Originally posted by Marvin
We have asteroids that can be blown up. Would it be possible to also have a "generic" object that can be blown up? So that I could take a mod and designate it as "destructable" ... for example, Earl's planetary city mod.
one thing you could do ( though rather limited), is remove all the asteroids from your universe then when you want to have destructible objects(s) declare them as asteroids and use a custom frame for asteroids ( ok not a great solution, but hey its a suggestion).
Okay. I'll revisit the possibility later on ... when I finish all the universe modding I still haven't finished. Which is a lot.
yeah its huuuge innit? I think most people don't realise quite how much work vice put in to create the universe..............
Originally posted by MMaggio
Vice writes programs in his sleep and proofs then as well!;)
you know if you go to chuck norris facts ( http://www.chucknorrisfacts.com/ ) , there is a disclaimer that most of the facts also apply to Vice from sw3dg ( with the exception of the roundhouse kick ones )
Originally posted by MMaggio
Vice writes programs in his sleep and proofs then as well!;)
you know if you go to chuck norris facts ( http://www.chucknorrisfacts.com/ ) , there is a disclaimer that most of the facts also apply to Vice from sw3dg ( with the exception of the roundhouse kick ones )
Originally posted by Vice
They exist to provide *something* for free and an optional 'capture the flag' scenario in multiplayer (they broadcast pick up and delivery messages in multiplayer).
I cannot manage to understand what they can provide.
Marvin neither for what I know.
Any advice Vice? (U2U if you don't feel like posting)
1. Just off the top of your head, can you think of a reason why a star would show up on the nav map but not show up visually ... nor actually have any effect on a ship that jumps to the star's location?
2. Do all jump gates need a return gate ... meaning, must you always define a companion gate (as opposed to having a one-way gate), like in the example below:
1. Just off the top of your head, can you think of a reason why a star would show up on the nav map but not show up visually ... nor actually have any effect on a ship that jumps to the star's location?
is there another star nearby?
2. Do all jump gates need a return gate ... meaning, must you always define a companion gate (as opposed to having a one-way gate), like in the example below:
nope , they can be one way, and in fact you can really confuse people with some arrangements ( Rami has a great one of these in the standard universe.
The star shows up on the navigation map. So does the planet and the asteroids ... and I can see the planet and the asteroids once I'm within visual range. But it's a no-show for the star ... at the following coordinates:
SX 1025, SY -3446, SZ -3475
Btw, all 24 jump gates also show up, are visible, and at least one is operational (I've only tested one). Oddly enough, though, the star in the system at the other end of the jump gate also is not visible.
Yet, the star at 0,0,0 works as advertised (... yup, I sent Rincewind to check it out).
Originally posted by Maarschalk
Need a lot of fuel to get there unless you created a gate to it!:P
More than one. Without a Mantis drive, I burned up most of 1600 units of fuel every 500 sectors. So I then made note of my coordinates, exited the game, opened the universedata file, moved my one station near the coordinates, saved, and restarted the game.
It took up most of yesterday afternoon. My delight at actually seeing the planet Gaia and her surrounding ring of jump gates was dampened only by the fact I couldn't see Gaia's star (except on the navigation map) ... or go out in a blaze of firery glory by jumping into the center of it.
Originally posted by Marvin
It took up most of yesterday afternoon. My delight at actually seeing the planet Gaia and her surrounding ring of jump gates was dampened only by the fact I couldn't see Gaia's star (except on the navigation map) ... or go out in a blaze of firery glory by jumping into the center of it.
could you post the code for it? maybe there is an error there?
I guess the System Gaia is your own creation? I guess then that one of your settings for the Star in the data.txt file must be wrong for the Star only to be visible on your Nav Map!LOL:P:P:P
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
could you post the code for it? maybe there is an error there?
The entire "universedata" file or just the entries for the Gaia system? The reason I ask is because many of the other star systems are also having the same problem.
I guess then that one of your settings for the Star in the data.txt file
I've looked all over for that "data.txt" file and can't find it. The only place I know of for defining a star is in the "uninversedata.txt" file.
The entire "universedata" file or just the entries for the Gaia system? The reason I ask is because many of the other star systems are also having the same problem.
just gaia, or just the star, if you want I'll take a look throughout the whole document if you email it to me, but it's probably something really simple ( and easy to miss )
I guess then that one of your settings for the Star in the data.txt file
I've looked all over for that "data.txt" file and can't find it. The only place I know of for defining a star is in the "uninversedata.txt" file.