Marvin, very nice tables. Would you consider adding a damage rate column to the particle weapon table? The different cycle rates mean the yield doesn't tell you everything about the damage output, it would be nice to see yield/sec or some multiple of it at a glance.
The different cycle rates mean the yield doesn't tell you everything about the damage output ....
True. I suppose if I could get Oasis to sit still long enough, I could test out each cannon on her to see how long it takes to blow her up. (See if you can get her to volunteer.)
yield*cycle rate is not difficult to calculate. The trebuchet is the only difficult one since the yield vs shields is different to hull (anyone know the exact figures?).
I just multiplied the yield by the cycle rate. Higher yield means more damage per shot, twice the yield means twice the damage. Higher cycle rate means faster firing, twice the cycle rate means twice as many shots per second. Not sure what the conversion factor should be to get damage per second but yield*cycle rate is proportional to it.
No idea what the equivalent quantity would be for wing system turning rate.
also the hit rates can be very different depending on cycle rate, so quantifying actual damage over time is much more difficult than doing so for theoretical damage.
Life is an illusion. Only shooting red things is real.
I think I'd be assuming every shot hits the target. That said, the math is easy (now that I know what those numbers mean) ... almost as easy as determining the impact of adding a cannon relay (it's supposed to double the yield). But analysis comes up short as long as you can't determine the additional impact of a heat sink.
Originally posted by Marvin I think I'd be assuming every shot hits the target. That said, the math is easy (now that I know what those numbers mean) ... almost as easy as determining the impact of adding a cannon relay (it's supposed to double the yield). But analysis comes up short as long as you can't determine the additional impact of a heat sink.
[Edited on 11-14-2010 by Marvin]
To my knowledge cannon relay should improve firing rate and add another two barrels to the cannon.
So that menas "double the yield" in a sort of manner since they don't fire all together. I think it's more like doubling the firing rate....but it can be in the middle.
The cannon relay just doubles your energy capacity and recharge rate, it does not affect firing rate. The heatsink improves firing rate but I am not sure it as simple as doubling it.