Nav Map Log

Tips, tactics, and general discussion for Evochron Legacy.
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DaveK
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Nav Map Log

Post by DaveK »

From post: 172612, Topic: tid=11563, author=CS-ACI- wrote:Hello,

Reading most of this, many good points.

Putting many of them together and asking for a big change, here goes.

A second nav screen, done in the graphic style of the game, but personal for each pilot. This map would start out blank, nothing on it at all except Evochron Station and everything visible in that single sector. As you move from sector to sector more things are then shown, plus a science officer would add more information. The range can be changed by higher level scanners and crew members up too lets say 5X5 grid. Would also record all the other information from the science officer about containers too. Have this as a second full screen map with index of all discovered items. Also could allow you to plot multiple way points for a blind search, and even set the length of jump to make each time. So you could set 3 way points ( assuming you start at 0,0,0 ) of 100,0,0 - 100,0,1 - 0,0,1 in jumps of 1,2,3 sectors. The pilot can then review the map/chart later, the bigger the fuel tanks make for better scanning and finding odd stuff.

Would also be nice to be able to add our own notes to any object that we had discovered, like "Food in this crate" or "License purchased so safe station".

This would be a big addition to the game and would need Vice to think about this for several reasons. First the overall impact on the game and machine resources. Second on how it would effect the game, not just in the way we think it would, but could there be unintended consequences.

It would mean I would need less paper and pens to jot notes down on all the time.

Steve
It would be nice to have a recording system 'in game' but while we are waiting, have you had a look at EM_Tools. It's by Archiw Vilanos and is up to Version 2.09. It's in a separate window (I'm lucky - it's on my second monitor) - it has virtually all the things you'd like plus a couple of others (like cargo contents and info about targetted ships. There's a very useful logging sections and the ability to attach notes whenever you like and a search function. The map can be zoomed.

:)
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Marvin
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Nav Map Log

Post by Marvin »

From post: 173111, Topic: tid=11563, author=Nigel_Strange wrote:It would be nice if you clicked on a stored waypoint from your map log if the map would zoom to that location (remote or not) and give you a precise distance from your current position.
The distance is already displayed underneath the Nav marker. But zooming in on a waypoint which is outside of radar range ... how would you explain the mechanics of that?
PaulB
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Nav Map Log

Post by PaulB »

From post: 173115, Topic: tid=11563, author=Marvin wrote:
From post: 173111, Topic: tid=11563, author=Nigel_Strange wrote:It would be nice if you clicked on a stored waypoint from your map log if the map would zoom to that location (remote or not) and give you a precise distance from your current position.
The distance is already displayed underneath the Nav marker. But zooming in on a waypoint which is outside of radar range ... how would you explain the mechanics of that?
There is also the problem that there may be more than one route to get there and you may not be able to just autopilot there and make have to make different jump just in preparation of getting started, so how would you calculate travel distance. All you could really do is get an approximate distance and time. What if in route you are forced to deal with some hostiles that throw you off jump course a bit so you can't "hit" your next jump gate?