New version of Ad Astra

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Marvin
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Post by Marvin »

Originally posted by MMaggio

I wouldn't mind watching that.
:cool: I think there's a HULU link at the bottom of the Wiki page.

Originally posted by Maarschalk
2. No smooth transsition from system to system, you have to wait for system data to load when jumping.
:o Being addicted to cut scenes is probably the excuse for doing that. It would've been better (I think) if the dev had simply generated a wormhole texture similar to EL's "jump" and extended the "cockpit view" animation for as long as it takes to generate the new system data. And do it without displaying a loading bar at the bottom of the screen.
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Post by Knight Rider »

Originally posted by Nigel_Strange

AA and EL are very different and each is unique in its own way. I won't directly compare them because they each fill different niches (appeal to different cravings).
I agree, they both do fill different niches, and they both have something unique to offer. Actually, I'm quite enjoying both.
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Post by Maarschalk »

OK, I also discoverd that you can look around with your Joystick POV Hat, so it is not as bad as I thought..LOL...and I'm starting to enjoy doing salvage operations you get quite an amount of credits for those.....Yep, I agree that both have their own unique niche. In EL you can do more stuff in a shorter time than in AdAstra....and travel speed can be grueling for rescue missions because you can not Autopilot to a wreckage that is outside a planets orbit. Atleast I did not find a way to jump in between planets orbits to rescue a ship that was stranded between to planets orbit and manually flying to the wreckage would take in my estimation 2 to 5 hours just one way and then you have to bring the ship wreck back the same amount of time but you get only 2 hours to complete the rescue mission...LOL...;)
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Post by 49rTbird »

I don't seem to always get credit for salvage. Maybe I am releasing it towards the station wrong, anyone know the correct procedure? the manual is not very clear on a lot of things (lol).
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Post by Nigel_Strange »

Maars... you do know about autopilot, right? You can set the target ship as the autopilot target, then select a nearby station and autopilot to that. Nothing should take hours in AA. It might take a couple of minutes...

Release the ship within docking range of the station. You should see a message in your inbox that details how much money you made.
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Post by Maarschalk »

Yes, I know about autopilot. I was doing a Police Rescue mission which was to retrieve a stranded police wreck which was stranded between two orbital rings of 2 planets and my LR scanner picked up its signal and location where it was stranded on the Local System Map but would not lock unto it like it ussually would with other wrecks. So my only option was to fly to its location from the nearest planet. After half an hour of flight I was not even a quarter of the way to the wrecks location so I gave up and reloaded saved game to point before accepting the mission. Maybe it was just a bug that my targeting would not lock on to the wreck in this case or maybe the target location was just last seen position and not acctually the stranded location....I will try another rescue mission and see what happens....;)
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Post by Maarschalk »

Originally posted by thetiebers
I don't seem to always get credit for salvage. Maybe I am releasing it towards the station wrong, anyone know the correct procedure? the manual is not very clear on a lot of things (lol).
When delivering Salvaged wrecks you have to be very carefull make sure you have your sound level high enough so you can here the audio clues like the sound of the tractor beam and the sound that you delivered the wreck correctly.
Others will try to steal the wreck from you by hitting you so the wreck gets dislodged and they pick it up. Or if you get to close to the station before releasing the tractor beam the wreck will also dislodge and you won't get credit. Release your tractor beam between 4000 and 3000 range to be on the safe side. and when your targeteting tells you you are in range by turning from red to yellow......;)
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Post by Knight Rider »

Has anyone come across a debri collector? I have the analyzer, looked for it, and couldn't find it.

