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Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
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Post by warsign »

Originally posted by tha_rami
This thread almost makes me want to have another go at that EvoAUP project.
Sounds awesome!
I think this time, you can find enough modders to dig it.
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Post by Marvin »

Originally posted by Vice
Not currently....
:cool: Okay. I'll revisit the possibility later on ... when I finish all the universe modding I still haven't finished. Which is a lot.
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Post by verbosity »

Originally posted by Marvin
We have asteroids that can be blown up. Would it be possible to also have a "generic" object that can be blown up? So that I could take a mod and designate it as "destructable" ... for example, Earl's planetary city mod.
one thing you could do ( though rather limited), is remove all the asteroids from your universe then when you want to have destructible objects(s) declare them as asteroids and use a custom frame for asteroids ( ok not a great solution, but hey its a suggestion).
Okay. I'll revisit the possibility later on ... when I finish all the universe modding I still haven't finished. Which is a lot.
yeah its huuuge innit? I think most people don't realise quite how much work vice put in to create the universe..............

[Edited on 7-14-2009 by verbosity]
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Post by Marvin »

Originally posted by verbosity:
I think most people don't realise quite how much work vice put in to create the universe....
:cool: You can never really start to appreciate someone else's work until you walk a mile in their shoes.
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Post by warsign »

His afford is awesome on codes, universe, models, everything!!!
A day is 48 hours for him.
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Post by MMaggio »

Vice writes programs in his sleep and proofs then as well!;)
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Post by verbosity »

Originally posted by MMaggio
Vice writes programs in his sleep and proofs then as well!;)
you know if you go to chuck norris facts ( http://www.chucknorrisfacts.com/ ) , there is a disclaimer that most of the facts also apply to Vice from sw3dg ( with the exception of the roundhouse kick ones )
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Post by warsign »

Originally posted by verbosity
Originally posted by MMaggio
Vice writes programs in his sleep and proofs then as well!;)
you know if you go to chuck norris facts ( http://www.chucknorrisfacts.com/ ) , there is a disclaimer that most of the facts also apply to Vice from sw3dg ( with the exception of the roundhouse kick ones )
ROTFLMAO!

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Post by DennyMala »

Originally posted by Vice
They exist to provide *something* for free and an optional 'capture the flag' scenario in multiplayer (they broadcast pick up and delivery messages in multiplayer).
I cannot manage to understand what they can provide.
Marvin neither for what I know.

Any advice Vice? (U2U if you don't feel like posting)
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Post by Maarschalk »

U2U Send! LOL:P:P:P
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Post by DennyMala »

Thanks again.... I was hoping for something bigger...that's why it got unnoticed.:P
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Post by Maarschalk »

Yes, it took me a while also till some one else told me what to look at!LOL:P:P:P
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Post by Marvin »

Vice,

1. Just off the top of your head, can you think of a reason why a star would show up on the nav map but not show up visually ... nor actually have any effect on a ship that jumps to the star's location?

2. Do all jump gates need a return gate ... meaning, must you always define a companion gate (as opposed to having a one-way gate), like in the example below:
From the default universedate file:

' **** Gate to Fauston
-Gate
GateSecX=-3
GateSecY=0
GateSecZ=2
GatePosX=500
GatePosY=100
GatePosZ=1500
GateRotY=0
GateDestSecX=-500
GateDestSecY=0
GateDestSecZ=802
GateDestPosX=-2200
GateDestPosY=500
GateDestPosZ=-2400
GateDestName=Fauston
-EndGate

' **** Gate to Sapphire
-Gate
GateSecX=-500
GateSecY=0
GateSecZ=802
GatePosX=-2200
GatePosY=500
GatePosZ=-2400
GateRotY=0
GateDestSecX=-3
GateDestSecY=0
GateDestSecZ=2
GateDestPosX=500
GateDestPosY=100
GateDestPosZ=1500
GateDestName=Sapphire
-EndGate
:o?
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Post by verbosity »

1. Just off the top of your head, can you think of a reason why a star would show up on the nav map but not show up visually ... nor actually have any effect on a ship that jumps to the star's location?
is there another star nearby?


