About Multiplayer

Tips, tactics, and general discussion for Evochron Legacy.
tommyth3cat
Ensign
Ensign
Posts: 4
Joined: Tue May 18, 2010 7:57 am

About Multiplayer

Post by tommyth3cat »

So I heard about this game in a forum about space-sim games; me and a few of my friends can't get enough of them. Sadly though many have no online component.

So basically i'd like to know how the MP works in Evochron? Is it a limited number of real players all thrown into the SP game world? If so this is a good day! If not, how does the MP work exactly? My apologies if it is explained in detail somewhere I read through the features list and it seemed vague on the details at least in regards to how a MP game plays out.
warsign
Captain
Captain
Posts: 1771
Joined: Thu Apr 24, 2008 10:04 am

About Multiplayer

Post by warsign »

Welcome to forum.


Evochron Legends specs below, bold ones answer your mp questions. Yes, Evochron is a very unique game, Sp and Mp is same. You can play the game up to 30 people in one server. You can open a server yourself ( with free server program) and play only your friends( with a password), etc... etc... NO montly fee, you can play MP for free forever. Nice mod support and cool modders. Awesome space sim and trading game.

Evochron Legends Main Specs ( from Evochron Legends site http://www.starwraith.com/evochronlegends/features.htm )

# True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.


# Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, exploring, asteroid clearing, equipment cleaning, crew management, and ship designing. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game.


# A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly.


# Interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat.


# Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.



# Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success.


# Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results.

# Challenge other players to multiplayer ship-vs-ship races and place the race course where you want in space. Players can have their own track to race the clock against each other or race other players on the same track.


# Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at.


# Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship.


# New energy pod generators and receivers, which players can use to set up 'capture the flag' scenarios and receive free fuel.


# New constructor stations that you can take raw materials to for constructing components and items.


# Optional customizable universe that lets you move objects in space, replace them, remove them, and change the local environment.


# Enhanced 3D game engine with new effects, objects, and textures.


# Dynamic economies with realistic variable item availability and specialized industries.


# Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New weapons and equipment include the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology.


# Explore for hidden commodity and weapon storage containers which offer free reloading, upgrades, and other valuable items.


# Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.


# New military combat ships you can own and fly ranging from light scouts to heavy interceptors. New capital ships include Cruisers, Battleships, Command Ships, and Destroyers which also join in war zone battles, plus Carriers you can dock with for military objectives and ships.


# Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the new template system to rebuild later. Store ships and cargo in hangars you can rent at trade stations.


# No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.


# Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor.


# Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.


# Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.


# Explore the game's massive universe with several secret locations to discover and many unique objects/obstacles to encounter including black holes, asteroid caves, wormholes, and stars.


# Clue-based integrated story you can continue at virtually any time. Follow the beacons, solve the clues and voyage through many systems in a quest to discover the mystery of what happened at Arvoch and the device the Alliance found. Players who take on the challenge of the story quest and succeed will discover a very beneficial feature.


# Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.


# Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.





[Edited on 5-18-2010 by warsign]
verbosity
Captain
Captain
Posts: 1154
Joined: Thu Sep 07, 2006 7:38 pm
Location: Deep Space 9

About Multiplayer

Post by verbosity »

yup MP is just like SP only with your friends, server numbers for Legends have a maximium of about 25 people.

The only real difference between the SP and MP is that the 'fleet' system in SP is used for pilot to pilot communication rather than controlling AI ships.
verbsleagues.co.uk sw3dg web stats systems
uaithne.com eco-living project
rulerofzu.com free fantasy mmorpg
jesterscup.com webby stuffies
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

About Multiplayer

Post by Maarschalk »

There is lot of freedom of what you can do with your friends in MP, there is no set plot to play out.....;)
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
49rTbird
Captain
Captain
Posts: 2954
Joined: Sun Oct 28, 2007 10:57 pm
Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.

About Multiplayer

Post by 49rTbird »

Hello tommyth3cat, Welcome to the forum and hopefully the Sim. Hope to see you out there sometime.:)
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
tommyth3cat
Ensign
Ensign
Posts: 4
Joined: Tue May 18, 2010 7:57 am

About Multiplayer

Post by tommyth3cat »

That's awesome, well i think i found my new addiction. I think i'll finish my demo time then make a purchase of this fine game. Thank you for the clarification.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

About Multiplayer

Post by Marvin »

:cool: You and your friends will find MP to be gamer-friendly. The most active server belongs to a guy called MMaggio and he runs his server 24-7. He named it after some sci-fi program I never watched so, naturally, I always forget the full name ... I (and most others) simply call it the "B5" server. Here are some of the features:
  • You can start your own clan/guild or join one already established. In front of each clanmemeber's name, place brackets with the clan initials inside (e.g. [IM] Marvin where "IM" stands for the Independent Merchant guild).
  • Be a good guy or a bad guy. You can find both on the B5 server. You can recognize most of the bad guys because they have taken avatar names from known sci-fi programs.
  • Don't hesitate to ask for help.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

