Cycles
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Cycles
The rent cycle for a hangar is about twice the time of the payment cycle.
From the Hints&Tips Guide:
What's a payment "cycle?
It's the length of time between "pay periods" ... intervals where you get charged for storing equipment at a station, where you are required to pay your crew, and where you get paid for territories you control if you are in a clan. Clan members get paid 100K credits per controlled system every 10-12 minutes.. You get charged for a hangar and crew around every 20 minutes.

From the Hints&Tips Guide:
What's a payment "cycle?
It's the length of time between "pay periods" ... intervals where you get charged for storing equipment at a station, where you are required to pay your crew, and where you get paid for territories you control if you are in a clan. Clan members get paid 100K credits per controlled system every 10-12 minutes.. You get charged for a hangar and crew around every 20 minutes.
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Major Grubert
- Lieutenant

- Posts: 465
- Joined: Wed May 16, 2012 10:24 am
- Location: Paris, France.
Cycles
100.000 for controlling a system is some ridiculous small amount considering the "work" it is to get and maintain control over it...
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sundalo
- Lieutenant

- Posts: 388
- Joined: Tue Dec 22, 2009 11:40 am
- Location: Witchspace
Cycles
That's why you have trading so you can make bank to supplement station control income.
\"There\'s a war going on out there, and it ain\'t easy!\"
\"All this has happened before, and all of it will happen again.\"
\"All this has happened before, and all of it will happen again.\"
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Major Grubert
- Lieutenant

- Posts: 465
- Joined: Wed May 16, 2012 10:24 am
- Location: Paris, France.
Cycles
I know, i do trade a lot, my trades make me 100 times more income than could make any system control
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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Cycles
System control is a clan thing. It's intended to encourage MP combat with clans fighting for systems. To maintain control you do contracts in your systems - you get the fees plus the points towards your rank. Clans were never intended to be a quick money making thing.From post: 152506, Topic: tid=10190, author=Major Grubert wrote:I know, i do trade a lot, my trades make me 100 times more income than could make any system control
If your clan controls 10 systems you make 1 million every 5 minutes or so! - regardless of what else you are doing.
Not all clans control systems - [HB] has none - they just act as helpful good guys
You can be in a clan, do your clan chores to maintain the system and then spend the rest of your time doing what you want
So, be a clan member and part of a group or be a loner . . . .you're choice
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Cycles
For me, the clan/system control disbursements are incidental to mission performance/completion activities. It does allows some latitude in not having to perform contracts/missions to maintain a "professional" standing. And the cash helps when I award "scholarships"......
106 + billicreds in the burse ain't bad.... 

Oh, and it's a sliding scale, so to speak. Younger clan pilots will draw about 11k per cycle. The aging veterans (like me) draw 101k per cycle...check it out...
[Edited on 12-21-2012 by Busch]
Oh, and it's a sliding scale, so to speak. Younger clan pilots will draw about 11k per cycle. The aging veterans (like me) draw 101k per cycle...check it out...
[Edited on 12-21-2012 by Busch]
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Cycles
I agree totally about the reasons! And thanks, I didn't realise that the payment was graded according to presumably wealth/rank - though given that station building and licences get more expensive as you progress I suppose it shouldn't be a surprise!From post: 152524, Topic: tid=10190, author=Busch wrote:For me, the clan/system control disbursements are incidental to mission performance/completion activities. It does allows some latitude in not having to perform contracts/missions to maintain a "professional" standing. And the cash helps when I award "scholarships"......106 + billicreds in the burse ain't bad....
Oh, and it's a sliding scale, so to speak. Younger clan pilots will draw about 11k per cycle. The aging veterans (like me) draw 101k per cycle...check it out...
[Edited on 12-21-2012 by Busch]
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Cycles
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Cycles
At one time, on the Remula-1 platform, Clan StarWolves controlled 16 systems in Evochron. Fact. That was then. We were obviously a bit more "fleshed out" active-duty personnel-wise. Then the "Clan Wars" began in earnest and a lot of good pilots, friends and really sterling people bailed, both inside and outside of the StarWolves. Haven't seen 'em since. The StarWolves then pulled back into the right lower quadrant of Evochron, totally de-militarizing the 10 abandoned systems. I know - I performed the major portion of the de-milling work myself.
Someone "in charge" forgot the axiom that one may draw more flies with honey than with vitriol.
Someone "in charge" forgot the axiom that one may draw more flies with honey than with vitriol.
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Wolfie
- Ensign

