Miner's Reputation stuck at 45%
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picommander
- Lieutenant

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Miner's Reputation stuck at 45%
From my own station in Pearl I fly contracts for Miners. Killing 10 - 12 Interceptors is the only kind of contract I get from Miners here. I have finished 7 or 8 of these contracts in a row (and a lot more in total) but still stuck at a reputation to Miners at 45%. Looks as if something might be wrong here. Or is there a hidden rule I'm not aware of (something like I'd need to work for another faction every once in a while or after 3 contracts perhaps?). I also recognized that my flight log stops at date 4/05 though the dates of my profiles are all correct. If I can't improve my reputation to the Miners here in Pearl I see no way, other than bribing, to change the system reputation which is still hostile to me.
What's happening here?
What's happening here?
deep space trader
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Rooster
- Lieutenant

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Miner's Reputation stuck at 45%
^^I'm also wondering about rep. I've had not luck "fixing" it either.
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Busch
- Captain

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Miner's Reputation stuck at 45%
The Miners have a moderate presence in Pearl. And are closely tied to Energy concerns intra-system. Likewise, the Navy's modest presence as well, in support of Energy concerns. The Energy faction basically manages the stations, both trade and otherwise. Navy protects those interests, and the Miners provide the raw materials which gooses the economy. In order to achieve a system rep upgrade, all three of the Law & Order Bloc must have their contracts accomplished, (how so ever it may be done) as they each benefit the other in subtle, but objective/operative ways. Sorta like doing co-operative contracts/missions, in or out of war zones. Everybody gets paid! The Guild (insert here: La Cosa Nostra, The Mob, etc.) and the Rebels are rumored to have a light presence, but that's only rumor. What with the overall aggressive nature of the Bad Guys everywhere, there appears to be more of a Mob and Rebel presence than might be anticipated. As Pearl has a fairly robust economy, the enterprising mercenary pilot may expect to find items not available in other systems. Some of which may be used to advantage by that enterprising pilot. Keep doing the Miner contracts as they come up. But add in some contracts for the Navy and Energy as well. Everything counts. Money earned, kills, contracts/missions/way-points completed, and etc. That is, unless you want a Guild or Rebel reputation - personally - for any of your pilot profiles. 
Hope this helps some.
Hope this helps some.
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Rooster
- Lieutenant

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Miner's Reputation stuck at 45%
Heck ya!
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picommander
- Lieutenant

- Posts: 282
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- Location: Lost Rucker
Miner's Reputation stuck at 45%
Nice lore, thanks Busch! 
Now to the facts. Assuming "A BOOK OF HINTS AND TIPS" EXPANSION EDITION NOV 2013 is still up to date, look at the table there at page 241. Table 1: Summary of effects of contracts on reputation described by contract. According to this table there are only 2 ways to increase your reputation to the Miners: Bribing and Destroying Intercept ships (also clearing asteroid fields, but this option doesn't seem to exist in Pearl).
Current situation: Navy 100%, Energy 100% (not one single contract here, just from side effects from Navy and Miner contracts), Miners 45% (the one and only Problem as it seems), Guild 0% (very soon and easy) and Rebels 30% (also no Problem, I just need to do more Navy contracts to drain this to 0%). So if I finish 7 Miner contracts (destroying Intercept ships) in a row w/o a single % of reputation gain (I'm just talking Reputation to Miners here, nothing else) and if the same contracts gave me at least one single % each 3 contracts when my reputation was still at 40%, then this looks somewhat broken, don't you think so?
The only explanation that I visceral could imagine is that I probably accidentally destroyed too many hostile Miners that mixed up with Rebel and Guild ships on my various Navy contracts. Don't know how much this possibly counts.
Now to the facts. Assuming "A BOOK OF HINTS AND TIPS" EXPANSION EDITION NOV 2013 is still up to date, look at the table there at page 241. Table 1: Summary of effects of contracts on reputation described by contract. According to this table there are only 2 ways to increase your reputation to the Miners: Bribing and Destroying Intercept ships (also clearing asteroid fields, but this option doesn't seem to exist in Pearl).
Current situation: Navy 100%, Energy 100% (not one single contract here, just from side effects from Navy and Miner contracts), Miners 45% (the one and only Problem as it seems), Guild 0% (very soon and easy) and Rebels 30% (also no Problem, I just need to do more Navy contracts to drain this to 0%). So if I finish 7 Miner contracts (destroying Intercept ships) in a row w/o a single % of reputation gain (I'm just talking Reputation to Miners here, nothing else) and if the same contracts gave me at least one single % each 3 contracts when my reputation was still at 40%, then this looks somewhat broken, don't you think so?
The only explanation that I visceral could imagine is that I probably accidentally destroyed too many hostile Miners that mixed up with Rebel and Guild ships on my various Navy contracts. Don't know how much this possibly counts.
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picommander
- Lieutenant

