Everyone is red to me...

Tips, tactics, and general discussion for Evochron Legacy.
Vampyre
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Post by Vampyre »

I'm just gonna stick with this for now. It's more than enough to keep me busy.

At first I thought I'd follow the IMG quest but I'm stuck at the ra e. I'd rather be out and about making the big bucks so I can pimp my ride. :) I can jump through hoops later. I'm off to Olympus Prime for a bit.

Yesterday I learned not to jump while sitting on an asteroid.
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Marvin
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Post by Marvin »

From post: 172960, Topic: tid=11615, author=Vampyre wrote:At first I thought I'd follow the IMG quest but I'm stuck at the ra e... I can jump through hoops later.
:cool: No pun intended.
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Post by Vampyre »

Set weapons to heavy pun? Of course it was a pun and also true.
Every time I play, I learn something new.

When I dock I leave my engines on max and hit the space bar to put the in inertia mode. They're off. When leaving I just point to the exit and hit the space bar.(do space pilots get drunk at the space bar?)

When I mine, instead of panning with the mouse to move the beam around I jus spin my ship with Q or E.
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Post by PaulB »

From post: 172960, Topic: tid=11615, author=Vampyre wrote:I'm just gonna stick with this for now. It's more than enough to keep me busy.

At first I thought I'd follow the IMG quest but I'm stuck at the ra e. I'd rather be out and about making the big bucks so I can pimp my ride. :) I can jump through hoops later. I'm off to Olympus Prime for a bit.

Yesterday I learned not to jump while sitting on an asteroid.
Well not facing one anyway. I jump in their vacinity all the time but when I do I'm facing away toward one fo the Stations Gate compass points. I sometimes get a caution warning but that's all. I have Crew - maybe that's what saves me - I don't know - just never had a problem except early on when I wasn't paying attention.
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Post by Vampyre »

I have a crew of three most of the time. I say most of the time because science officers don't seem to like me. Even with loaylty in the hiigh 90s, they bail on me. I ususally pay the crewwat least 1000 over their asking price. I haven't lost any missions. It's really hard to mess up a go mine x and come back here missions. I try to have science, navigation and enginering covered.. Once I start fighting on a regular basis, I'll add a weapons oficer.
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Marvin
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Post by Marvin »

:cool: I usually pay my crew triple what they ask ... and then take them on a nice, long cruise across the Evoverse ... not docking for maybe a day or two.
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Post by SeeJay »

I normally take contracts where they can't leave your ship;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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DaveK
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Post by DaveK »

Something puzzling me. What are the different roles of crew? I know of:

weapons
science
navigation
engineer

What's the fifth one?

And if there isn't a fifth one, why can I have five crew slots on my Starmaster? :D

:)
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Post by CS-ACI- »

Hello,
From post: 172984, Topic: tid=11615, author=DaveK wrote:Something puzzling me. What are the different roles of crew? I know of:

weapons
science
navigation
engineer

What's the fifth one?

And if there isn't a fifth one, why can I have five crew slots on my Starmaster? :D

:)
Ummmmm . . . . . . . so you can carry a passenger.

Yes, the fifth crew slot is for passenger transport contracts.

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Post by DaveK »

Where can you get a passenger contract? - I've never been offered one! :D
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Post by Vampyre »

From post: 172989, Topic: tid=11615, author=DaveK wrote:Where can you get a passenger contract? - I've never been offered one! :D
OOOOooooOOOO!!! I know this one! When you're at the station, open Crew Management. At the top, any one that's not a crew offer is a potential passenger.

I don't mess with passengers very often. I don't know the map well enough yet.
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Post by CS-ACI- »

Hello,

I would love too see DaveK's face now . . . . . . Vampyre see why we all like this game so much?

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Post by SeeJay »

From post: 173028, Topic: tid=11615, author=CS-ACI- wrote:Hello,

I would love too see DaveK's face now . . . . . . Vampyre see why we all like this game so much?

Steve
LOL!

