I'm just gonna stick with this for now. It's more than enough to keep me busy.
At first I thought I'd follow the IMG quest but I'm stuck at the ra e. I'd rather be out and about making the big bucks so I can pimp my ride. I can jump through hoops later. I'm off to Olympus Prime for a bit.
Yesterday I learned not to jump while sitting on an asteroid.
From post: 172960, Topic: tid=11615, author=Vampyre wrote:At first I thought I'd follow the IMG quest but I'm stuck at the ra e... I can jump through hoops later.
Set weapons to heavy pun? Of course it was a pun and also true.
Every time I play, I learn something new.
When I dock I leave my engines on max and hit the space bar to put the in inertia mode. They're off. When leaving I just point to the exit and hit the space bar.(do space pilots get drunk at the space bar?)
When I mine, instead of panning with the mouse to move the beam around I jus spin my ship with Q or E.
From post: 172960, Topic: tid=11615, author=Vampyre wrote:I'm just gonna stick with this for now. It's more than enough to keep me busy.
At first I thought I'd follow the IMG quest but I'm stuck at the ra e. I'd rather be out and about making the big bucks so I can pimp my ride. I can jump through hoops later. I'm off to Olympus Prime for a bit.
Yesterday I learned not to jump while sitting on an asteroid.
Well not facing one anyway. I jump in their vacinity all the time but when I do I'm facing away toward one fo the Stations Gate compass points. I sometimes get a caution warning but that's all. I have Crew - maybe that's what saves me - I don't know - just never had a problem except early on when I wasn't paying attention.
I have a crew of three most of the time. I say most of the time because science officers don't seem to like me. Even with loaylty in the hiigh 90s, they bail on me. I ususally pay the crewwat least 1000 over their asking price. I haven't lost any missions. It's really hard to mess up a go mine x and come back here missions. I try to have science, navigation and enginering covered.. Once I start fighting on a regular basis, I'll add a weapons oficer.
Something puzzling me. What are the different roles of crew? I know of:
weapons
science
navigation
engineer
What's the fifth one?
And if there isn't a fifth one, why can I have five crew slots on my Starmaster?
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Where can you get a passenger contract? - I've never been offered one!
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
From post: 172989, Topic: tid=11615, author=DaveK wrote:Where can you get a passenger contract? - I've never been offered one!
OOOOooooOOOO!!! I know this one! When you're at the station, open Crew Management. At the top, any one that's not a crew offer is a potential passenger.
I don't mess with passengers very often. I don't know the map well enough yet.
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Now for the nonrhetorical question, what all goes into raising my rank in game? Completed missions, kills, and or questing. Questing is pretty much out. I don't like the racing. It's too bad I just can't kill my opponent
From post: 173070, Topic: tid=11615, author=Vampyre wrote:It was sort of a rhetorical comment.
Now for the nonrhetorical question, what all goes into raising my rank in game? Completed missions, kills, and or questing. Questing is pretty much out. I don't like the racing. It's too bad I just can't kill my opponent
For the AI race you need to keep a speed or 1100 - 1200 and afterburn a little when you can - IMO - this means you need an agile ship to be ab le to make the turns - so nothing like a Mammoth or Starmaster - something with an Agility > 50 with Wings 11 - 13, preferably 13. With luck a Sentinel or Guardian "might" be able to do it. As far as I can see, the Timed race, forget it. But I'm not good at Roll and I'm using a gamepad with the stick set for Pitch & Turn and the 2 Triggers for Roll so I can't control the stick and Roll triggers at the same time and when I try to Roll during action I tend to just keep Rolling.
I've tried remapping (Stick = Pitch & Roll) but that doesn't help me. I guess I'm just got a weak brain. You would think I would be better since I play Organ & keyboards, but then I was only a mediokre player.
There are actually 3 factors at play here, even though this is a simulation it is or has real world needs.
1 - spacial awareness. Too many people are conditioned to think in 2d and not 3d.
2 - hand eye co-ordination. This can be a lot harder than you think, when say driving a car to flying. Cars are 2d and flying objects are 3d, see comment 1.
3 - 2d display showing 3d world. Think of it this way, I am guessing most can drive a car. You drive a car and have no problems, you then drive a simulation of the same car on the same roads and your actions will be different.
Steve
[align=center][SW] CS-ACI-
Desk jockey and experimental pilot.
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When I try to race, I keep rolling so the track is always up. I find it helpful. The ship I have now is way to heavy to stay on track. I guess I could go back, put my ship in storage and build a racer. Will my crew stay in storage with my ship? I don't want to lose them. They're all maxed out now.
I'm kind of excited to go try this. I'd hate to loose everything but I can always get it back eventually.