Multiplayer vs Singleplayer

Tips, tactics, and general discussion for Evochron Legacy.
PaulB
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Multiplayer vs Singleplayer

Post by PaulB »

Is there a Guide or Thread that discusses things that are important to know about switching between MP and SP ???

For instance things that you might do in MP that could cause you unexpected consequences when you went back to SP - especially regarding the Rating system ?
And the difference between what you see (regarding Ratings & Factions) in the Inventory Console when in MP vs SP.

As an example in SP I've converted Olympus, Cerulean, Orion, and Sirius all from Fair to Good - but in MP of course they are still Fair to me - But it looks like that my Faction percentages for those systems in SP are at the same levels when I go to MP - and I don't quite understand how that could be when they are related to the System Rating as you do contracts.

If in Olympus the Guild & Rebels are at 0% in SP after I've converted it to Good and in MP is still shows 0% then how can I do contracts in MP and convert Olympus to Good in MP since as I understand you have to get Rebels/Guild down or near 0% and Navy/Miners/Energy up to or near 100% before the System Rating will increase?

I'm not referring so much to clan issues - I've seen some of the guidelines for that - I'm just referring to MP vs SP in general. Another good example that a newbie might not realize is building stations in SP won't show up in MP so things stored in those hangars would not be available in MP.

It would be nice if there was a Sticky guide to explain all this and the things one needed to be aware and careful of - unless I just haven't found it.
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Marvin
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Multiplayer vs Singleplayer

Post by Marvin »

There really are only a couple differences that can cause concern. One difference is that global reputation in MP is set ... and cannot be changed. But your reputation with the various factions can change, depending on the contracts you accept and complete. Sometimes, this faction reputation can carry over ... especially if you move from SP to MP (or vice versa) without first exiting the game. So, if you're close to converting a star system from, say, Moderate to Fair, in SP ... you probably don't want to then go directly into MP. If you do, first make a clone of your pilot profile and take the clone into MP ... then check to see if your global reputation and/or your faction reputations have changed. If one or more have, indeed, changed ... make copies of both the original profile and the clone for examination.
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Multiplayer vs Singleplayer

Post by PaulB »

From post: 173155, Topic: tid=11632, author=Marvin wrote:There really are only a couple differences that can cause concern. One difference is that global reputation in MP is set ... and cannot be changed. But your reputation with the various factions can change, depending on the contracts you accept and complete. Sometimes, this faction reputation can carry over ... especially if you move from SP to MP (or vice versa) without first exiting the game. So, if you're close to converting a star system from, say, Moderate to Fair, in SP ... you probably don't want to then go directly into MP. If you do, first make a clone of your pilot profile and take the clone into MP ... then check to see if your global reputation and/or your faction reputations have changed. If one or more have, indeed, changed ... make copies of both the original profile and the clone for examination.
Could you explain just what you mean by Global Reputation?
You don't mean the status of each system do you? Like Olympus by default = Fair ?
I'm not quite sure I see the reason why if I make Olympus (as my example) Good in SP that it shouldn't also be Good for me in MP. It's all so confusing cause all I've really done is visit MP a few times and not done much there (for internet related reasons).
I kinda thought Global Rep might mean my Rating (Expert & Commander) but I gather you don't mean that since that rating is the same whether I'm in SP or MP.
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Marvin
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Post by Marvin »

I mean system reputation (Good, Fair, Moderate or Hostile). The reason it won't change in MP is because, with more than one player (some of whom enjoy doing contracts for the enemy), which player's system reputation take precedence? And what happens when that player leaves MP and somebody else, with a different reputation, takes his place?
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Multiplayer vs Singleplayer

Post by PaulB »

From post: 173165, Topic: tid=11632, author=Marvin wrote:I mean system reputation (Good, Fair, Moderate or Hostile). The reason it won't change in MP is because, with more than one player (some of whom enjoy doing contracts for the enemy), which player's system reputation take precedence? And what happens when that player leaves MP and somebody else, with a different reputation, takes his place?
Well I thought maybe that would be kept track of by the client and each player would have his on system rating (as you listed the 4 above) - but I guess that's not the case.
So does that mean Olympus in MP will always be Fair no matter what? Or if not then how would it be made Good?

[Edited on 9-15-2014 by PaulB]
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Marvin
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Post by Marvin »

It will always be Fair in MP. Check your quadrant maps for the system reputation in each of the gated star systems. Either that or just check the map below, borrowed from the Hitchhiker's Guide to the Evoverse, located elsewhere in this forum:


Image
PaulB
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Multiplayer vs Singleplayer

Post by PaulB »

From post: 173168, Topic: tid=11632, author=Marvin wrote:It will always be Fair in MP. Check your quadrant maps for the system reputation in each of the gated star systems. Either that or just check the map below, borrowed from the Hitchhiker's Guide to the Evoverse, located elsewhere in this forum:


Image
I've got my own nav map modified. I can't distinguish the colors on this map with my vision.
But you said what I needed to know - each system's Rating in MP is hard coded and can't be changed by any player's actions.
That's a bit of a bummer for MP players since they can never improve a system as far as the threat level - so that only leaves - what? 3 - 5 (charted) systems with a Good rating at most?
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Iron man
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Post by Iron man »

Well advantage playing in mp is actually players can help players wich is better than hiring a fleet. 99% :cool: )

If hostile territory might be issue, another player could escort you for example.

I hope I'm not talking out the main subject of the discussions :)
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Post by PaulB »

From post: 173177, Topic: tid=11632, author=Iron man wrote:Well advantage playing in mp is actually players can help players wich is better than hiring a fleet. 99% :cool: )

If hostile territory might be issue, another player could escort you for example.

I hope I'm not talking out the main subject of the discussions :)

I understand that - what I'm not clear on is if the System Status (Fair for Olympus) is hard coded to always be Fair in MP, then how can a player (or any number of players) convert that system to be Good ?
It sounds like the answer is that it can't be done unless something isn't being made clear to me.
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Multiplayer vs Singleplayer

Post by Iron man »

Well as far as i remember. In mp the reputation can't be change. You can change the pourcentage as far as you stay in tge same sector or system ( have to be confirmed by someone else), but ounce you change of sector or system it reset if im right.

I don't want say something wrobg since a while i havent check the reputation how it works. Maybe someone else can confirm this? Thx you
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Marvin
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Post by Marvin »

MP has two alternate options. One, like in SP, you can change your faction reputation ... which, in MP, usually results in a reduced number of rebel and guild pilots showing up to engage you, willy-nilly. The second option (and one which is more than a fair trade-off) is the ability for a clan to claim territory in any system, be it Hostile, Moderate or whatever. Territory claimed and built up to a minimum of eighty percent will pay every clan member a fair number of credits at each pay cycle.