I was wondering what the modelers around here liked to use as a means of getting their ship models into an evochron friendly .x file format. I was trying to update some of my old mods and discovered that I lost the nameless little utility that I found that actually worked. I've searched through Blender, 3ds Max, and Wings, all of who's exporters produce .X files that EM chokes on. In fact the specific error i get is
"Runtime error 7026: You must link limbs in chain sequence at line 62088"
Which is bizarre, because if it's referring to armatures, I don't have anything of that sort in my model. I'll keep playing with it, but I'm at a loss for what this means.
EDIT:
Oh yes, what sort of .X file does EM want? A binary or text? or does it matter?
[Edited on 12-5-2010 by gamerdude873]
A .X file exporter that actually works?
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gamerdude873
- Ensign

- Posts: 32
- Joined: Sun Jun 20, 2010 5:20 pm
A .X file exporter that actually works?
Callsign = Joker
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Capt_Caveman
- Commander

- Posts: 967
- Joined: Tue Mar 30, 2010 1:08 pm
A .X file exporter that actually works?
first off, what ver of game are you running, earlier versions did not work with imported models and gave that exact error. see my post:
http://www.starwraith.com/forum/viewtopic.php?t=6868
second, I use "Abacus Flight Simulator Design Studio 3.0" it exports directly to .x and works well in merc.
I use lithunwrap, blender and cva converter for other file conversions.
I have 3dsmax full version but dont really know how to model with it, but it does well with converting
if you know how to set the export settings.
And I use photoshop with dds plugin to make dds textures.
the latest version supports individual textures for imported models, not 1 text fits all anymore.
but note, the file names have changed as follows:
frameX.dds = Base texture for civilian frame (X range = 0-9 for Alliance, 40-49 for Federation)
frameXnormal.dds = Normal map for civilian frame
frameXshader.dds = Specular map for civilian frame
mplaneX.dds = Base texture for military frame (X range = 20-31)
mplaneXnormal.dds = Normal map for military frame
mplaneXshader.dds = Specular map for military frame
vonariX.dds = Base texture for vonari frame (X range = 10-12)
vonariXnormal.dds = Normal map for vonari frame
vonariXshader.dds = Specular map for vonari frame
latest version avail here:
http://www.starwraith.com/evochronmerce ... yb1188.exe
[Edited on 12-5-2010 by capt_cronic]
http://www.starwraith.com/forum/viewtopic.php?t=6868
second, I use "Abacus Flight Simulator Design Studio 3.0" it exports directly to .x and works well in merc.
I use lithunwrap, blender and cva converter for other file conversions.
I have 3dsmax full version but dont really know how to model with it, but it does well with converting
if you know how to set the export settings.
And I use photoshop with dds plugin to make dds textures.
the latest version supports individual textures for imported models, not 1 text fits all anymore.
but note, the file names have changed as follows:
frameX.dds = Base texture for civilian frame (X range = 0-9 for Alliance, 40-49 for Federation)
frameXnormal.dds = Normal map for civilian frame
frameXshader.dds = Specular map for civilian frame
mplaneX.dds = Base texture for military frame (X range = 20-31)
mplaneXnormal.dds = Normal map for military frame
mplaneXshader.dds = Specular map for military frame
vonariX.dds = Base texture for vonari frame (X range = 10-12)
vonariXnormal.dds = Normal map for vonari frame
vonariXshader.dds = Specular map for vonari frame
latest version avail here:
http://www.starwraith.com/evochronmerce ... yb1188.exe
[Edited on 12-5-2010 by capt_cronic]

