I've never made a mod myself, ever. Then I set to work making the skins my own, deciding that I'd rather have a nice luxury feel to a cockpit I would spend most of my waking hours in space in. Burlwood trim, leather panels and dash, uncluttered hud and ship indicators, pics of my girlfriend and newbie controls plastered above. This is a TrackIR dream, since many of you might not appreciate the details that go into the bits around the center screen. Trying to post screenshots but no matter how I resize/compress the stupid thing says they're exceeding the size limit. Perhaps one at a time following this post...
A few questions:
1. When saving the jpegs for packaging up, what size is the best for performance on most machines? My machine runs fine at 'max' where they weigh in at over 1.2 megs in some of the finer textures, but I could get them down around 460k each and really don't know how much loss of fidelity there is. How much perf loss is there if I don't compress these much for a download?
2. I noticed when doing the hud that there is some stretching to the center elements and some slight warping to some elements; I believe this is due to my wide-screen running 1920x1080, and I'm wondering if things will get all weird on other resolutions; the hud has warning/energy/shield/system indicators that are placed inside the hud at angles so alignment is critical, as is hudtape alignment. That seemed off for me when I edited as my hud is wider than all most I encountered.
3. I've also edited most of the other aspects of the game; when editing the gun sound effects, there is gun1.wav all the way through gun15.wav to mess with; I know which guns only a couple of these go to (gun15.wav=flarebeam, gun12.wav=StarGuard) but since I haven't played enough to buy any others, I'm curious of somebody has a listing of what each gun# corresponds to? And yes - I've modded that damn mining sound effect and the jettison sound so that mining is pleasurable
4. Are there templates out there for huds, and the cockpit #2 so that editing these isn't purely by trial and error? I struggled and literally had to start the game a million times to see where things lined up, and many parts of the ship are warped so I had to align textures in odd ways to get them to appear "straight" or "round" (squish them or warp them in the jpeg so they appear correct when applied to the mesh). Or does anybody have a metaseq source for the ship #2 so I can unwrap it and see what makes it tick and do some mods there so I can make an entirely new cockpit and skin?
[Edited on 1-27-2014 by aelfwine]




















