With much reading, digging around and training, I managed to get myself a good military ship, weapons and equipment. Now I'm having a hard time in certain systems where I'm considered hostile, due to the amount of ships running to rip me shreds and I'm wondering what strategys should I use or what improvements could be made to my loadout.
My curret tactic is to go into inertia and keep enemy ships just barely in range for me to shoot them, I use Beam only until their shields are low, then switch to particle to finish the job. Eventually I fire a barrage of missiles to easily dispose of one enemy.
My loadout:
Firestar equipped with a class 4 fuel tank, the highest possible.
1) Cannon Relay System
2) Cannon Heatsink
3) Mantis Jump Drive
4) Shield Battery x5
5) Anti-Missile System (I wonder how effective this really is?)
6) Shield Recharger (When I'm getting shot at the screen shakes so much I can't even see which array needs to be reinforced)
7) Repair Sys C3
Particle Cannon: Custom Fusion Cannon (82Y / 790R / 16C)
Beam Cannon: Custom Fusion Cannon (62Y / 11C)
Missiles: Excalibur
Main things I have a problem with:
-How to effectively use Counter Measures, I feel the tutorial wasn't too helpful on this one and I can't reduce the heat from my ship when I'm being shot at.
-Manual Aim for Beam Cannon, I can hit enemies just fine with the Particle Cannon, but how to accomplish this with the Beam is a mistery for me...
-How to not be hated within a system? I assume you get to do this by raising reptutation with the factions that are hostile, and I assume doing contracts is the only way to accomplish this, but any input for better/extra ways of doing this are welcome!
Also I feel missiles outclass all other forms of damage dealing... when I'm getting zerged by 10+ ships they form a barrage of missiles that I just can't hope to counter.