- Posts: 29
- Joined: Wed Dec 19, 2012 1:02 pm
Cycles
16... woah. Lol, you guys would have been loaded
and i sort of get it now - you get paid for how high you rank is, proportional to the amount of systems owned by your clan.
So, logically, a clan member who is a 'legend' who only owns one planet will earn less territorial pay, but more contract pay compared to a medium-ranked member of a clan with, say, 16 planets?
Right? Lol
So, logically, a clan member who is a 'legend' who only owns one planet will earn less territorial pay, but more contract pay compared to a medium-ranked member of a clan with, say, 16 planets?
Right? Lol
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Cycles
True dat, Marv! It's all basically a real estate deal. 80% Clan control of a system, is the bottom-line necessary to start the process in a given system. The decay rates are co-relational to the "density-of-presence" in that given system. Vice has set the minimums for a decent control precentage-versus-decay-rate "impact", at about 25 stations per system. This does permit some "latitude" for indies to build, hopefully with permission in managed systems. And, it's also is a 'shoe-in' for "sniping", in Clan vs Clan scenarios. One point in clan system control considerations... 
Back in the day, "we" (collective rather than Imperialy) were drawing $161.6K per cycle from those systems - Legend-status fer sure, Dude! As I've noted, the "younger" members, in actual game-play longevity point-standing, did draw 11K per cycle - Bro Wavey may stand forth witness. The pay increases, as does the civ side rankings, the more attention that is applied where matters most. Not sure where the break-point is, rank/status-wise. Haven't tested that yet, with any of my other profiles. Don't think I want to either. As a Clan Squadron Lead and Wing Adjutant, I would vote the black ball on that "attempt" as a matter of course. Imhyco, one Clan alias is sufficient-to-need.
[Edited on 12-24-2012 by Busch]
[Edited on 12-24-2012 by Busch]
*sry, edited for spelling. I hate my spastic fingers.
[Edited on 12-24-2012 by Busch]
Back in the day, "we" (collective rather than Imperialy) were drawing $161.6K per cycle from those systems - Legend-status fer sure, Dude! As I've noted, the "younger" members, in actual game-play longevity point-standing, did draw 11K per cycle - Bro Wavey may stand forth witness. The pay increases, as does the civ side rankings, the more attention that is applied where matters most. Not sure where the break-point is, rank/status-wise. Haven't tested that yet, with any of my other profiles. Don't think I want to either. As a Clan Squadron Lead and Wing Adjutant, I would vote the black ball on that "attempt" as a matter of course. Imhyco, one Clan alias is sufficient-to-need.
[Edited on 12-24-2012 by Busch]
[Edited on 12-24-2012 by Busch]
*sry, edited for spelling. I hate my spastic fingers.
[Edited on 12-24-2012 by Busch]
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Cycles
In the "old" days, this was how the game defined areas of space:
Where "Reputation=1" set the global reputation level for an area of space defined by the high and low X, Y and Z coordinates.
But then along came territories. And the maximum number of trade stations which could be built in any area. Except territorial boundries and station limitations didn't follow (necessarily) the same X, Y and Z coordinates as did global reputation. Station limits are probably determined by a grid pattern ... which ignores the location of star systems and/or global reputations.
But, as for territorial limits ... I have no idea where they lay.
Code: Select all
-Local Nebula Backdrop And Reputation
NebBackXLow=-1500
NebBackXHigh=-1000
NebBackYLow=-100
NebBackYHigh=100
NebBackZLow=-1000
NebBackZHigh=500
NebBackText=3
ReputationID=5
Reputation=1
-EndNebBack
But then along came territories. And the maximum number of trade stations which could be built in any area. Except territorial boundries and station limitations didn't follow (necessarily) the same X, Y and Z coordinates as did global reputation. Station limits are probably determined by a grid pattern ... which ignores the location of star systems and/or global reputations.
But, as for territorial limits ... I have no idea where they lay.