Even the "old dogs" (me included) in here still learn something new every now and then.
Amazing!;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Post by DaveK »

woof :P
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Vampyre
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Post by Vampyre »

So I take it DaveK has been around awhile.
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Post by CS-ACI- »

Hello,
From post: 173059, Topic: tid=11615, author=Vampyre wrote:So I take it DaveK has been around awhile.
Time to point out the obvious, look to the left of this comment, and yours and everyone elses.

Dates for when you joined the forum :P

Also, just like some of old timers, we forget more than we remember or Vice changes something and confuses us.

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Post by Vampyre »

It was sort of a rhetorical comment.

Now for the nonrhetorical question, what all goes into raising my rank in game? Completed missions, kills, and or questing. Questing is pretty much out. I don't like the racing. It's too bad I just can't kill my opponent
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Post by SeeJay »

All contracts, not done in a WZ, count towards CIV rank points.
Cash on your "bank" also counts.

All contracts done in a WZ counts towards MIL rank. (Not only combat missions)
If I recall correct, 10 AI kills equals 1 MIL rank point.

Quest does not count, but the contracts you do in a quest counts as above.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Post by Marvin »

From post: 173070, Topic: tid=11615, author=Vampyre wrote:It's too bad I just can't kill my opponent
:cool: Ahhh, but you can. You won't win the race ... but you'll feel a lot better about losing. ;)
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Post by PaulB »

From post: 173070, Topic: tid=11615, author=Vampyre wrote:It was sort of a rhetorical comment.

Now for the nonrhetorical question, what all goes into raising my rank in game? Completed missions, kills, and or questing. Questing is pretty much out. I don't like the racing. It's too bad I just can't kill my opponent
For the AI race you need to keep a speed or 1100 - 1200 and afterburn a little when you can - IMO - this means you need an agile ship to be ab le to make the turns - so nothing like a Mammoth or Starmaster - something with an Agility > 50 with Wings 11 - 13, preferably 13. With luck a Sentinel or Guardian "might" be able to do it. As far as I can see, the Timed race, forget it. But I'm not good at Roll and I'm using a gamepad with the stick set for Pitch & Turn and the 2 Triggers for Roll so I can't control the stick and Roll triggers at the same time and when I try to Roll during action I tend to just keep Rolling.
I've tried remapping (Stick = Pitch & Roll) but that doesn't help me. I guess I'm just got a weak brain. You would think I would be better since I play Organ & keyboards, but then I was only a mediokre player.
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Post by CS-ACI- »

Hello,

There are actually 3 factors at play here, even though this is a simulation it is or has real world needs.

1 - spacial awareness. Too many people are conditioned to think in 2d and not 3d.

2 - hand eye co-ordination. This can be a lot harder than you think, when say driving a car to flying. Cars are 2d and flying objects are 3d, see comment 1.

3 - 2d display showing 3d world. Think of it this way, I am guessing most can drive a car. You drive a car and have no problems, you then drive a simulation of the same car on the same roads and your actions will be different.

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Post by Marvin »

From post: 173082, Topic: tid=11615, author=CS-ACI- wrote:Cars are 2d and flying objects are 3d ....
:o Unless you forget to update your TomTom GPS and foolishly follow it over a cliff.
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Post by Nigel_Strange »

Do not despair. I'll be green to you. I'm green to everyone.
:)
Except hostiles.
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Post by Vampyre »

When I try to race, I keep rolling so the track is always up. I find it helpful. The ship I have now is way to heavy to stay on track. I guess I could go back, put my ship in storage and build a racer. Will my crew stay in storage with my ship? I don't want to lose them. They're all maxed out now.

I'm kind of excited to go try this. I'd hate to loose everything but I can always get it back eventually.
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Post by Sinbad »

A recent game update as made it so that you don't lose your crew when you change from a civ frame to a military frame:
Crew members are now kept with the player in an 'inactive' status when they pilot ships that lack the capacity to use them.
I don't know where they go when you are in a military frame... maybe hiding under your seat?

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