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- Location: Lost Rucker
Miner's Reputation stuck at 45%
Update:
Just found the crucial hint in the aforementioned book. I don't need Miners reputation that high to get a system reputation shift, 40% already should do, 45% should be more than enough. Just need to tease the Rebels then!
[Edited on 19-4-2014 by picommander]
Just found the crucial hint in the aforementioned book. I don't need Miners reputation that high to get a system reputation shift, 40% already should do, 45% should be more than enough. Just need to tease the Rebels then!
Code: Select all
However your system reputation is determined by your faction reputations.
Source Flying Brick: According to Vice (older post that I can't find right now), one needs to get Energy and Navy above 85-90%, and Guild and Rebels below 10-15%. At some (random) point after that, your reputation will shift. Don't need to worry about the Miners (not much, anyway).
When my system reputation finally shifted, my stats were: Energy and Navy 100% (for a long time) Guild and Rebels about 9% and 5%, respectively. Miners: 39-40%.deep space trader
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DaveK
- Global Moderator

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Miner's Reputation stuck at 45%
This topic causes more confusion than most others in the game, with Clan Control in MP running it a close second! Partly this is because it is quite complicated with one overall system reputation plus five separate faction reputations in every system and partially because the rules are different in MP and SP.The main thing that isn't transferred between SP and MP is reputation!
This is from Vice . . .
The main reason for the separate reputation structure between SP and MP in Evochron is to allow players to perform activities in MP that do not impact their earned individual SP reputations while still allowing them to keep everything else they've earned to use in both SP and MP. From previous discussions/debates about it:
Multiplayer reputations are synchronized for human players as part of the fleet system and to accommodate the conditions for multiplayer itself. Reputations are 'locked' in to protect your earned reputations for various actions while you're in multiplayer (primarily so that taking actions you may need to in multiplayer do not adversely affect the reputations you have earned in single player).
The primary reason for this are the player requests for a 'no-penalty' environment in multiplayer. That is, players want to be able to take actions in multiplayer (coop or otherwise) that they normally would not take in single player and not have their reputation penalized for it. As an example, they may have to attack ships that they were normally allied with in single player due to circumstances in multiplayer caused by helping out other human players. They want the option to do that without harming the reputation they worked so hard to achieve in single player. This lets the player do whatever actions they want in multiplayer without worrying about hurting their (hard) earned single player reputations.
And if you've played certain other games, you've probably encountered the scenarios where one player has a bad rep in the same system one of their coop buddies has a good rep, it then hinders their ability to find jobs where they want when they want and to complete those objectives because they fail to share a reputation... even if they are of the same 'clan'... even if they are 'linked' together in a group... even if they are flying together in formation both as human players. And that's another element to why human reputations are linked together... but really just for common location.
So rather than having a spaghetti reputation system, where even friends can have different enemies and allies in the same system (even though they themselves might be linked by group or common coop interest) resulting in interference for working together or even just trying to travel together, human reputations follow human activities based on location. If you're flying with a buddy, you can expect to have the same enemies and allies come along.
Pros and cons to each method, but this system does have its reasons. In short, the system is designed to facilitate group participation more than individual rep threads. Plus, you don't lose what you earn in SP, whether by your actions, the actions of others, or your actions together as a group.
So if you're talking about your SP reps then this won't help, but if you're talking about your MP reps then it should clear up the confusion
Hope it helps

