I was just wondering...
If I leave the combat zone by warping out because of either I was runing out of fuel, supplies or I was simply getting too beat up, can I return and track down my targets again?
In my recent game, I had 1 kill target with 3 wingmen. I killed 1 fighter and warped out to the nearest station to refuel and repair.
I returned to the mission way-point and manage to find 1 enemy ship. Whether that ship was one of my targets...I don't know.
Do the enemy ships stay around the way point?
Or is there a general way one can track them down? In my game, I warped to the adjacent squares and others and didn't find any other enemy ships.
Or are they simply removed by the game once you leave the combat zone?
Thanks for any replies.
kill target missions
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_-Caleb-_
- Captain

- Posts: 1090
- Joined: Sat Jul 14, 2012 8:46 am
- Location: Tenerife, Spain
kill target missions
Hola.
Try with the Deploy Constructor
Long Range Probe and u can see the enemies near u in the Nav Console.
Try with the Deploy Constructor
Long Range Probe and u can see the enemies near u in the Nav Console.
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49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
kill target missions
AI will leave the area of combat at times. You will have to wait for them to return or search as you have done. Good luck.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
kill target missions
Yep.... Both Adam and T-Bird are correct. Use a deploy constructor for the sensor array set-up (1 per sector box/square - kind of tricky, but can be done). Another option is to search for and kill ANY reds you can find, in or out of the contract/mission area (immediately proximate to the little blue box), as T-Bird suggests. I've seen the AI/NPC's depart the AO at a high rate of speed, either in fear (Yeah... right!), or as a lure. Not sure exactly how long the mission clock runs, otherwise I'd suggest just loitering in the area of the mission (little blue box) and making oneself a rather handy target. Someone always shows up... 
[Edited on 5-5-2013 by Busch]
[Edited on 5-5-2013 by Busch]
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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kuertee
- Ensign

- Posts: 18
- Joined: Sat Oct 02, 2010 11:47 am
kill target missions
Thanks for the replies!
And that's good that they don't simply vanish (i.e. get taken away by the game engine).
And that's good that they don't simply vanish (i.e. get taken away by the game engine).
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Nigel_Strange
- Captain

- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
kill target missions
If you have a mission to kill a particular target, like A.D.Z, when you first get there, that target is in the target area. Kill that target first. After that, any reds you kill in the area will count toward your goal, even if you have to leave to repair/refuel.
Use a deploy constructor too: they can save lives. What I did was to assign a key (I think it was F11) directly to deploy shield array. If you are almost dead, you can hit this key and you are instantly safe. Then you can deploy your service station.
Unfortunately, these deployments are not free, and so you might eat up the profits you would have made on the contract, particularly if you are also using all of your missiles.
Stay alive out there!
Use a deploy constructor too: they can save lives. What I did was to assign a key (I think it was F11) directly to deploy shield array. If you are almost dead, you can hit this key and you are instantly safe. Then you can deploy your service station.
Unfortunately, these deployments are not free, and so you might eat up the profits you would have made on the contract, particularly if you are also using all of your missiles.
Stay alive out there!

