami - The best way to predict the future is to invent it.
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Exeneva
- Ensign

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- Location: Riftspace Station (my respawn point)
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Azriel
- Ensign

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Lets call it a scar...
Agreed with the_rami for a change.
Following a foe could be quite interesting
Following a foe could be quite interesting
Carpenter for hire.
Cleans own mess!
::For basic repairs $10,000::
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Cleans own mess!
::For basic repairs $10,000::
::For creative remodeling $25,000::
::For the works $50,000::
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d_k_k_y
- Lieutenant Jr. Grade

- Posts: 50
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- Location: Germany
Lets call it a scar...
I once talked with Vice about the idea of long range scans using the nav console. But we ran into technical problems.
I agree that it should be possible somehow to detect / follow ships out of local sensor range.
I agree that it should be possible somehow to detect / follow ships out of local sensor range.
StarWolves Clan
Captain

Captain

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Straker Nova
- Ensign

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Lets call it a scar...
How about light class ships such as a scout that can only be fitted with a piece of gear such as a long range scanner? Only way to find jumped ship is for the scout to scan, find his position, jump to it, give coordinates so his/her fellow clan pilots can jump to him and let the ensuing conflict continue ... it should be moderately difficult for a scout to find the position, maybe having to triangulate the position somehow?
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49rTbird
- Captain

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Lets call it a scar...
Battle could be over if to much time is involved and enemy must return to fight anyway.
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tha_rami
- Commander

- Posts: 890
- Joined: Tue Jan 25, 2005 2:20 pm
- Location: Netherlands
Lets call it a scar...
So, in any case, a direct way to follow opponents, in my opinion with this 'scar', is a good idea?
tha_rami - The best way to predict the future is to invent it.
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news
Vlambeer - Dutch indie game studio
Twitter - Weird news, life updates & game-related news