[Edited on 3-15-2010 by Knight Rider]
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Post by Marvin »

:cool: I think it's considered a heavy weapon ... or whatever they're called. Anyway, not equipment.
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Post by Knight Rider »

Thanks Marvin, that helps me to look in the right direction.
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Post by Ravenfeeder »

I've got the debris collector fitted, blasted away, from different ranges - stuff gathered, nout. Is there a key to activate this debris collector, or, is it supposed to be automatic?
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Post by Knight Rider »

I believe you have to be over the debri before it will activate., someone else can help elaborate.
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Post by 49rTbird »

Originally posted by Ravenfeeder
I've got the debris collector fitted, blasted away, from different ranges - stuff gathered, nout. Is there a key to activate this debris collector, or, is it supposed to be automatic?
Target if (J key) then Drive over the top of it like you would to tractor in a ship and if you are close enough the debris collector will automatically collect it and you will see it disappear from your targeting.

[Edited on 3-15-2010 by thetiebers]
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Post by Marvin »

:cool: What's cool is, if you approach at the wrong angle or too fast, you'll bump the junk and {ping} away it goes. Then you gotta go chase it until it slows down again. Best way to avoid it (the bump-n-go) is to approach at low speed until the tractor beam activates, then stop ... and don't move again until the junk is stored safely in your cargo hold.
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Post by Maarschalk »

I do not know what is up with the rescue missions, but I was able to do quite a few....some times I have a hard time targeting the ship to be rescued for some reason....
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Post by 49rTbird »

Originally posted by Maarschalk
I do not know what is up with the rescue missions, but I was able to do quite a few....some times I have a hard time targeting the ship to be rescued for some reason....
how did you get the rank to qualify for the missions? It tells me I don't have the rank. :(
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Post by Maarschalk »

Originally posted by thetiebers
Originally posted by Maarschalk
I do not know what is up with the rescue missions, but I was able to do quite a few....some times I have a hard time targeting the ship to be rescued for some reason....
how did you get the rank to qualify for the missions? It tells me I don't have the rank. :(
By doing some contracts for Navy or Police you do do not have to do that many...do some document deliveries.....;)
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Post by Ravenfeeder »

Cheers all for the advice.
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Post by Maarschalk »

I think I know the problem I have locking on to targets some times, It is Imput from my X52 sending a signal thus preventing other input. For example if my throttle is not at 0, it keeps sending input signal of throttle engaged while docked.....;)
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Post by Nigel_Strange »

That is a weird error. I had some joystick issues at one point, but these eventually got resolved. The issue was that I had my joystick connected through a USB port on my keyboard, so both inputs appeared to come from the same place.

Debris collector is mounted on a heavy cannon mount, where you put your plasma cannons. You can get different grades for this (depending on the maximum cannon you can mount here). The different grades allow you to pick up different sizes of debris (and asteroid detritus). They go from 1 to 4, and the 4 will let you pick up a 40 ton rock (I think all weight measurements are in tons).

The tractor or tow beam emanates from the bottom of the ship, in the shape of a cone. You have to fly over the target, so that the target ship has just passed beneath the bottom of the screen before you engage it. IF the ship is small enough, you can tow it.

When trying to salvage a ship that is being savaged by police, the easiest thing to do is to grab the ship and warp to another system before you turn the ship in for salvage. Otherwise, the police will continue shooting off bits of your profits, and your ship might also get some collateral damage.
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Post by 49rTbird »

Anyone find an easy way to locate a particular system? Right now I have to f2 and search randomly for a system called for to deliver documents. Seems to be no naming or location pattern that I can see.:mad:
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Post by Nigel_Strange »

Bring down the (O)ptions menu.

You can type in the system name (if it has one) or the Hipparcos number.

Some systems, like Sol, you can find by name. Most others only have a numeric designation.

The search returns the system, with a line going from your system to the target system. IF it's more than 8 parsecs away, you'll need to make multiple jumps to get there.

[Edited on 3-16-2010 by Nigel_Strange]
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Post by Marvin »

:cool: My daughter had the same problem. But she fixed it. Then, again, she's smarter than me when it comes to computers.
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Post by 49rTbird »

Same with my 17" laptop. Wonder how and if we can change that?
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Post by Nigel_Strange »

Turn off Anti Aliasing.