2. Do all jump gates need a return gate ... meaning, must you always define a companion gate (as opposed to having a one-way gate), like in the example below:
nope , they can be one way, and in fact you can really confuse people with some arrangements ( Rami has a great one of these in the standard universe.
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Post by Marvin »

Originally posted by verbosity:
is there another star nearby?
Nope. There isn't another star for almost 3000 sectors (the star in question is about -3000 along the Y axis).

Correction: Make that: there isn't another star for almost 2000 sectors (give or take) ... hard to tell when your systems vary in all three axes.

[Edited on 7-22-2009 by Marvin]
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Post by Maarschalk »

Are you sure you were at the coordinates location of the Star physically!

And in which system and what coordinates excactly is this star supposed to be at?:o
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Post by Marvin »

The star shows up on the navigation map. So does the planet and the asteroids ... and I can see the planet and the asteroids once I'm within visual range. But it's a no-show for the star ... at the following coordinates:

SX 1025, SY -3446, SZ -3475

Btw, all 24 jump gates also show up, are visible, and at least one is operational (I've only tested one). Oddly enough, though, the star in the system at the other end of the jump gate also is not visible.

:cool: Yet, the star at 0,0,0 works as advertised (... yup, I sent Rincewind to check it out).
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Post by Maarschalk »

What? SY-3446? That is 3446 sectors below Alpha Centauri! Need a lot of fuel to get there unless you created a gate to it!:P
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Post by Marvin »

Originally posted by Maarschalk
Need a lot of fuel to get there unless you created a gate to it!:P
:cool: More than one. Without a Mantis drive, I burned up most of 1600 units of fuel every 500 sectors. So I then made note of my coordinates, exited the game, opened the universedata file, moved my one station near the coordinates, saved, and restarted the game.

It took up most of yesterday afternoon. My delight at actually seeing the planet Gaia and her surrounding ring of jump gates was dampened only by the fact I couldn't see Gaia's star (except on the navigation map) ... or go out in a blaze of firery glory by jumping into the center of it.
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Post by MMaggio »

Gee! I've heard of invisible planets, but never an invisible star.
Seems a contradiction in terms.
Could you feel the heat from it?:P
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Post by Marvin »

Originally posted by MMaggio:
Could you feel the heat from it?:P
:P Well, since I live in the desert, it's hard to tell where the heat comes from.
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Post by verbosity »

Originally posted by Marvin
It took up most of yesterday afternoon. My delight at actually seeing the planet Gaia and her surrounding ring of jump gates was dampened only by the fact I couldn't see Gaia's star (except on the navigation map) ... or go out in a blaze of firery glory by jumping into the center of it.
could you post the code for it? maybe there is an error there?
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Post by Maarschalk »

I guess the System Gaia is your own creation? I guess then that one of your settings for the Star in the data.txt file must be wrong for the Star only to be visible on your Nav Map!LOL:P:P:P
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Post by Marvin »

could you post the code for it? maybe there is an error there?
The entire "universedata" file or just the entries for the Gaia system? The reason I ask is because many of the other star systems are also having the same problem.
I guess then that one of your settings for the Star in the data.txt file
I've looked all over for that "data.txt" file and can't find it. The only place I know of for defining a star is in the "uninversedata.txt" file.
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Post by verbosity »

The entire "universedata" file or just the entries for the Gaia system? The reason I ask is because many of the other star systems are also having the same problem.
just gaia, or just the star, if you want I'll take a look throughout the whole document if you email it to me, but it's probably something really simple ( and easy to miss )
I guess then that one of your settings for the Star in the data.txt file
I've looked all over for that "data.txt" file and can't find it. The only place I know of for defining a star is in the "uninversedata.txt" file.
I think its the universedata.txt file he meant
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