This is from Vice . . .
The main reason for the separate reputation structure between SP and MP in Evochron is to allow players to perform activities in MP that do not impact their earned individual SP reputations while still allowing them to keep everything else they've earned to use in both SP and MP. From previous discussions/debates about it:
Multiplayer reputations are synchronized for human players as part of the fleet system and to accommodate the conditions for multiplayer itself. Reputations are 'locked' in to protect your earned reputations for various actions while you're in multiplayer (primarily so that taking actions you may need to in multiplayer do not adversely affect the reputations you have earned in single player).
The primary reason for this are the player requests for a 'no-penalty' environment in multiplayer. That is, players want to be able to take actions in multiplayer (coop or otherwise) that they normally would not take in single player and not have their reputation penalized for it. As an example, they may have to attack ships that they were normally allied with in single player due to circumstances in multiplayer caused by helping out other human players. They want the option to do that without harming the reputation they worked so hard to achieve in single player. This lets the player do whatever actions they want in multiplayer without worrying about hurting their (hard) earned single player reputations.
And if you've played certain other games, you've probably encountered the scenarios where one player has a bad rep in the same system one of their coop buddies has a good rep, it then hinders their ability to find jobs where they want when they want and to complete those objectives because they fail to share a reputation... even if they are of the same 'clan'... even if they are 'linked' together in a group... even if they are flying together in formation both as human players. And that's another element to why human reputations are linked together... but really just for common location.
So rather than having a spaghetti reputation system, where even friends can have different enemies and allies in the same system (even though they themselves might be linked by group or common coop interest) resulting in interference for working together or even just trying to travel together, human reputations follow human activities based on location. If you're flying with a buddy, you can expect to have the same enemies and allies come along.
Pros and cons to each method, but this system does have its reasons. In short, the system is designed to facilitate group participation more than individual rep threads. Plus, you don't lose what you earn in SP, whether by your actions, the actions of others, or your actions together as a group.
So if you're talking about your SP reps then this won't help, but if you're talking about your MP reps then it should clear up the confusion
Hope it helps
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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picommander
- Lieutenant

