Quick Lore Question: NPC Stations.

Tips, tactics, and general discussion for Evochron Legacy.
Blackbirdx61
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Quick Lore Question: NPC Stations.

Post by Blackbirdx61 »

Just curious, as I could not quite find the anwser looking online.

I have not much troubled with the war, but I get a pretty steady stream of Station Talison, or Talison wz, module destroyed, alerts.

My question is, are the modules rebuilt without player intervention?
And in the same vein, if a wz station is destroyed does the wz shift to the nearest station, or is that just impossible.

No need for an overly deep explaination, just wondering if things "Up North" are going to hell in a handbasket while Im exploring the dark space round Rigel. Nuff Said, BB.
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Vice
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Re: Quick Lore Question: NPC Stations.

Post by Vice »

Blackbirdx61 wrote: Mon Jan 13, 2025 3:15 am My question is, are the modules rebuilt without player intervention?
And in the same vein, if a wz station is destroyed does the wz shift to the nearest station, or is that just impossible.
No, lost modules require player involvement to rebuild. This was one of the considerations of the station attack/destruction element back during its development, there was sufficient player interest for the risks and required involvement, so it was implemented as an option. If you do not want the interference or effects of being required to help maintain your faction's modules, you can disable such actions with your profile via the Modify option (including selectively and with different rates/limits).

No, stations destroyed in war zones won't directly impact shifting territory control. War zones are on a different territory control system anyway (more of a military warfront structure) and require the destruction of numerous Vonari craft to shift the territory control level.
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Blackbirdx61
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Joined: Fri Aug 02, 2024 2:57 am

Re: Quick Lore Question: NPC Stations.

Post by Blackbirdx61 »

Cool, and TY very much for the prompt reply Vince.

Your effort to maintain this game is much appreciated. BB.