For example if a contract wants me to kill 4 enemy fighters, by the time I kill the first 2 the other ones are nowhere to be seen. Am I just not killing them fast enough so they jump out of the area? I don't see them anywhere in space or on my radar, and even if I return to the jump-in point there is nothing there. Any help would be appreciated, thanks
Hostiles disappearing during combat contracts?
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Garak
- Ensign

- Posts: 1
- Joined: Sun Mar 02, 2014 4:46 am
Hostiles disappearing during combat contracts?
Hi everyone I just got the game a few days and started doing some contract missions today. I'm having a problem where 1-2 of the enemy fighters just disappear during the contract though.
For example if a contract wants me to kill 4 enemy fighters, by the time I kill the first 2 the other ones are nowhere to be seen. Am I just not killing them fast enough so they jump out of the area? I don't see them anywhere in space or on my radar, and even if I return to the jump-in point there is nothing there. Any help would be appreciated, thanks
For example if a contract wants me to kill 4 enemy fighters, by the time I kill the first 2 the other ones are nowhere to be seen. Am I just not killing them fast enough so they jump out of the area? I don't see them anywhere in space or on my radar, and even if I return to the jump-in point there is nothing there. Any help would be appreciated, thanks
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Hostiles disappearing during combat contracts?
Hi and welcome.
They are lurking around and you can find them by deploying a Sensor Array.
You need to buy a build constructor to be able to use that.
It puts a big ring on your map and displays every ship in range.
They are lurking around and you can find them by deploying a Sensor Array.
You need to buy a build constructor to be able to use that.
It puts a big ring on your map and displays every ship in range.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Hostiles disappearing during combat contracts?
War zone combat missions can be like that some times. What SeeJay suggested does work. It just requires a bit more planning, preparation, and game cash for the machinery. In these instances (in war zones), it's pretty important to get the minimum kills in the can, for that mission to complete. There are other contracts/missions, outside of the war zones, where one or two of the 'assigned' Reds will depart the AO, in an attempt to draw off the un-wary pilot. I've seen this happen, most notably, with the cap ship escort contracts. In this particular, the contract is to protect the cap ship. Red kills are ancillary to the primary focus, and lack of kills thereof is NOT detrimental to completing that contract. If'n ye run 'em off merely by yer aura of magnificence, there's less of 'em ye'll haff ta fight... Word! 

Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Marvin
- Global Moderator

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