Capital Ships...
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Earl
- Lieutenant

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Capital Ships...
Was doing some missions, and had a thought.
The capital ships have point defense to prevent missiles from most angles from hitting them.
Why can't they use them to protect their allies?
I think it would be very cool to have those big ships do more to protect smaller craft. It does play into the supporting role Vice uses them for.
Basically, the capital ship would use it's point defense beams to take down missiles tracking targets nearby, making it necessary to either distract the ship, or pull your target out of it's range to take it out with missiles.
The capital ships have point defense to prevent missiles from most angles from hitting them.
Why can't they use them to protect their allies?
I think it would be very cool to have those big ships do more to protect smaller craft. It does play into the supporting role Vice uses them for.
Basically, the capital ship would use it's point defense beams to take down missiles tracking targets nearby, making it necessary to either distract the ship, or pull your target out of it's range to take it out with missiles.
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Maarschalk
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Capital Ships...
Those beams do occasionaly hit you if you are not carefull! LOL:P:P:P
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Spartan992
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Exim
- Lieutenant Jr. Grade

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Capital Ships...
I would like to see capital ships firing away guns blazing with many many cannons... and non-homing missiles which explodes at random distances... so it is not easy to get close to a cap ship... leaving very few attacking angles... also above that I think capital ships shouldnt have the ability to attack targets which are at extremely close range to it... from a realism point of view...
The reason I suggests this change now and many time previously is because in a realism point of view... since EL is trying to be a simulator and all so some forms of realism should be added into it...
Capital ships are big ships so naturally armed with big guns... so in that sense... big guns should have very slow tracking ability making them very ineffective at hitting smaller targets at close range... however at long range capital ships would have the advantage of high firepower to deal great damage even to small targets...
Hence for at close range, "flak" type weapons are used... which are not homing... because based on my above point... big ships carries big guns which are aimed at destroying larger ships... (you dont see a battlecruisers/carriers shooting cruise missions at enemy fighters now do you?)
I would also like to see more interactions between the 2 fleet's cap ships... perhaps they can fire big cruise missiles at each other... even if they do little to no damage... atleast it looks like something is actually happening rather than you killing everything...
The reason I suggests this change now and many time previously is because in a realism point of view... since EL is trying to be a simulator and all so some forms of realism should be added into it...
Capital ships are big ships so naturally armed with big guns... so in that sense... big guns should have very slow tracking ability making them very ineffective at hitting smaller targets at close range... however at long range capital ships would have the advantage of high firepower to deal great damage even to small targets...
Hence for at close range, "flak" type weapons are used... which are not homing... because based on my above point... big ships carries big guns which are aimed at destroying larger ships... (you dont see a battlecruisers/carriers shooting cruise missions at enemy fighters now do you?)
I would also like to see more interactions between the 2 fleet's cap ships... perhaps they can fire big cruise missiles at each other... even if they do little to no damage... atleast it looks like something is actually happening rather than you killing everything...
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Barreta
- Ensign

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Capital Ships...
Same here, and I want physics that make you feel like you are flying a huge capital ship in space. BC3K didn't matter which size ship you manned because they all had the same crap arcade physics.Originally posted by Spartan992
I want to drive one of them...![]()
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DennyMala
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Capital Ships...
Not entirely true Bareta (at least not in the later games), but is off topic so I'll stop here.
Best regards
[IM] DennyMala
[IM] DennyMala
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warsign
- Captain

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Capital Ships...
But needs auto turrets, lasers and extra crew for this.Originally posted by BarretaSame here, and I want physics that make you feel like you are flying a huge capital ship in space. BC3K didn't matter which size ship you manned because they all had the same crap arcade physics.Originally posted by Spartan992
I want to drive one of them...![]()
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tha_rami
- Commander

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Capital Ships...
I'd rather not fly carriers - I wanted to do so at first, then decided it wouldn't add anything and limit the player in his options.
I do like, though, to see carriers pack a better punch. In the older games, carriers were more of a challenge than they appear to be now and honestly, with the extra processing power it should be able to make a carrier show some fireworks, right?
I do like, though, to see carriers pack a better punch. In the older games, carriers were more of a challenge than they appear to be now and honestly, with the extra processing power it should be able to make a carrier show some fireworks, right?
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warsign
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Capital Ships...
Absolutely true and even better.
[Edited on 7-25-2009 by warsign]
[Edited on 7-25-2009 by warsign]
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prastagus
- Ensign

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Capital Ships...
After playing X3, I can say the capital ships in the game is rather tame, beside the cool looking beam weapon vs other cap ships. I know due to processor limits, it is difficult to make all the caps bristle with weapons and see them all fire at the same time, but a little more teeth like giving them a particle weapon for basic anti-fighter
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Accountant
- Lieutenant

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Capital Ships...
Yes, but those particle weapons to me always seemed to be on the front and back ends of the ship. It would be cool to have turrets that could be taken out along the sides of the ship (and maybe a few on the top and bottom, for good measure).
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soulsacrifice
- Lieutenant

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Capital Ships...
I've only had the game 4/5 days and i've already amassed hugh amounts of money, at this rate I will have more money than I know what to do with before long.
That's why I think you should be able to buy Capital Ships, though I don't think you should be able to pilot them manually. Instead you could just use the nav map interface to jump and autopilot as well as an interface to manually set the angle and heading direction numerically. This ship could be used as a base of operations and allow your ship as well as any in your fleet to dock and act as a kind of mobile station.
It could also be used to jump from system to system instead of having to use gates (but at the cost of huge amounts of fuel). The running costs of this ship for shields, crew, fuel etc should be massive so it doesn't completely unbalance the game.
Anyway, I think that would be awesome.
BTW, Great game Vice - i'm really enjoying it.
That's why I think you should be able to buy Capital Ships, though I don't think you should be able to pilot them manually. Instead you could just use the nav map interface to jump and autopilot as well as an interface to manually set the angle and heading direction numerically. This ship could be used as a base of operations and allow your ship as well as any in your fleet to dock and act as a kind of mobile station.
It could also be used to jump from system to system instead of having to use gates (but at the cost of huge amounts of fuel). The running costs of this ship for shields, crew, fuel etc should be massive so it doesn't completely unbalance the game.
Anyway, I think that would be awesome.
BTW, Great game Vice - i'm really enjoying it.
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MMaggio
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Capital Ships...
As you progress, you'll soon find that what you have amassed may still not be enough for all that you will encounter.
Four or five days is not long enough to yet know what lies ahead...
Four or five days is not long enough to yet know what lies ahead...
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soulsacrifice
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49rTbird
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Capital Ships...
Hello soulsacrifice, welcome to the forum and the Sim. 
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BraveHart
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Capital Ships...
Welcome aboard soulsacrifice
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Maarschalk
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Capital Ships...
Hi SoulSacrifice, Welcome to the Game and Forum. Hope to see you out there!;)
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Manboy no 5
- Ensign

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Capital Ships...
I'm loving this game but the cap ships are pretty underwhelming. I don't know if it's a shield, grav field or whatever but there's this big volume around them that if you fly into you slow right down and get snagged in. I'd rather be able to skim close, and risk smashing myself on the hull (like an asteroid) than get caught in the field and have a couple of missiles suddenly catch up on me. With these cap ships all I end up doing is sitting back waiting for my excals to reload. Tachyon: The Fringe and Wing Commander 5 had some cool cap ship takedown ideas with weakpoints for certain systems, and WC5's cap ships were actually pretty threatening.

