LOL....watch out for the fireworks.....I'll bet you the Vonari will have plenty of them to shoot at you to light up or brighten your space......:P:P:P:P:P:P
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
Yes! Im really enjoying making new skins for these ships.
I've managed to figure out where most of the texture is applied when its wrapped in game, but still havnt found all of it. Is there a pic somewhere of how the placement works for the jpeg texture?
Edit: There are many methods for texturing objects actually. Especially for fast MP game, Evochron series are usually using wrapped texturing for space station like objects. For cockpits and ships, mesh selection (also called ID mapping) method has been used mostly... For this reason, don't look for "skin templates" like in IL2...I'd suggest you to use a dummy 512x512 texture to understand "boundaries" or "logic" of the mapping If you want to use default texturing. It works, Eclipse uses default textures for his ships, he did very well!
If you want to use different textures like you did above, you don't need skin template or game engine's mapping. Do your own mapping like I do(mega ship pack for EL for example).
OMG! Thankyou for Lithwrap! downloaded the program, tried it out, Man that is so much easier than trying to just figure out the placement. I'll be making alot more skins now! thanks guys!:D