I.M.G. Mercenary Missions(possible spoilers)

Tips, tactics, and general discussion for Evochron Legacy.
Vampyre
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I.M.G. Mercenary Missions(possible spoilers)

Post by Vampyre »

Howdy,

IMG is trying to kill me with the missions it's giving me now. The last one was kill enemies at two waypoints. First time I was feeling cocky. died.

The second try, I recruited 4 AI pilots and an impossible mission was a piece of cake. I did suffer the loss of one pilot. Poor Dusty, he will be missed.

My next mission is to spy on a Cap ship that has 4 escorts. I died real fast. I know their is a cloaking device somewhere. I'll be keeping an eye out for it.
PaulB
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I.M.G. Mercenary Missions(possible spoilers)

Post by PaulB »

From post: 173158, Topic: tid=11633, author=Vampyre wrote:Howdy,

IMG is trying to kill me with the missions it's giving me now. The last one was kill enemies at two waypoints. First time I was feeling cocky. died.

The second try, I recruited 4 AI pilots and an impossible mission was a piece of cake. I did suffer the loss of one pilot. Poor Dusty, he will be missed.

My next mission is to spy on a Cap ship that has 4 escorts. I died real fast. I know their is a cloaking device somewhere. I'll be keeping an eye out for it.
I did a spy contract in Talison Conflict and it took me about 3 or 4 of the Stealth devices that you store in missile slots.

I tried on using a Stealth Generator and it didn't really give me enough time.
I think each Stealth device is about 60 seconds (or it may be 90 - I forget).
I think the Stealth Generator gives you 3 minutes but during that time it's depleating your Energy.

So if I were you I'd try to get some of the Stealth Devices to use for Spy contracts.
Some of the Old Timers may have a different point of view.
I do whatever I can get to work for me.
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Marvin
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I.M.G. Mercenary Missions(possible spoilers)

Post by Marvin »

I load two stealth devices in weapons and fire off the first one when approaching the cap ship. While sensors scan the ship, I set a waypoint at the far side of the sector. If necessary, the second device is deployed. When scanning is completed, I either use afterburner and inertial or the jump drive to bug out of the immediate area.
Vampyre
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I.M.G. Mercenary Missions(possible spoilers)

Post by Vampyre »

I've fond the stealth missiles in Atlas. Haven't had a chance to use them yet. Guess should dismiss my wingmen as well. Thanks for the help.
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Marvin
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I.M.G. Mercenary Missions(possible spoilers)

Post by Marvin »

Unless your wingmen insist on engaging the enemy in situations where they get killed unnecessarily, I'd keep them ... assuming you can afford their fee. In a test I did a couple days ago, I found that my wingmen will hang around in SP while I complete a contract or two in MP. When I returned to SP ... they joined up immediately. So, that's one solution to keeping them safe (an option you'll want to seriously consider if you plan on using FTs). I have no idea if wingmen get better as time goes on but ... why chance losing a few good men?
Vampyre
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I.M.G. Mercenary Missions(possible spoilers)

Post by Vampyre »

They may just a string of ode and some pretty pixels but letting them die all Willy Lily is bad. I'm going to try giving them the refuel/reload command before I engage the enemy.