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- Location: Lost Rucker
Miner's Reputation stuck at 45%
I was exclusively talking about Miners reputation in SP and in Pearl, thus a very local story. I was misinformed in that I thought for a system reputation shift I would also need a Miners reputation of at least 90% or even higher, as it is the case for Navy and Energy (*'if* you decide to work for the 'good' ones). Fortunately this isn't true. As for now I don't care much about MP (this will come later, if at all) but I know the part in yellow and I think it's a good thing. If it were different this alone could keep me from MP.
As a side note, I don't quite understand why this information (about the requirement of a relative low Miners reputation) seems nowhere mentioned in an 'official' side. The 'Hints and Tips Book' (compiled by you Dave, great source of information btw) where I got it from considers itself as a source of potential spoilers (Section 01). I'm not at all against secrets, but basic technical infos like this should always go into the public IMHO. Would've prevent myself at least from quite a headache.
As a side note, I don't quite understand why this information (about the requirement of a relative low Miners reputation) seems nowhere mentioned in an 'official' side. The 'Hints and Tips Book' (compiled by you Dave, great source of information btw) where I got it from considers itself as a source of potential spoilers (Section 01). I'm not at all against secrets, but basic technical infos like this should always go into the public IMHO. Would've prevent myself at least from quite a headache.
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Marvin
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Miner's Reputation stuck at 45%
Word of caution: If you're intent on increasing your global reputation in Pearl, don't use the same profile in MP ... and, if you're curious as to why not, clone your SP profile and use it as a test bed for MP. Then watch to see if and how much your faction reputation shifts ... which, as you already know, eventually determines your global rep for the star system.
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DaveK
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Miner's Reputation stuck at 45%
Thanks for the vote of confidence!From post: 169042, Topic: tid=11347, author=picommander wrote: As a side note, I don't quite understand why this information (about the requirement of a relative low Miners reputation) seems nowhere mentioned in an 'official' side. The 'Hints and Tips Book' (compiled by you Dave, great source of information btw) where I got it from considers itself as a source of potential spoilers (Section 01). I'm not at all against secrets, but basic technical infos like this should always go into the public IMHO. Would've prevent myself at least from quite a headache.
I'll add the info to the next update of the H&T Guide - it's not in at present because no-one has raised it at this level of detail before. Vice focusses his energy on improving the game and responding to player requests (good thing!) - the community generates the advice and clarifications - the Hints&Tips Guide collates the community's work (along with Vice's comments) - the next version is nearly ready for publication!
wrt spoilers - to some players the whole concept of the guide is a spoiler. To others they would like some help but not everything on a plate. A few (short lived I suspect) players want to know the $11mill per minute (average) trade routes from the start - also where to get the hard to get stuff (Mantis Drive - stealth generator etc) so I scatter spoiler alerts around generously to keep players on their toes - if you don't want it spoiled, read with great care.
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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picommander
- Lieutenant

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- Joined: Mon Mar 17, 2014 4:11 pm
- Location: Lost Rucker
Miner's Reputation stuck at 45%
And I appreciate this very much since I'm one of those 'no spoiler please' lunatic (still haven't found Mantis Drive, a hidden planet or the perma Stealth Drive though I surely would know how to seek them in spoilers - if I only wanted to). That's one of the reasons I don't want to have essential information mixed up with spoilers. In this certain case it's not exactly 'essential' but something where I can't see much fun in digging out myself (would be a pure random experience) and even less fun in NOT knowing it. So I was glad and lucky to find it in the Hints and Tips book which I otherwise use only reluctantly cause of its spoilers. But it also has a lot of very useful, educational and non-spoilish stuff, that's why I read it at all.From post: 169047, Topic: tid=11347, author=DaveK wrote:
...
wrt spoilers - to some players the whole concept of the guide is a spoiler. To others they would like some help but not everything on a plate. A few (short lived I suspect) players want to know the $11mill per minute (average) trade routes from the start - also where to get the hard to get stuff (Mantis Drive - stealth generator etc) so I scatter spoiler alerts around generously to keep players on their toes - if you don't want it spoiled, read with great care.But a lot of it is just great wisdom and advice distilled from hours of play by experienced, canny players.
deep space trader
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picommander
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Miner's Reputation stuck at 45%
Before in the distant future I'll go MP be sure I'd read this part about SP/MP reputation relations carefully. Ideally the reputations would be completely independent, so that I would start from scratch in a hostile system in MP, where this time I would choose to work for the 'bad' guys (just out of curiosity, after all I'm no moralist), and if using the same profile (now hostile) again in SP it would be moderate or even fair again, just like before I left SP with this profile). But somehow I doubt it's working this way. Again, I need to read this part more thoroughly and when it's relevant.From post: 169044, Topic: tid=11347, author=Marvin wrote:Word of caution: If you're intent on increasing your global reputation in Pearl, don't use the same profile in MP ... and, if you're curious as to why not, clone your SP profile and use it as a test bed for MP. Then watch to see if and how much your faction reputation shifts ... which, as you already know, eventually determines your global rep for the star system.
EDIT:
Just glanced to the summarized facts and I think I understand now. Thanks for the warning... (it's not as I was expecting)
[Edited on 19-4-2014 by picommander]
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