Nav map design feedback and changes...

Tips, tactics, and general discussion for Evochron Legacy.
Alaric
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Nav map design feedback and changes...

Post by Alaric »

From post: 132680, Topic: tid=8992, author=Raynor wrote:
From post: 132643, Topic: tid=8992, author=Alaric wrote:Um I guess Im alone in liking it the way it is. It feels futuristic I guess lol. Id just like to be able to know where I built my Energy stations, ore processors and whatnot. I noticed the only way to find em after ya build em is visually.
Well you can set a map log to them.
Yep but I dont wanna clog my log with locations, just remember if I constructed em yet lol I build a couple of each in whatever system Im in.
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DaveK
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Nav map design feedback and changes...

Post by DaveK »

All this talk about 3D maps etc is genuinely very interesting. I've just about learned how to smoothly find and lock on to a target that isn't in the Y=0 plane, but whatever Vice changes it to I'm sure I'll get it sussed out within six months of the extension being released. We oldies are smart and quick like that :P :P :P
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