So I was playing and I thought - Why should boring regular flight sims have all the fun? I want to build an instrument panel and custom controls for this awesome space sim.
Now, I don't know yet if the instrument panel is feasible, (I don't know if game data can be pulled that way) but I've done some research and it appears that I can handle the input using Microsoft's Direct input interface ... I could ramble about this for a while...
Think of reaching up and flipping a toggle to activate the tractor beam, heck, having enough physical controls that you don't need a keyboard!
I know I could just go buy an saitek x52, but I need a project I'll learn something from
Now, this is a space ship, not a WWII bomber, so it needs different controls, for instance I found some 8'' touch sensitive strips that would make a cool throttle, touch your finger along its length to set the speed or slide a finger up and down it.
So I want to ask everybody, what are some ideas for controls?
They need to be usable, and I'll let you know if they are feasible from a construction standpoint.
Also I'd like to discuss the usability of them, would the touch strips be too clumsy?
Thanks,
Chance