About Multiplayer

Post by Marvin »

:cool: It is if his BFFs can beat your BFFs.
MMaggio
Captain
Captain
Posts: 1535
Joined: Tue Jul 29, 2003 1:56 pm
Location: Jupiter, Fl

About Multiplayer

Post by MMaggio »

...And you never heard of "Babylon 5" ?
\"To kill hubris with humility is a goal rarely achieved by men\"
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

About Multiplayer

Post by Maarschalk »

LOL.....you guys and girl. Anyways, Welcome to the game and forum tommyth3cat!, hope to see you out there some time......;)
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
tommyth3cat
Ensign
Ensign
Posts: 4
Joined: Tue May 18, 2010 7:57 am

About Multiplayer

Post by tommyth3cat »

My friend and I tested the multiplayer tonight so far so good. Having a blast even though im not really sure how to do everything.
verbosity
Captain
Captain
Posts: 1154
Joined: Thu Sep 07, 2006 7:38 pm
Location: Deep Space 9

About Multiplayer

Post by verbosity »

Originally posted by tommyth3cat
My friend and I tested the multiplayer tonight so far so good. Having a blast even though im not really sure how to do everything.
thats what we're here for, if you're stuck just ask :cool:
verbsleagues.co.uk sw3dg web stats systems
uaithne.com eco-living project
rulerofzu.com free fantasy mmorpg
jesterscup.com webby stuffies
tommyth3cat
Ensign
Ensign
Posts: 4
Joined: Tue May 18, 2010 7:57 am

About Multiplayer

Post by tommyth3cat »

Is there any way to form a fleet with a friend in multiplayer?
MMaggio
Captain
Captain
Posts: 1535
Joined: Tue Jul 29, 2003 1:56 pm
Location: Jupiter, Fl

About Multiplayer

Post by MMaggio »

Don't know if you would call it a fleet, but you can either join a clan or start one of your own.
It is possible to "share" contracts and everyone gets paid the same on completion.
Actually, you don't even have to be members of the same clan to do this either but it helps in recognition
You need to spend more time on MP to learn how it works.
\"To kill hubris with humility is a goal rarely achieved by men\"
User avatar
Vice
Administrator
Administrator
Posts: 12227
Joined: Fri Apr 25, 2003 1:38 am

About Multiplayer

Post by Vice »

Use the clan tag system, details are in the instructions. In short, you just mark your callsign with the same clan ID as the other members of your clan/fleet.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

About Multiplayer

Post by Marvin »

:cool: One of the best parts of being in a clan/guild is the ability to track one another's position in the same sector. Use the "Ping" button on the navigation map and your buddies will show up as tiny green dots. Only drawback is, if there's a hostile member of another clan in the same sector, he/she can also use the Ping function to track you down.
CoryMcGrath
Ensign
Ensign
Posts: 6
Joined: Tue Nov 20, 2012 6:46 pm

About Multiplayer

Post by CoryMcGrath »

Ok so I'm trying to join an mp game, but only 5 games show up on my list when I click refresh, and they all seem to be empty. What am I missing?
49rTbird
Captain
Captain
Posts: 2954
Joined: Sun Oct 28, 2007 10:57 pm
Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.

About Multiplayer

Post by 49rTbird »

Your timing was bad:D. There are pilots on at different times of the day and week. Right click your mouse over a listed server and it will (after a count down) show you who is on line at that time for that server.:)
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
CoryMcGrath
Ensign
Ensign
Posts: 6
Joined: Tue Nov 20, 2012 6:46 pm

About Multiplayer

Post by CoryMcGrath »

And only the 5 servers showing up? Is that normal or are some of them missing?
49rTbird
Captain
Captain
Posts: 2954
Joined: Sun Oct 28, 2007 10:57 pm
Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.

About Multiplayer

Post by 49rTbird »

That may seem like to few but anything you build (stations or Clan territory) does not carry over to another server. This is not an MMO sim so a lot of players don't venture into MP play.:) We try to find a server that works best for us due to a pilots location and the servers.:)
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
CoryMcGrath
Ensign
Ensign
Posts: 6
Joined: Tue Nov 20, 2012 6:46 pm

About Multiplayer

Post by CoryMcGrath »

Gotcha, ya it took me a couple of days to figure out why the game kept crashing so I could actually play it, so I wasn't sure if this was just another bug I had to deal with or if there really weren't that many MP servers.