Hi,
I am new to the Evochron Universe and am very pleased with what I have seen of the game/sim so far. There are a couple points that are escaping me, however.
1. Am I correct in understanding that I cannot lock up a station with sensors?
2. I have encountered several types of stations, but have no idea how to differentiate them from each other...how does one (for example) tell a constructor station from a repair station?
Thank You,
S6
Questions regarding stations
-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Questions regarding stations
The main station, they have a circular blue landing zone at the top, can repair, provide alternative equipment, and equipment upgrades, upgrade ships, weapons, refuel, replensih CMs, give you a selection of missions. You can also trade with them - ie buy and sell things.
The construction stations, going by my useless memory, have four arms in which you can dock, they provide various items in return for base metals and anti-matter, most of which you can sell for a profit at a main station.
Then there is the carriers, which are ship shaped, being a carrier, and have only the one entrance for docking. They can replenish missiles, fuel, CMs, provide missiles, update military ships, and allow you to swap military for civilian ships, and vice versa.
Other, player instigated stations/installations, I haven't come across yet, so can't comment.
The construction stations, going by my useless memory, have four arms in which you can dock, they provide various items in return for base metals and anti-matter, most of which you can sell for a profit at a main station.
Then there is the carriers, which are ship shaped, being a carrier, and have only the one entrance for docking. They can replenish missiles, fuel, CMs, provide missiles, update military ships, and allow you to swap military for civilian ships, and vice versa.
Other, player instigated stations/installations, I haven't come across yet, so can't comment.
And mad cat-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Questions regarding stations
You can also lock on to a station by right clicking on it in your nav map. Right click once to zoom in, and right click again to lock on to it.
Welcome to the game and the forum.
Welcome to the game and the forum.
And mad cat-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Questions regarding stations
Here is some info on the game's tracking systems, including past questions/issues that have come up which helped established the current setup:
There are two targeting systems you manage simultaneously, ship targeting and object/navigation targeting. You don't have to give up tracking one for the other and each system provides you with the information needed for each type of object (including range and bearing for objects like stations and planets).
Here are some questions discussed in the past on the forum to consider regarding using a ship targeting system for generic 'objects':
- Why would you need to target those objects with the ship targeting system? You can't trade with them using the trade console, they don't move, they don't change their orientation, you can't harm them, and they don't shoot you. The only real information you need for them is their location and distance, which is already provided for you by the navigation tracking system. And if you want more specific location information you can right click on their icon to lock on to them with a navigation waypoint.
- Why would you want to give up tracking a ship to track a non-ship object? Especially when none of the added information would be of any use? If you can track both simultaneously, you can keep track of a ship that may be a threat or cause interference while also tracking an object you want to dock with, such as a station or carrier.
It is pretty common in other games where you must sacrifice ship tracking in order to track such a non-ship object. This game simply lets you keep track of both kinds of objects simultaneously with two separate targeting systems.
There are two targeting systems you manage simultaneously, ship targeting and object/navigation targeting. You don't have to give up tracking one for the other and each system provides you with the information needed for each type of object (including range and bearing for objects like stations and planets).
Here are some questions discussed in the past on the forum to consider regarding using a ship targeting system for generic 'objects':
- Why would you need to target those objects with the ship targeting system? You can't trade with them using the trade console, they don't move, they don't change their orientation, you can't harm them, and they don't shoot you. The only real information you need for them is their location and distance, which is already provided for you by the navigation tracking system. And if you want more specific location information you can right click on their icon to lock on to them with a navigation waypoint.
- Why would you want to give up tracking a ship to track a non-ship object? Especially when none of the added information would be of any use? If you can track both simultaneously, you can keep track of a ship that may be a threat or cause interference while also tracking an object you want to dock with, such as a station or carrier.
It is pretty common in other games where you must sacrifice ship tracking in order to track such a non-ship object. This game simply lets you keep track of both kinds of objects simultaneously with two separate targeting systems.
-
Sinner6
- Ensign

- Posts: 6
- Joined: Fri Sep 24, 2010 4:28 pm
Questions regarding stations
Thank You!
One last question-
What is the range of my ship targeting systems, is there a visual representation of this?
One last question-
What is the range of my ship targeting systems, is there a visual representation of this?
-
Vice
- Administrator

- Posts: 12227
- Joined: Fri Apr 25, 2003 1:38 am
Questions regarding stations
About 10K in open space and about half that in nebula clouds. No visual representation other than the grid on the nav map giving you an estimate of the 10K area of space around you.
-
Morrison
- Ensign

- Posts: 9
- Joined: Tue Sep 21, 2010 2:07 am
Questions regarding stations
Take it you cant interact with Research stations? I built one wondering what its use was.. I apparently cant dock with it
-
Zenith
- Lieutenant

- Posts: 168
- Joined: Sun Mar 30, 2008 5:33 pm
- Location: England
Questions regarding stations
If I remember correctly, they increase the availability and quality of technology in a given system.
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Questions regarding stations
Hi Sinner6, welcome to the game and forum. Hope to see you out there some time...

Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

