[wep lab] reason *not* to use heatsinks?

Tips, tactics, and general discussion for Evochron Legacy.
Munshine
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[wep lab] reason *not* to use heatsinks?

Post by Munshine »

Yes it's logical that you need to free a cargo bay or a weapon slot for the crafting process.
But this isn't what I'm talking about . What is the purpose of the templates ? Can you load and improve your current loadout designs ?

It's easier to begin from a proven design than starting from scratch.
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Major Grubert
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[wep lab] reason *not* to use heatsinks?

Post by Major Grubert »

Ok sorry,
i guess you can save your "creations" as templates for not having to search again in the settings... then you just load your "canonXX23" template or "Mi$$1L47" missile one, buy and install and it's done

i guess, not sure
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[wep lab] reason *not* to use heatsinks?

Post by Munshine »

Fine. I will check again but that would be embarassing if you had to "recreate" first the Maxim-R design before you could improve it.
And then do the same process with the metal vapor and the excalibur.
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Major Grubert
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[wep lab] reason *not* to use heatsinks?

Post by Major Grubert »

From post: 151493, Topic: tid=10121, author=Munshine wrote:Fine. I will check again but that would be embarassing if you had to "recreate" first the Maxim-R design before you could improve it.
And then do the same process with the metal vapor and the excalibur.
je passe en français
sorry i switch to french

je ne pense pas que tu puisses toucher aux caractéristiques des armes déjà existantes telles le maxim r exodus excalibur etc..

je pense que tu peux créer tes armes avec le weapon lab, et ensuite enregistrer tes créations en "template", pour ensuite les modifier à ta guise tant que tu as les matériaux et les $
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[wep lab] reason *not* to use heatsinks?

Post by -splosives- »

From post: 151498, Topic: tid=10121, author=Major Grubert wrote:
je ne pense pas que tu puisses toucher aux caractéristiques des armes déjà existantes telles le maxim r exodus excalibur etc..

je pense que tu peux créer tes armes avec le weapon lab, et ensuite enregistrer tes créations en "template", pour ensuite les modifier à ta guise tant que tu as les matériaux et les $

From what I understood out of this, I think you got it right. :P
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hank
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[wep lab] reason *not* to use heatsinks?

Post by hank »

I've learned a lot from this thread. Having built a few weapons now, I can say ... its fun, like a kid getting their first chemistry set.
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[wep lab] reason *not* to use heatsinks?

Post by Filament »

From post: 151565, Topic: tid=10121, author=hank wrote:I've learned a lot from this thread. Having built a few weapons now, I can say ... its fun, like a kid getting their first chemistry set.
Indeed! I've got a custom made metal projectile cannon that I've been using - drops shields/hull in 7-15 seconds and never overheats, because I'm not using a corresponding 'beam' - just the cannon... :cool:
Munshine
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[wep lab] reason *not* to use heatsinks?

Post by Munshine »

What about PVP ? Are PVP players still using custom weapons similar to Flarebeam, Icespear or Maxim-R ?

I have made a custom weapon similar to Maxim-R but its firing rate speed is greatly enhanced (22C -> 11C) .
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[wep lab] reason *not* to use heatsinks?

Post by hank »

I've built a beam weapon that has a higher yield than stock machines. (not hard for anyone to figure out but ... I know nothing)

However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons. Wlthout dropping secret weapons research, has anyone developed a longer range cannon than stock, regarless of yleld per shot?

... this is kinda like being Tesla or von Braun ... weaps tech, :cool:

[Edited on 12-16-2012 by hank]
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[wep lab] reason *not* to use heatsinks?

Post by Munshine »

However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons.
The capacitor reserve slider is appropriate to obtain a greater range. Fusion particle cannons got the greatest range but the downside is that their firing rate is very low.
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[wep lab] reason *not* to use heatsinks?

Post by Filament »

From post: 151896, Topic: tid=10121, author=Munshine wrote:
However, I can't seem to figure out how to make a particle weapon that has greater range than one of the stock cannons.
The capacitor reserve slider is appropriate to obtain a greater range. Fusion particle cannons got the greatest range but the downside is that their firing rate is very low.
Yep. My discovery, as well. The slow rate of fire just wasn't acceptable. Mine is limited to about 700-720, but it has a very high rate of fire and drops shields/hull quite quickly. :cool:
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[wep lab] reason *not* to use heatsinks?

Post by Frost N7 »

i use a heatsink and relay with 790R 84Y , its quite balanced

Heh , lel

~[N7]Frost