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Vice
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The universe data for Mercenary is kept internal/encrypted (common player request). However, an external modification option may become available at some point and if that happens, I suspect you would simply see a background of stars if no nebula data is present.
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verbosity
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you'll find AI , and having been further than anyone else I know there can be some strange background effects too......Originally posted by Marvin
... do you find yourself in a void, empty of stars and AI and nebula and anything else you'd expect to find in otherwise defined space?
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Marvin
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Guess I'm an uncommon player (I'll bet MM had something to do with this). Well, that cuts my bulk order by one (no need to run the game on one machine while modding on another if I can't mod it anyway ... which, additionally, cuts down on the number of computers I'll need to have built). So, every cloud has a silver lining, I guess.Originally posted by Vice
The universe data for Mercenary is kept internal/encrypted (common player request).
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warsign
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I never see a custom universe mod about 2 years... Any custom universe mod around?
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verbosity
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My custom universe mods are near fully functional, the dynamic server is rigged to work via a web UI ( it was originally intended to work using a launcher, but that was never developed ), and is available to any server operator who wishes to use it. I also have a small test universe that includes an orbital mechanics system, but it wasn't built beyond the sapphire system since it was never tested.Originally posted by warsign
I never see a custom universe mod about 2 years... Any custom universe mod around?
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Marvin
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Mine was nearly finished but, while testing some of the star systems located at the far edges of my galaxy, I continued to get some odd results. I could "fix" things by deleting areas of space that were even further away ... but it finally got to the point where I had to delete some of the systems needed to play the scenario.Originally posted by warsign
I never see a custom universe mod about 2 years... Any custom universe mod around?
I can understand the decision to compile the Mercenary universe data file. It was far too easy to "discover" all the hidden objects and planets in Legends without ever actually exploring the game's universe. But I will continue to hold out hope you'll eventually be able to mod the Mercenary universe in the same fashion you mod ships ... by inserting a folder that overrides the default universe. That way, hidden thingys in the default game stay hidden without depriving Asimov of his Foundation.
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verbosity
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@marvin:
there is a good chance that I'll be hosting MM's replacement once mercs goes live ( depending on certain hardware needs I have ). Once the membership declines I'm going to host my dynamic server again, and I'd love to use your universe as a starting point if thats cool...........
there is a good chance that I'll be hosting MM's replacement once mercs goes live ( depending on certain hardware needs I have ). Once the membership declines I'm going to host my dynamic server again, and I'd love to use your universe as a starting point if thats cool...........
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Vice
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I'll implement a custom universe option for the release build. I'll need to provide some individual coaching on it though as a lot of things are different with this game. Sending you some info via u2u.
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Marvin
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verbosity
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@marvin : thanks , I know the foundation universe rather well as well as the data format for the games universe so I could probably help sort any issues you may have.
@vice: could you send me details too please? I'll probably never do anything with it, but you know how much I like toying around with this stuff.
@vice: could you send me details too please? I'll probably never do anything with it, but you know how much I like toying around with this stuff.
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Vice
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E-mail would indeed be best, it's kind of my internal checklist for getting things done 
Yes Verb, once I put together some sample stuff, I'll send it out to both of you.
Yes Verb, once I put together some sample stuff, I'll send it out to both of you.
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Marvin
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Maarschalk
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Wow, some nice developmental cooperation going on here....very cool....





Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

