Yes it's logical that you need to free a cargo bay or a weapon slot for the crafting process.
But this isn't what I'm talking about . What is the purpose of the templates ? Can you load and improve your current loadout designs ?
It's easier to begin from a proven design than starting from scratch.
[wep lab] reason *not* to use heatsinks?
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Munshine
- Lieutenant

- Posts: 256
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- Location: France
[wep lab] reason *not* to use heatsinks?
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Major Grubert
- Lieutenant

- Posts: 465
- Joined: Wed May 16, 2012 10:24 am
- Location: Paris, France.
[wep lab] reason *not* to use heatsinks?
Ok sorry,
i guess you can save your "creations" as templates for not having to search again in the settings... then you just load your "canonXX23" template or "Mi$$1L47" missile one, buy and install and it's done
i guess, not sure
i guess you can save your "creations" as templates for not having to search again in the settings... then you just load your "canonXX23" template or "Mi$$1L47" missile one, buy and install and it's done
i guess, not sure
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Munshine
- Lieutenant

- Posts: 256
- Joined: Sat Jan 21, 2012 7:33 pm
- Location: France
[wep lab] reason *not* to use heatsinks?
Fine. I will check again but that would be embarassing if you had to "recreate" first the Maxim-R design before you could improve it.
And then do the same process with the metal vapor and the excalibur.
And then do the same process with the metal vapor and the excalibur.
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Major Grubert
- Lieutenant

- Posts: 465
- Joined: Wed May 16, 2012 10:24 am
- Location: Paris, France.
[wep lab] reason *not* to use heatsinks?
je passe en françaisFrom post: 151493, Topic: tid=10121, author=Munshine wrote:Fine. I will check again but that would be embarassing if you had to "recreate" first the Maxim-R design before you could improve it.
And then do the same process with the metal vapor and the excalibur.
sorry i switch to french
je ne pense pas que tu puisses toucher aux caractéristiques des armes déjà existantes telles le maxim r exodus excalibur etc..
je pense que tu peux créer tes armes avec le weapon lab, et ensuite enregistrer tes créations en "template", pour ensuite les modifier à ta guise tant que tu as les matériaux et les $
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-splosives-
- Captain

- Posts: 1017
- Joined: Sun Feb 12, 2012 10:56 pm
[wep lab] reason *not* to use heatsinks?
From what I understood out of this, I think you got it right.From post: 151498, Topic: tid=10121, author=Major Grubert wrote:
je ne pense pas que tu puisses toucher aux caractéristiques des armes déjà existantes telles le maxim r exodus excalibur etc..
je pense que tu peux créer tes armes avec le weapon lab, et ensuite enregistrer tes créations en "template", pour ensuite les modifier à ta guise tant que tu as les matériaux et les $

SplosivesCorp: Bringing people closer to destruction.
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hank
- Lieutenant

- Posts: 179
- Joined: Sun Aug 19, 2012 10:58 pm
[wep lab] reason *not* to use heatsinks?
I've learned a lot from this thread. Having built a few weapons now, I can say ... its fun, like a kid getting their first chemistry set.
Call sign: Thanatos
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Filament
- Ensign

- Posts: 49
- Joined: Fri Oct 12, 2012 6:48 am
- Location: Expat - Currently living in the Republic of Texas
[wep lab] reason *not* to use heatsinks?
Indeed! I've got a custom made metal projectile cannon that I've been using - drops shields/hull in 7-15 seconds and never overheats, because I'm not using a corresponding 'beam' - just the cannon...From post: 151565, Topic: tid=10121, author=hank wrote:I've learned a lot from this thread. Having built a few weapons now, I can say ... its fun, like a kid getting their first chemistry set.
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Munshine
- Lieutenant

- Posts: 256
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- Location: France
[wep lab] reason *not* to use heatsinks?
What about PVP ? Are PVP players still using custom weapons similar to Flarebeam, Icespear or Maxim-R ?
I have made a custom weapon similar to Maxim-R but its firing rate speed is greatly enhanced (22C -> 11C) .
I have made a custom weapon similar to Maxim-R but its firing rate speed is greatly enhanced (22C -> 11C) .
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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hank
- Lieutenant

- Posts: 179
- Joined: Sun Aug 19, 2012 10:58 pm
[wep lab] reason *not* to use heatsinks?
I've built a beam weapon that has a higher yield than stock machines. (not hard for anyone to figure out but ... I know nothing)
However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons. Wlthout dropping secret weapons research, has anyone developed a longer range cannon than stock, regarless of yleld per shot?
... this is kinda like being Tesla or von Braun ... weaps tech,
[Edited on 12-16-2012 by hank]
However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons. Wlthout dropping secret weapons research, has anyone developed a longer range cannon than stock, regarless of yleld per shot?
... this is kinda like being Tesla or von Braun ... weaps tech,
[Edited on 12-16-2012 by hank]
Call sign: Thanatos
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Munshine
- Lieutenant

- Posts: 256
- Joined: Sat Jan 21, 2012 7:33 pm
- Location: France
[wep lab] reason *not* to use heatsinks?
The capacitor reserve slider is appropriate to obtain a greater range. Fusion particle cannons got the greatest range but the downside is that their firing rate is very low.However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons.
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Filament
- Ensign

- Posts: 49
- Joined: Fri Oct 12, 2012 6:48 am
- Location: Expat - Currently living in the Republic of Texas
[wep lab] reason *not* to use heatsinks?
Yep. My discovery, as well. The slow rate of fire just wasn't acceptable. Mine is limited to about 700-720, but it has a very high rate of fire and drops shields/hull quite quickly.From post: 151896, Topic: tid=10121, author=Munshine wrote:The capacitor reserve slider is appropriate to obtain a greater range. Fusion particle cannons got the greatest range but the downside is that their firing rate is very low.However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons.
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Frost N7
- Lieutenant

- Posts: 206
- Joined: Tue Nov 27, 2012 10:42 pm
- Location: Minnesota
[wep lab] reason *not* to use heatsinks?
i use a heatsink and relay with 790R 84Y , its quite balanced
Heh , lel
~[N7]Frost

