[EL] How do you use constructed modules?

Tips, tactics, and general discussion for Evochron Legacy.
Koobs
Ensign
Ensign
Posts: 3
Joined: Thu Jul 14, 2016 10:02 am

[EL] How do you use constructed modules?

Post by Koobs »

Hello everyone,

I've bought this game a few weeks ago, and it is amazing. Everything I'd wanted from a space sim. Really gives a sense of spaceflight. Quite relaxing to turn off the HUD and mine / fly ... the other day actually met someone on the Orion MP server ... and later the same session was flying back to base with a destroyed jump drive after a dogfight at an 8k speed, missed the docking base, had to turn and dock on inertia with 1 fuel. Managed, was great fun.

So, yes, this is a fantastic game.

I do have a question if you guys don't mind, though.

How in the world do you use the modules that you construct? I understand about the Command Center, and can use the deployable modules, but how can you use Storage, or the Living Crew modules, for example?

At first, after building them, I thought I might need a Command Center (which I couldn't build as there already was one in the sector), but then I flew to a planet and built a landing pad, and, next to it, a planetary Storage building ... so I'm assuming it can be used somehow, I just don't know how.

Couldn't find anything about it in the manual apart of how to build them, so any hints / tips would be much appreciated. :)
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Re: [EL] How do you use constructed modules?

Post by Marvin »

The landing pad is an important addition. It allows you to land (at the pad, naturally) and: trade, refuel, repair, enter the station ... and, most importantly, accept planetside contracts (some of which are only available when docked at a city).
User avatar
Vice
Administrator
Administrator
Posts: 12227
Joined: Fri Apr 25, 2003 1:38 am

Re: [EL] How do you use constructed modules?

Post by Vice »

Welcome, glad you're enjoying the game. I enjoy hearing close call stories like that :)
How in the world do you use the modules that you construct? I understand about the Command Center, and can use the deployable modules, but how can you use Storage, or the Living Crew modules, for example?
Most modules are 'used' in the course of station operations and as such, you 'use' them to benefit your faction, available inventory/technology (including for your ship directly), market conditions, and defensive capabilities. For example, if you want to have higher tech equipment be available to you to buy, you expand the local tech level by building production and storage modules, with supporting living/crew modules.

For specific uses and function for each module type:

Storage, production, and command modules can help increase local technology levels. Their benefit is roughly 3.3% per module added to the base regional level. Storage modules help store items that are built and made available in local inventories, production modules help produce items that are built and made available in local inventories, and command modules include benefits of both of the other modules (although you can only build one of these per sector, so the other modules can be used to expand things further). Module totals for analysis are available in the Inventory > News/Information screen.

A secondary benefit of storage modules is to provide more weapon storage for weapon turrets. So once you build enough turrets, you'll start to be prompted to build storage modules to help support them.

Crew modules provide living space for the crew needed to support a station once it reaches a certain size. Once you reach certain design limits, the game will prompt you to construct more crew modules to provide the required crew level to support it.

Horizontal and vertical modules are structural pieces that can be used to provide connecting/spacing structures and/or defensive obstacles around other modules. They provide no other functional benefit and are not required as part of a station's design.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
Koobs
Ensign
Ensign
Posts: 3
Joined: Thu Jul 14, 2016 10:02 am

Re: [EL] How do you use constructed modules?

Post by Koobs »

Thank you very much for your detailed reply. It's good to know I wasn't doing anything wrong per se.

I am still very much enjoying the game. :)